fix(shader): register reviewed prepared cache calls

This commit is contained in:
boykopovar 2026-10-07 00:07:56 +03:00
parent aad742169b
commit 250cc792eb
1 changed files with 3 additions and 0 deletions

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@ -206,6 +206,7 @@ function(add_shader_recompiler target runtimeTarget)
string(TOUPPER "${CMAKE_BUILD_TYPE}" shaderCacheBuildType)
set(shaderCacheExtra "${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION} ${CMAKE_BUILD_TYPE} spirv-tools=${ANYPS5_ENABLE_SPIRV_TOOLS} ${CMAKE_SYSTEM_PROCESSOR} flags=${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_${shaderCacheBuildType}}")
set(shaderCacheReviewedNames
BuildPreparedShaderKey
BuildRectListShaders
CaptureResources
DebugProbeActive
@ -213,6 +214,8 @@ function(add_shader_recompiler target runtimeTarget)
HashBytes
PixelInput
PixelInputBit
RayTracingStrict
RayTracingMiss
ReadWholeFile
Recompile
RecompileCacheKey::ContextHash