fix(recompiler): bump the shader disk cache format version for the sampler copy source
Co-Authored-By: Claude <noreply@anthropic.com>
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@ -12,7 +12,7 @@
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namespace ShaderRecompiler::ShaderDiskCache {
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inline constexpr std::uint32_t FormatVersion = 8;
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inline constexpr std::uint32_t FormatVersion = 9;
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enum class LoadStatus {
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Loaded,
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