docs(build): add prject build md instruction
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README.md
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README.md
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@ -4,7 +4,7 @@ Tool for automatic executables porting to Linux and Windows.
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Includes a [relinker](core/relinker) that converts executable to the target system's native format and implementations of [system prx libraries](core/libs/prx) suitable for dynamic linking. No emulation or separate runtime process.
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[Build instructions](docs/dev/BUILD.md), [Technical debt of the project](docs/dev/TechnicalDebt.md), [code style conventions](docs/dev/CONVENTIONS.md), [contributing](CONTRIBUTING.md)
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## Status
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@ -22,18 +22,6 @@ Unsupported or unexpected states strictly throw `std::runtime_error`. `what()` i
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The [shader recompiler](core/shader/recompiler/Recompiler.cpp) successfully produces SPIR-V (validated via [Spirv-Tools](3rdparty/SPIRV-Tools) when built with `ANYPS5_ENABLE_SPIRV_TOOLS`).
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[Technical debt of the project](docs/dev/TechnicalDebt.md), [code style conventions](docs/dev/CONVENTIONS.md), [contributing](CONTRIBUTING.md)
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## Build
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The relinker uses only the C++20 standard library and should build with any conforming compiler.
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On Intel hosts, pass `--to-intel` to the relinker to lower supported AMD-only instructions in the executable and bundled `sce_module`/`sce_modules` PRX files. Unsupported instructions or stub jumps outside the x86-64 relative branch range produce an error.
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[libc.prx](core/libs/prx/libc) implementations contain compiler-specific code. Linux builds work with GCC; on Windows, MinGW-w64 GCC 15.2.0 (`winlibs-gcc15`, `x86_64-ucrt-posix-seh`) is currently required.
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The project targets maximum compiler portability (but now it is not implemented).
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## Compatibility
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See the [game compatibility list](docs/user/COMPATIBILITY.md) for tested games and known issues.
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@ -0,0 +1,49 @@
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# Build
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```sh
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git submodule update --init --recursive
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```
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## Requirements
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- x86-64, Git, CMake 3.22.1 or newer, Ninja, C++20.
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- Linux: GCC, G++, binutils.
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- Windows: only MinGW-w64 GCC 15.2.0 (WinLibs `x86_64-ucrt-posix-seh`, release `15.2.0posix-14.0.0-ucrt-r7`) is currently supported. Add its `mingw64/bin` directory to `PATH` before configuring.
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- FFmpeg binaries are downloaded during configuration unless `FFMPEG_PREBUILT_DIR` is set.
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## Commands
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```sh
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cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++
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cmake --build build --parallel
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cmake --build build --target libs --parallel
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```
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## CMake flags
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Project switches accept `ON` or `OFF`:
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| Flag | Default | Effect |
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|----------------------------------|---------|--------------------------------------------------|
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| `-DBUILD_TESTING=ON` | `OFF` | Build and register tests. |
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| `-DANYPS5_ENABLE_SPIRV_TOOLS=ON` | `OFF` | Enable SPIR-V validation and optimization. |
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| `-DAPS5_ENABLE_TIMING_LOG=ON` | `OFF` | Compile frame timing logging. |
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| `-DAPS5_AGC_CREATE_LOG=OFF` | `ON` | Disable successful `sceAgcCreateShader` logging. |
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| `-DAGC_BUILD_VISUAL_TEST=ON` | `OFF` | Build the standalone AGC SPIR-V visual test. |
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Build configuration parameters:
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| Flag | Value |
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|----------------------------------------|--------------------------------------------------------------------|
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| `-DCMAKE_BUILD_TYPE=Release` | `Debug`, `Release`, `RelWithDebInfo`, or `MinSizeRel`. |
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| `-DCMAKE_C_COMPILER=gcc` | C compiler name or absolute path. |
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| `-DCMAKE_CXX_COMPILER=g++` | C++ compiler name or absolute path. |
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| `-DCMAKE_C_COMPILER_LAUNCHER=ccache` | Optional C compiler cache; requires `ccache`. |
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| `-DCMAKE_CXX_COMPILER_LAUNCHER=ccache` | Optional C++ compiler cache; requires `ccache`. |
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| `-DFFMPEG_PREBUILT_DIR=<path>` | Unpacked FFmpeg package for the target platform; empty by default. |
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SDL and FreeType settings forced by the root `CMakeLists.txt` cannot be overridden with `-D`.
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## Shader recompiler
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The shader recompilation logic in [core/shader/recompiler](../../core/shader/recompiler) is isolated from the rest of the project and is a pure function of its input data, designed for integration into any other project. The current CMake target also includes cache support and links a supplied runtime target, glslang, and optionally SPIRV-Tools.
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