fix(recompiler): bump the shader disk cache format version for the sampler copy source

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Adrià Franch 2026-10-08 14:55:19 +02:00
parent 71851d66a3
commit 87323a54fb
1 changed files with 1 additions and 1 deletions

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@ -12,7 +12,7 @@
namespace ShaderRecompiler::ShaderDiskCache {
inline constexpr std::uint32_t FormatVersion = 8;
inline constexpr std::uint32_t FormatVersion = 9;
enum class LoadStatus {
Loaded,