diff --git a/core/libs/prx/libSceAudioOut/src/AudioOut.cpp b/core/libs/prx/libSceAudioOut/src/AudioOut.cpp index f9fac15e3..a6697a1a0 100644 --- a/core/libs/prx/libSceAudioOut/src/AudioOut.cpp +++ b/core/libs/prx/libSceAudioOut/src/AudioOut.cpp @@ -191,8 +191,6 @@ static const void* prepareBuffer(const Port& port, const void* data, std::vector } static void queueAudio(Port& port, const void* data) { - // A null pointer is the documented way to wait until the port's queued audio has been output - // (sceAudioOutOutput(handle, NULL)); it queues nothing. if (data == nullptr) { const std::uint64_t waitStart = sceKernelGetProcessTime(); while (SDL_GetQueuedAudioSize(port.device) > 0) {