docs(readme): link online converter and simplify progress history

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boykopovar 2026-10-13 15:03:17 +03:00
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Tool for automatic executables porting to Linux and Windows.
[**Online converter**](https://boykopovar.github.io/AnyPS5/) - files stay on your device.
[Discord](https://discord.gg/BHFztBPUe)
Includes a [relinker](core/relinker) that converts executable to the target system's native format and implementations of [system prx libraries](core/libs/prx) suitable for dynamic linking. No emulation or separate runtime process.
[Usage](docs/user/USAGE.md), [Build instructions](docs/dev/BUILD.md), [Architecture](docs/dev/ARCHITECTURE.md), [Technical debt of the project](docs/dev/TechnicalDebt.md), [code style conventions](docs/dev/CONVENTIONS.md), [contributing](CONTRIBUTING.md)
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[![progress map](https://boykopovar.github.io/AnyPS5/progress.svg)](https://boykopovar.github.io/AnyPS5/)
[![progress history](https://boykopovar.github.io/AnyPS5/history.svg)](https://boykopovar.github.io/AnyPS5/history.html)
[Progress history](https://boykopovar.github.io/AnyPS5/history.html)
<sub>* System libraries: percentage of the functions known to the project so far (declared in [core/libs/prx](core/libs/prx)), not of every PS5 system function. The total grows as more functions are declared.</sub>

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# Relinker usage
[**Online relinker**](https://boykopovar.github.io/AnyPS5/) - files stay on your device.
## Input and conversion
Use a clean ELF executable. Place its bundled ELF modules in `sce_module/`, `sce_modules/`, or `prx/` beside the input executable, or under the parent directory selected with `--sce-module-path <path>`. The option accepts absolute paths and paths relative to the current working directory; do not include the `sce_module` directory itself. Only files directly inside the module directories are processed. A bundled module in a SELF container is an error, as the executable is. `prx/` can coexist with either `sce_module/` or `sce_modules/`. Both `sce_module/` and `sce_modules/` present, or all three absent, is an error.