fix(shader): omit sRGB variants for comparisons

This commit is contained in:
MarcZX100 2026-10-11 13:09:21 +00:00
parent 82c04e4027
commit a0e3d2098d
1 changed files with 1 additions and 1 deletions

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@ -735,7 +735,7 @@ std::vector<ImageResource> ResourceMaterializer::RuntimeImageModes(const ImageRe
modes.push_back(mode);
}
}
if (image.srgbDecodeFormats != 0u && (image.srgbDecodeCompatible || image.depthCompare) && !storage && !image.packed) {
if (image.srgbDecodeFormats != 0u && image.srgbDecodeCompatible && !image.depthCompare && !storage && !image.packed) {
const auto count = modes.size();
for (std::size_t index = 0; index < count; ++index) {
const auto& base = modes[index];