diff --git a/README.md b/README.md index 5f9307bab..75871a2e9 100644 --- a/README.md +++ b/README.md @@ -14,8 +14,7 @@ The [shader recompiler](core/shader/recompiler/Recompiler.cpp) successfully prod The real game reaches the render loop and **successfully presents its first frames** (logo). -Current exception: `Could not open file /_sd/SAVEDATA00/-saveindex` on ~71 frame. - +Current error: [relinker](core/relinker/relinker/src/analysis/UnusedNidFilter.cpp) with `unused-filter=1` removes the used [_ZSt21_sceLibcClassicLocale](core/libs/prx/libc/src/LocaleSupport.cpp) import, causing a null-pointer access. `unused_filter=2` preserves imports for functions that are not yet implemented in the [prx](core/libs/prx). ## Build diff --git a/core/relinker/cli/include/Cli.hpp b/core/relinker/cli/include/Cli.hpp index 1e3cd0166..b78a20ad9 100644 --- a/core/relinker/cli/include/Cli.hpp +++ b/core/relinker/cli/include/Cli.hpp @@ -12,7 +12,7 @@ struct Args { bool lazyBinding = false; bool autorun = false; bool windowsDiagnostics = false; - std::uint32_t unusedFilterLevel = 1; + std::uint32_t unusedFilterLevel = 2; std::string inputPath; std::string outputPath; std::string runPath = "$ORIGIN/libs";