diff --git a/docs/user/COMPATIBILITY.md b/docs/user/COMPATIBILITY.md index 2e667fa59..a6eb265f4 100644 --- a/docs/user/COMPATIBILITY.md +++ b/docs/user/COMPATIBILITY.md @@ -3,13 +3,14 @@ | Game | ID | Windows | Linux | GTX 1050 Ti / i5-7500 3.4GHz | Intel(R) HD Graphic 620 / i5-7200 2.5GHz | |----------------|-----------|-------------------|-------|------------------------------|------------------------------------------| | Dreaming Sarah | PPSA02929 | In game, playable | ? | 60 FPS | 36 FPS | -| DOOM Shareware (homebrew) | PPSA99666 | In game (E1M1 and later maps) | In game (E1M1), software Vulkan only | ? | ? | +| DOOM Shareware (homebrew) | PPSA99666 | In game (E1M1 and later maps) | In game (E1M1) | ? | ? | DOOM Shareware is a public homebrew, [lowbit/ps5-doom](https://github.com/lowbit/ps5-doom), release v1.1.1 (content version 01.001.001). - Windows 11, RTX 4070 (version 01.001.000, an integration build before [#553](https://github.com/boykopovar/AnyPS5/pull/553), [#683](https://github.com/boykopovar/AnyPS5/pull/683), [#684](https://github.com/boykopovar/AnyPS5/pull/684) and [#685](https://github.com/boykopovar/AnyPS5/pull/685) were merged): movement and shooting in E1M1. [In-game screenshots](https://github.com/boykopovar/AnyPS5/pull/685#issuecomment-5997547697). - Windows 11, RTX 4070 SUPER (v1.1.1, `main` `2edaf7f4` plus open PRs, reported in [#690](https://github.com/boykopovar/AnyPS5/pull/690)): further maps, weapon switching, new games, level select, save/load round trip and audible audio. - Linux, Ubuntu 24.04 container, Mesa llvmpipe, no hardware GPU (v1.1.1, `main` `0e173a46` plus [#1278](https://github.com/boykopovar/AnyPS5/pull/1278), [#1279](https://github.com/boykopovar/AnyPS5/pull/1279) and [#1307](https://github.com/boykopovar/AnyPS5/pull/1307), relinked with `--exclude-sce-module libc.prx`, see [#1497](https://github.com/boykopovar/AnyPS5/issues/1497)): E1M1, 35 FPS in game; audio and extended gameplay not tested. The `/download0` directory must exist beside the executable. +- Linux, CachyOS, NVIDIA RTX 3080 Ti, driver 610.57.04, KDE Plasma Wayland (v1.1.1, `main` `a11c8f7f7` without extra PRs; `eboot.bin` and `sce_module/libc.prx` unwrapped from fSELF before relinking, see [#2599](https://github.com/boykopovar/AnyPS5/issues/2599); the title's `libc.prx` converted as a guest module, no `--exclude-sce-module`): launcher at 60 FPS, E1M1 at 35 FPS in game; new game from the menu, movement, turning, firing, an item pickup and the automap checked with controller input from `APS5_PAD_INPUT_FILE`. Audio output opened at 48000 Hz but was not listened to; later maps and save/load not tested. The `/download0` directory did not need to exist before the first run. - On the first run without a shader cache, the presentation kernel is compiled at its first dispatch, frame 1 does not complete in time and the title switches to the CPU scaler. Later runs with the cached kernel stay on AGC compute presentation (measured on Windows 11, RTX 3080, `main` `d70b8998`). -Not verified: Linux with a hardware GPU, current `main` without extra PRs. +Not verified: Windows on current `main` without extra PRs, Linux with AMD or Intel GPUs.