refactor(elfpatcher): move windows patcher headers to include
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#ifndef ELFPATCHER_WINDOWS_ENTRYSTUBBUILDER_HPP
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#define ELFPATCHER_WINDOWS_ENTRYSTUBBUILDER_HPP
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#include "WindowsImportBuilder.hpp"
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#include <elfpatcher/windows/WindowsImportBuilder.hpp>
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namespace Elfpatcher::Windows {
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#ifndef ELFPATCHER_WINDOWS_IMPORTBUILDER_HPP
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#define ELFPATCHER_WINDOWS_IMPORTBUILDER_HPP
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#include "WindowsPeFormat.hpp"
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#include <elfpatcher/windows/WindowsPeFormat.hpp>
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#include <domain/Types.hpp>
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#include <map>
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#ifndef ELFPATCHER_WINDOWS_LOADIMAGE_HPP
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#define ELFPATCHER_WINDOWS_LOADIMAGE_HPP
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#include "WindowsPeFormat.hpp"
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#include <elfpatcher/windows/WindowsPeFormat.hpp>
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#include <domain/Types.hpp>
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namespace Elfpatcher::Windows {
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#ifndef ELFPATCHER_WINDOWS_PEWRITER_HPP
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#define ELFPATCHER_WINDOWS_PEWRITER_HPP
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#include "WindowsPeFormat.hpp"
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#include <elfpatcher/windows/WindowsPeFormat.hpp>
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namespace Elfpatcher::Windows {
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#ifndef ELFPATCHER_WINDOWS_RELOCATIONBUILDER_HPP
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#define ELFPATCHER_WINDOWS_RELOCATIONBUILDER_HPP
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#include "WindowsLoadImage.hpp"
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#include <elfpatcher/windows/WindowsLoadImage.hpp>
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namespace Elfpatcher::Windows {
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#ifndef ELFPATCHER_WINDOWS_STUBEMITTER_HPP
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#define ELFPATCHER_WINDOWS_STUBEMITTER_HPP
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#include "WindowsPeFormat.hpp"
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#include <elfpatcher/windows/WindowsPeFormat.hpp>
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#include <initializer_list>
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namespace Elfpatcher::Windows {
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#ifndef ELFPATCHER_WINDOWS_WINDOWSTLSBUILDER_HPP
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#define ELFPATCHER_WINDOWS_WINDOWSTLSBUILDER_HPP
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#include "WindowsLoadImage.hpp"
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#include <elfpatcher/windows/WindowsLoadImage.hpp>
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namespace Elfpatcher::Windows {
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#include "WindowsEntryStubBuilder.hpp"
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#include "WindowsStubEmitter.hpp"
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#include <elfpatcher/windows/WindowsEntryStubBuilder.hpp>
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#include <elfpatcher/windows/WindowsStubEmitter.hpp>
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#include <io/BufferUtils.hpp>
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#include <algorithm>
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#include "WindowsImportBuilder.hpp"
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#include <elfpatcher/windows/WindowsImportBuilder.hpp>
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#include <io/BufferUtils.hpp>
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#include <set>
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#include "WindowsLoadImage.hpp"
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#include <elfpatcher/windows/WindowsLoadImage.hpp>
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#include <io/BufferUtils.hpp>
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#include <algorithm>
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#include <limits>
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#include "WindowsPeFormat.hpp"
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#include <elfpatcher/windows/WindowsPeFormat.hpp>
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#include <domain/Types.hpp>
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#include <algorithm>
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#include <limits>
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#include <elfpatcher/windows/WindowsElfPatcher.hpp>
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#include "WindowsEntryStubBuilder.hpp"
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#include "WindowsLoadImage.hpp"
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#include "WindowsPeWriter.hpp"
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#include "WindowsRelocationBuilder.hpp"
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#include "WindowsTlsBuilder.hpp"
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#include <elfpatcher/windows/WindowsEntryStubBuilder.hpp>
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#include <elfpatcher/windows/WindowsLoadImage.hpp>
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#include <elfpatcher/windows/WindowsPeWriter.hpp>
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#include <elfpatcher/windows/WindowsRelocationBuilder.hpp>
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#include <elfpatcher/windows/WindowsTlsBuilder.hpp>
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#include <io/BufferUtils.hpp>
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#include <utility>
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#include "WindowsPeWriter.hpp"
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#include <elfpatcher/windows/WindowsPeWriter.hpp>
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#include <domain/Types.hpp>
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#include <io/BufferUtils.hpp>
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#include <algorithm>
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#include "WindowsRelocationBuilder.hpp"
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#include <elfpatcher/windows/WindowsRelocationBuilder.hpp>
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#include <io/BufferUtils.hpp>
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#include <map>
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#include "WindowsStubEmitter.hpp"
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#include <elfpatcher/windows/WindowsStubEmitter.hpp>
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#include <domain/Types.hpp>
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#include <io/BufferUtils.hpp>
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#include <limits>
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#include "WindowsTlsBuilder.hpp"
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#include "WindowsStubEmitter.hpp"
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#include <elfpatcher/windows/WindowsTlsBuilder.hpp>
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#include <elfpatcher/windows/WindowsStubEmitter.hpp>
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#include <codegen/x86/X64InstructionDecoder.hpp>
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#include <io/BufferUtils.hpp>
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#include <algorithm>
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