fix(build): add SPIR-V headers to shader fusion tests

This commit is contained in:
boykopovar 2026-10-09 12:16:05 +03:00
parent 20cfc0130f
commit 3ed0d03680
1 changed files with 1 additions and 1 deletions

View File

@ -209,7 +209,7 @@ if(BUILD_TESTING)
endif()
add_test_executable(agc_shader_fusion_tests EXCLUDE_FROM_ALL tests/ShaderFusion.cpp)
target_include_directories(agc_shader_fusion_tests PRIVATE ${LIBS_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/core/shader/recompiler ${CMAKE_SOURCE_DIR}/3rdparty/Vulkan-Headers/include)
target_include_directories(agc_shader_fusion_tests PRIVATE ${LIBS_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/core/shader/recompiler ${CMAKE_SOURCE_DIR}/3rdparty/Vulkan-Headers/include ${CMAKE_SOURCE_DIR}/3rdparty/SPIRV-Headers/include)
target_link_libraries(agc_shader_fusion_tests PRIVATE libSceAgc libSceAgcDriver libc)
set_target_properties(agc_shader_fusion_tests PROPERTIES CXX_EXTENSIONS OFF)
configure_windows_unwind(agc_shader_fusion_tests)