fix(build): add SPIR-V headers to shader fusion tests
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@ -209,7 +209,7 @@ if(BUILD_TESTING)
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endif()
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add_test_executable(agc_shader_fusion_tests EXCLUDE_FROM_ALL tests/ShaderFusion.cpp)
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target_include_directories(agc_shader_fusion_tests PRIVATE ${LIBS_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/core/shader/recompiler ${CMAKE_SOURCE_DIR}/3rdparty/Vulkan-Headers/include)
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target_include_directories(agc_shader_fusion_tests PRIVATE ${LIBS_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/core/shader/recompiler ${CMAKE_SOURCE_DIR}/3rdparty/Vulkan-Headers/include ${CMAKE_SOURCE_DIR}/3rdparty/SPIRV-Headers/include)
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target_link_libraries(agc_shader_fusion_tests PRIVATE libSceAgc libSceAgcDriver libc)
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set_target_properties(agc_shader_fusion_tests PROPERTIES CXX_EXTENSIONS OFF)
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configure_windows_unwind(agc_shader_fusion_tests)
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