test(agc): fix mrt export index and vertex fetch abi checks
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@ -55,6 +55,7 @@ void Run(AgcDriver::VulkanDevice& device, bool integer) {
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auto other = state.color;
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other.address = reinterpret_cast<std::uintptr_t>(otherPixels.data());
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other.slot = 3;
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other.exportIndex = 3;
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state.colors = {state.color, other};
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state.hasColorTarget = true;
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state.renderExtent = {Extent, Extent};
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@ -77,7 +77,7 @@ void Run(AgcDriver::VulkanDevice& device) {
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const auto vertex = ShaderRecompiler::Recompile(request);
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Require(vertex.vertexInputs.empty() && vertex.vertexAttributes.empty(), "runtime vertex fetch created Vulkan vertex attributes");
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Require(vertex.vertexOffsetSgpr == -1 && vertex.instanceOffsetSgpr == -1, "runtime vertex fetch requested draw offset folding");
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Require(vertex.bdaAbiVersion != 0u, "runtime vertex fetch has no BDA ABI");
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Require(vertex.runtimeAbiVersion == ShaderRecompiler::RuntimeAbi::Version, "runtime vertex fetch has an incompatible runtime ABI");
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if (first.spirv.empty()) first = vertex;
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else Require(vertex.cacheHit && vertex.variantId == first.variantId, "runtime vertex descriptor changed the artifact");
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const auto pushBytes = static_cast<std::uint32_t>(vertex.pushConstants.size());
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