fix(shader): register reviewed prepared cache calls
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@ -206,6 +206,7 @@ function(add_shader_recompiler target runtimeTarget)
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string(TOUPPER "${CMAKE_BUILD_TYPE}" shaderCacheBuildType)
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set(shaderCacheExtra "${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION} ${CMAKE_BUILD_TYPE} spirv-tools=${ANYPS5_ENABLE_SPIRV_TOOLS} ${CMAKE_SYSTEM_PROCESSOR} flags=${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_${shaderCacheBuildType}}")
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set(shaderCacheReviewedNames
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BuildPreparedShaderKey
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BuildRectListShaders
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CaptureResources
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DebugProbeActive
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@ -213,6 +214,8 @@ function(add_shader_recompiler target runtimeTarget)
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HashBytes
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PixelInput
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PixelInputBit
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RayTracingStrict
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RayTracingMiss
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ReadWholeFile
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Recompile
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RecompileCacheKey::ContextHash
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