Commit Graph

454 Commits

Author SHA1 Message Date
Michon e9249a0a47 feat(agc): host import windows, least-recent eviction under the budget
A registered range larger than 64 MiB is imported one 64 MiB window at a
time for buffer and fill accesses instead of whole, and the live imports
stay under a budget: APS5_HOST_IMPORT_MIB, else the larger of 6 GiB and
half the physical memory, at most the largest host heap less 2 GiB
(imports and type-3 mirrors share it; #167's rule). An import past the budget
retires the least recently used imports not used in the last 256
lookups.

- An access across window edges imports the cells it touches, grown to
  the union of the range's imports it overlaps, so uses across
  neighbouring edges share one import instead of replacing each other.
- An address-based build (AcquireRegistered) imports the range whole; a
  window over its first byte does not serve it.
- Every refusal (alignment, a failed run, a held import, the budget with
  what may be evicted) is decided before anything is retired.
- An import made when a range is mapped never evicts: the map observer
  holds no GPU lock.

The window size and the budget have setters for the tests.
2026-10-14 14:51:48 +13:00
Dean ee9037d851
Merge pull request #4694 from EagleBearerYS/fix/agc-draw-snapshot-cap-at-build
perf(agc): read the draw snapshot cap when resources are built
2026-10-14 14:14:16 +13:00
MarcZX100 4307e3cb54 fix(agc): serialize pipeline cache snapshots 2026-10-14 13:34:43 +13:00
Dean af991ac404
Merge pull request #4747 from TideOPL/perf/bc-block-copy
perf(agc): copy a pending block-compressed surface into its sampled texture on the GPU
2026-10-14 13:32:04 +13:00
Dean afc8541d18
Merge pull request #4487 from Pipodi/feat/agc-forced-srgb-views
feat(agc): sample non-sRGB textures through FORCE_DEGAMMA samplers as sRGB views
2026-10-14 13:31:02 +13:00
Dean d638e02860
Merge pull request #3991 from Sanjaysrinivas/perf/agc-lazy-storage-snapshot
perf(agc): allocate storage CPU snapshots on demand
2026-10-14 10:21:23 +13:00
Dean 61b8742b6b
Merge pull request #4515 from AlxcBTW/perf/host-import-join
perf(agc-driver): join the imports of adjacent large ranges when a buffer is bound across them
2026-10-14 05:55:27 +13:00
Adrià 80e70b4292
Merge pull request #4408 from santhoshkumar-dev/codex/agc-render-target-vertex-aliasing
fix(agc): exclude skipped vertex records from target alias checks
2026-10-13 16:29:52 +02:00
Adrià a164b1d711
Merge pull request #1359 from TibixDev/pr/copied-write-ordering
fix(agc): order direct reads after copied writes
2026-10-13 14:25:22 +02:00
AlxcBTW 230b5c2683 perf(agc-driver): join the imports of adjacent large ranges when a buffer is bound across them
8 MiB window, so a range larger than the window is always imported alone. A
buffer bound across two such ranges then has no import and is copied whole on
every use: PPSA25344 binds a 368 MiB buffer across a 320.75 MiB and a 47.3 MiB
range and copies it on almost every frame.

When UploadFinish meets such a region, it imports the run of the ranges the
region crosses, provided every one of them is larger than the window, and
retires their own imports. It does this before any region of the build
confirms an import, so the retire moves the epoch ahead of every pointer the
build would use. A range that large is registered whole, not grown in 64 KiB
pieces like a heap, so the joined import is not re-imported as a heap grows; it
stands in refreshImports while exactly its ranges stand. A later join that
reaches a joined import takes it in, so two joins that share a range never
retire each other in turn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:45:21 +02:00
Dean 768cd93977
Merge pull request #4082 from Celegans12/feat/agc-quad-tessellation
feat(agc): implement quad tessellation with counter-clockwise output and level clamps
2026-10-13 23:42:25 +13:00
TibixDev 29b227bf35 fix(agc): complete copied writes before direct consumers
Wait for overlapping CPU writebacks and completion labels before importing buffers or accepting cached image resources. Cover texture data and compression metadata, retain asynchronous disjoint and GPU-only dependencies, and avoid recursive completion waits.

Reproduced fresh-buffer and cached-image failures with CPU Vulkan before fixing them. Regression covers fresh/reused bindings, dispatch/draw copied writers, texel/metadata updates, labels and no-wait cases; passes CPU Vulkan and RX 6600 synchronization validation. Graphics and guest-memory suites pass. The Skyrim loading GPU fault remains unattributed.

AI-assisted implementation and independent code review.
2026-10-13 12:34:03 +02:00
Dean 53aea1ff34
Merge pull request #5024 from oneandonlydean/up4/storage-store-keeps-untracked-writes
fix(agc): keep CPU writes when a pending storage result is stored over untracked memory
2026-10-13 23:33:08 +13:00
Sanjaysrinivas 0612c181ff fix(agc): avoid storage snapshot overlap
Create uploads before publishing snapshot validity. Keep allocation
edits separate from the per-unit validity changes in #5024.
2026-10-13 11:11:58 +02:00
alfalfa-star 1055617751 feat(agc): render layered draws into 3D color targets
A color view of several depth slices of a 3D target (CB_COLOR_VIEW
SLICE_START < SLICE_MAX) was rejected as "color views of several array
slices are unsupported". Titles render such volumes with one draw: an
instanced draw whose vertex stage picks each primitive's slice through
the misc position export (PA_CL_VS_OUT_CNTL USE_VTX_RENDER_TARGET_INDX
with VS_OUT_MISC_VEC_ENA).

Depends on #423, which carries PA_CL_VS_OUT_CNTL to the recompiler.

- DecodeColorBuffer takes the slice range of a 3D target
  (ColorTarget::layers, clamped to the surface's last slice), allows DCC
  on 3D targets, and sizes a tiled 3D target by its whole surface
  (SurfaceForTarget moves to State.cpp for that). DecodeState sets
  State::renderLayers and, for a layered draw, USE_VTX_RENDER_TARGET_INDX
  (State::layerExports); color targets of different slice counts and
  layered draws with a depth target throw.
- The driver adds State::layerExports to the PA_CL_VS_OUT_CNTL bits #423
  passes (it already passes VS_OUT_MISC_VEC_ENA), so the render target
  index reaches gl_Layer only for layered draws and stays ignored
  elsewhere as before.
- A vertex stage writing gl_Layer declares ShaderViewportIndexLayerEXT
  and SPV_EXT_shader_viewport_index_layer when the device offers them
  (the device enables VK_EXT_shader_viewport_index_layer when present),
  instead of SPIR-V 1.5 ShaderLayer, which a Vulkan 1.1 device cannot
  take. Graphics validation accepts the capability, the extension and a
  vertex Layer output when it is enabled, and a per-primitive Layer
  output of a mesh stage.
- The resident target's attachment view is a 2D array view of the
  slices, and the framebuffer has that many layers (Framebuffer and
  AcquireFramebuffer take the layer count).

The execution test agc_driver_layered_volume_draw draws three bands,
one per layer, into slices 1..3 of a 4-slice 64 KiB-tiled volume and
reads every slice back: slice 0 stays untouched and slice 1 + L holds
only band L. It also recompiles a mesh program with the layer export and
validates it against the layered state. The mesh case does not draw:
lavapipe's LLVM backend aborts compiling that mesh pipeline ("Cannot
emit physreg copy instruction"), which a test cannot catch. On RADV the
same mesh draw renders the bands into the right slices.

PPSA14632 (LEGO Horizon Adventures) renders its 64x64x64 RGBA16F
translucency lighting volumes (two DCC targets, 64 instances) this way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:00:04 +04:00
Sanjaysrinivas e2ee9430bf perf(agc): allocate CPU snapshots on demand 2026-10-13 10:59:20 +02:00
Celegans12 23342340cc feat(agc): implement quad tessellation with counter-clockwise output and level clamps
DecodeShaderStages accepted only clockwise triangle patches and no HOS
level clamp narrower than [1, 63], so terrain drawn as TRI_CCW quad
patches with VGT_HOS_MAX_TESS_LEVEL 9 aborted. Quad domains and TRI_CCW
now decode and emit Quads and VertexOrderCcw; isolines, other
partitionings and point or line output still throw.

VGT_HOS_MIN/MAX_TESS_LEVEL are read per draw and pushed in the last 8
bytes of the pre-rasterization push constant slot, where the hull reads
them to clamp its factors; they stay out of every key and the recompile
request, so one hull serves every level. Zero, negative and NaN outer
factors still cull; clamps outside 0 <= min <= 63, max >= 1,
min <= max throw. Quad hulls write four outer and two inner factors at
a 24-byte stride, the layout Mesa's TF ring store uses.
2026-10-13 10:56:16 +02:00
Dean Galvin e5449936f4 fix(agc): keep CPU writes when a pending storage result is stored over untracked memory
On memory outside the write watch a write-back compares guest memory with
the bytes saved at the upload and leaves the 64 KiB blocks that differ to
the CPU. A store of some of an image's units marked the whole saved copy
invalid, and a fill turned into an image clear or an image copy never
saved the bytes under it, so the next store had nothing to compare and
wrote its layers whole over what the CPU had written since.

The saved copy is now valid per tracked unit. A store, a drop or a stale
eviction invalidates only its own units, a CPU-path store makes the units
it stored valid again, and the write-back compares each run of selected
units that still has saved bytes. FillClear and CopyFrom save the bytes
of the units they fill when the surface is not watched, as an upload does.

Results over a range that left the watch while they were pending still
have no saved bytes; storing them now throws instead of overwriting the
CPU's writes (technical debt).
2026-10-13 21:46:12 +13:00
Michon 04138f50ad feat(agc): vertex clip and cull distances
PA_CL_VS_OUT_CNTL's clip and cull enables and its misc and distance vector bits reach the recompiler's vertex info (request version 20), the draw key, the vertex-info comparison and the recompile cache key. Registration and draw-time preparation set them the same way the draw does; a program without pos1..pos3 exports gets none, so its artifact does not depend on the register. Guest clip distances share main's gl_ClipDistance array with the all-zero position distance; cull distances need shaderCullDistance. Up to eight clip and cull distances are accepted.

Co-Authored-By: john.maia <hi@johnmaia.dev>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-13 21:37:49 +13:00
Santhosh Kumar 44623222c9 fix(agc): exclude skipped vertex records from target alias checks 2026-10-13 14:00:11 +05:30
Alex Collini 12d07b8edd fix(agc): give R8 and R8G8 no sRGB twin where the device decodes them in the shader
SrgbTwinFormat mapped R8_UNORM and R8G8_UNORM to R8_SRGB and R8G8_SRGB
without asking the device. Where 8_SRGB or 8_8_SRGB is decoded in the
shader (context.srgbDecodeFormats: the device cannot sample the sRGB
format, or APS5_SRGB_SHADER_DECODE=1), the forced view would have been
created with a format the device cannot sample. Those two formats now
get no twin there, so a FORCE_DEGAMMA sampler on them keeps the refusal.
The image is no longer created MUTABLE_FORMAT either.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 08:58:19 +02:00
Dean 7e181fcc38
Merge pull request #3874 from oneandonlydean/up4/import-window-compare
perf(agc): compare an import window's pages when the window closes
2026-10-13 17:55:13 +13:00
Dean 547807422c
Merge pull request #3471 from Kikoarl/perf/agc-copied-writes-overlap
perf(agc): disambiguate direct GPU writes from copied write-backs in indirect draws
2026-10-13 17:52:29 +13:00
Dean 226b40db0f
Merge pull request #2132 from Raghav314/fix/agc-msaa-fill-clear
fix(agc): clear a multisampled target on a uniform fill of its color memory
2026-10-13 17:00:26 +13:00
Dean Galvin e322c6e064 fix(agc): a pending CMASK clear takes precedence over a refused color fill
ApplyFastClear took the color fill before the CMASK clear, so a partial
fill of a multisampled target's color memory threw at the next use even
when a CMASK fast clear was pending over the whole target. The CB reads
a cleared tile's color from the clear registers whatever the memory
holds, so the CMASK clear is applied and the recorded fill dropped.
2026-10-13 15:48:03 +13:00
Yunus Shaikh d6698c9045 refactor(agc): declare maxDrawSnapshotBytes after guestMemory
#757 and #758 add a member after usesFaultBuffer, so declaring maxDrawSnapshotBytes there made the pull requests conflict.
2026-10-12 19:43:34 -07:00
Simon 27e1122774 feat(libSceAgcDriver): storage image access to depth surfaces
Compute shaders bind the depth and stencil planes of a depth surface as
storage images, to read the depth or to write it before later draws
test against it. The driver kept depth on the GPU and refused such
bindings.

A depth surface now owns one storage image per plane (R32_SFLOAT or
R16_UNORM for depth, R8_UINT for stencil). Binding copies the plane
into it through a staging buffer; a written element is copied back into
the depth image during write-back, so the next draw sees the shader's
depth.

A view whose extent differs from the surface's means the memory was
reused for another texture and takes the ordinary texture path; this
applies to sampled views of a depth surface too.

PPSA15304 copies depth and stencil through storage images every frame.
2026-10-13 15:00:36 +13:00
raghav314 1baf077a7e fix(agc): clear a multisampled target on a uniform fill of its color memory
A multisampled target's samples live only in its host image, so a fill
of its color memory never reached them: a title that clears its MSAA
targets that way (with no CMASK) kept drawing over the previous frame.

A uniform fill over the whole color memory now clears the host image to
that value at the target's next use, the same way a CMASK fast clear
does, and a pending CMASK clear still takes precedence. The color memory
is sized with addrlib's block dimensions for the sample count
(ComputeThinBlockDimension): a 64 KiB block holds width x height x
samples elements, laid out width first for 1x and 4x. A fill over part
of it, over a target whose footprint is not computed, or with a value
that has no exact clear value in the format throws at the next use.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:01:57 +05:30
TideOPL 126a1e4137 perf(agc): copy a pending block-compressed surface into its sampled texture on the GPU
A compute pass can write a block-compressed surface through an uncompressed
storage view whose element is one block (32_32_UINT for 8-byte blocks,
32_32_32_32_UINT for 16-byte ones). cachedTexture rejected such a storage
image for the BC descriptor, so every sample stored the whole surface to
guest memory, compared it with the snapshot and uploaded it again.

Texture::CanBlockCopyFrom accepts a storage image over the same memory,
tiling and swizzle whose element is the block and whose extent is the
surface's extent in blocks, with whole blocks on every copied level. The
sampled texture then owns a BC image that vkCmdCopyImage refreshes from the
storage image when its version moved, through the same refreshed-on-reuse
path as the depth copy.
2026-10-13 01:29:21 +01:00
AlxcBTW 18d9874a06 feat(shader): give reads the masked-select pass keeps the whole pixel ancillary word
A packed ancillary word that still reaches an export, or any other read
the masked-select pass cannot drop, no longer stops the recompile. After
that pass every remaining use gets the composed word: the primitive class
at bits 0-1, SampleId at bits 8-11 and Layer at bits 16-28, with every
other bit zero. Those lanes do export the ancillary VGPR on the console,
so the word has to be right, not just present.

The primitive class (0 point, 1 line, 2 triangle, 3 rectangle) comes from
the draw. RasterPrimitiveOf maps rect lists to 3, line lists on the vertex
path to 1 and everything else the driver accepts to 2, because its
geometry and tessellation paths only output triangles. It reaches the
shader as pipeline specialization constant 8233, the way dual-source
blending does: a request field that is folded into the specialized
module and is part of the result memo, the draw key and the serialized
request (version 17).

Only shaders that read the class pay for it. ShaderInfo records the read
(disk cache format 28), and only those shaders put the class in their
module key, so a shader that reads just the sample or layer field keeps
one module for every primitive class. The draw sets the class only when
the pixel shader loads the ancillary VGPR, so other draws keep the draw
cache entries they have today.

The VRS rates (bits 2-5) and the eye id (bit 7) are 0 because the driver
supports neither VRS nor multiview. SampleId is 0 because the driver
rejects MSAA and per-sample shading, and Layer is 0 while it ignores
vertex layer exports. TechnicalDebt.md records the layout sources and
these assumptions.

Tests:
- pixel_ancillary builds an export to target 0 whose two channels select
  between a packed value and a phi carrying the word. It checks the word
  for each primitive class, sample and layer, checks that the three
  shapes the masked-select pass keeps now compile with the composed word,
  and that a program whose select the pass drops reads no class.
- agc_driver_pixel_ancillary_word exports the word from a draw and reads
  back 2, 3 and 1 for triangle, rectangle and line. A shader that reads
  only the sample field shares one module across the classes, and the
  whole-word shader gets one per class. It also checks RasterPrimitiveOf.
- agc_shader_memory covers the version 17 round trip, and
  agc_shader_disk_cache the new flag.

Both ancillary tests fail with the old refusal when the composition is
disabled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:06:21 +13:00
Dean 1c5e62878a
Merge pull request #425 from MichonGoddijn231849/feat/depth-surface-reads
feat(agc): depth planes sampled as 2D arrays, cubes and integer views
2026-10-13 12:58:34 +13:00
alfalfa-star d31b13f491 fix(agc): take an HTILE fill from a value in memory as a depth fast clear
PPSA01802 (Kena: Bridge of Spirits) clears its depth HTILE every frame
with its own compute kernel: a 9-word dword fill that stores, through
the stride-4 V# in user[0..3], a value loaded from the pointer in
user[4..5]. Neither the DMA_DATA hook nor the fill kernels the driver
recognizes saw it, so the depth kept the first frames' contents and the
base pass and sky failed their depth test almost everywhere.

The kernel is matched exactly when the dispatch is decoded, the value is
read from guest memory, and the range is passed to NoteDepthMetadataFill
like a fill, so the whole-HTILE and ZMask rules apply unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:40:24 +13:00
Michon 086f7d5091 feat(agc): depth planes sampled as 2D arrays, cubes and integer views
A texture over a depth surface could only sample one 2D slice of the
plane's own format; 2D arrays, cubes and the R16_UINT view of a D16
plane were refused ("sampling the depth plane of depth surface ... is
not implemented"). A one-slice 2D array now views the depth image as an
array. Several slices, a cube, or an integer view of a D16 plane are
copied into a DepthPlaneCopy image at every use: each slice from the
depth surface bound at its address (base plus one 64 KiB-block depth
slice per layer), otherwise from guest memory, detiled. A depth-bits
R16_UINT view (a depth swizzle) keeps the depth copy, since the shader
converts the sampled depth to its bits itself (GTA V's compute
0x242d4a200 samples a D16 plane array that way, reported by
@tibzejoker). Such a texture is not kept in resource templates.

Storage-image access to depth surfaces is no longer part of this
change; #4500 implements it.

TechnicalDebt (Depth plane copies) and ARCHITECTURE describe the copy and
what still throws.
2026-10-13 12:11:02 +13:00
Dean 8a67eb2e68
Merge pull request #4456 from Mouhand-Kaddo/fix/agc-library-used-descriptor-sets
fix(agc): retain used descriptor sets in pipeline libraries
2026-10-13 10:41:32 +13:00
Dean 6f438a1c2e
Merge pull request #4318 from Amoenus/codex/fix-color-target-d64-x
feat(agc): support 64 KiB display XOR color targets
2026-10-13 10:01:57 +13:00
Mouhand-Kaddo 9aeeea848f fix(agc): retain used descriptor sets in pipeline libraries 2026-10-13 00:38:10 +04:00
Adrià Franch 09aa34d063 test(agc): pin the integer storage clear to DCC code 0000
StorageClearAvailable takes code 0000 on R8/R16/R32_UINT and refuses every
other code; drop the header comment that said integer formats were refused.
2026-10-12 22:22:48 +02:00
Lexroid 7d34a6aa8b fix(agc): store D16 depth with stencil as D24 or D32 where the device lacks it
A 16-bit depth target with stencil maps to VK_FORMAT_D16_UNORM_S8_UINT,
which NVIDIA devices do not support as an attachment, so creating it threw.
The surface, its views and the pipelines now use the first of D16_UNORM_S8_UINT,
D24_UNORM_S8_UINT and D32_SFLOAT_S8_UINT the device can attach and sample.
Guest-side choices (16-bit sampled views, bias units) still follow the guest
format. A constant depth bias is scaled by 256 for D24 storage; on D32 float
storage it throws, as its unit depends on the depth value.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 22:13:24 +02:00
Romans Pokrovskis f27bdf4d73 feat(agc): support 64 KiB display XOR color targets
Map SW_64KB_D_X color surfaces through the existing source-backed texture equations and mip geometry. Keep display and render-target equation caches separate. Reject unresolved raw column bits for the new mode instead of accepting them.

Cover the captured PPSA99902 descriptor, independent source offsets, pipe/bank tags, transfers, array/mip placement and resident/non-resident GPU draws. Record unmeasured console behavior in TechnicalDebt.

CPU validation on main e013f8c9: captured-descriptor failure 5/5; changed passes 5/5; pinned AMD addrlib reference 536940 addresses per run, five runs. Full build and GPU validation are tracked externally. AI-assisted implementation and validation: Codex.
2026-10-12 22:38:59 +03:00
Dean Galvin 406c72d9be perf(agc): compare an import window's pages when the window closes
A host import that leaves its range watched can resolve the write
protection of the imported pages without storing anything, as NVIDIA's
Linux driver does for every page. ImportWatched stamped those pages as a
possible CPU store (BlockMaybeWritten), and only a storage image tracked
by 64 KiB unit could clear the stamp, by comparing with a copy of the
guest bytes it was uploaded from. Since #3372 a fast-cleared upload
therefore reads its whole surface from guest memory wherever such an
import is possible, although nothing but that compare uses the copy.

ImportWatched now takes whether the import leaves its range watched. If
it does, the range is copied before the stores made so far are
collected, and after the import each page whose write protection was
resolved is compared with that copy. A page with other bytes is stamped
as a CPU store. A page with the same bytes keeps only the CPU-side stamp
the label rules read, so UnchangedSince holds for it for every consumer:
storage images tracked by layer, snapshots and caches as well.

If it does not (a host-pointer import on a device whose imports are
compared, a direct import on Windows), nothing is copied or compared:
the pages resolved in the window get the CPU-side stamp and the range
leaves the watch before the tracker is unlocked. Where host-pointer and
dma-buf imports differ in this, the dma-buf import that follows a failed
host-pointer import is a window of its own, so each window knows its
kind before it starts.

BlockMaybeWritten, the written-stamp table, WatchedImportsStampPages and
the unit compare in StorageTexture::Refresh are gone. The fast-clear
upload skips the guest-byte copy whenever its range is watched, as
before #3372.
2026-10-13 08:04:52 +13:00
Dean ed47df8ba9
Merge pull request #4385 from AlxcBTW/fix/host-import-retire-hold
fix(agc): keep a host import dropped mid-hold for every batch that hold opens
2026-10-13 07:34:49 +13:00
Yunus Shaikh 0a1dff2fcc perf(agc): read the draw snapshot cap when resources are built
ShaderResources::PrepareDrawBindings called MaxDrawSnapshotBytes() on
every draw, and it read APS5_DRAW_SNAPSHOT_MAX_MIB with getenv each
time. The UCRT's getenv takes the environment lock and scans the whole
block. In Planet of Lana (about 90,000 draws per 10 s) that call was
2.6% of the queue-0 worker's samples.

The cap is now read once when a ShaderResources object is built and
kept in it, so a cached resource template uses it for every draw it
serves. In Planet of Lana the record phase drops from 21.2 to 18.7 us
per draw.

drawSnapshotCapTests also raises the variable after building the
resources and checks that they keep the cap they were built with. With
the previous ShaderResources.cpp it fails there.
2026-10-12 11:26:09 -07:00
Dean 97445386fe
Merge pull request #4328 from pipe1os/fix/agc-packed-mip-tail-fallback
fix(agc): render into non-resident packed mip tails
2026-10-13 04:50:40 +13:00
Dean 82b1b2e7a4
Merge pull request #4445 from LeandroLP23/fix/agc-library-modules-after-prebuild
fix(agc): keep shader modules of pipeline library parts alive for background linking
2026-10-13 04:50:18 +13:00
Dean f95619b8d2
Merge pull request #4108 from GustavoGamarra95/feat/agc-host-memory-fallback
feat(agc): place textures and storage images in host memory when device memory runs out
2026-10-13 03:41:44 +13:00
Alex Collini ff3eae6c9a feat(agc): sample non-sRGB textures through FORCE_DEGAMMA samplers as sRGB views
A sampler with FORCE_DEGAMMA decodes the texels of a non-sRGB 8-bit texture
as sRGB. Such a binding was refused; it now samples an sRGB view of the same
image. Snapshot images whose format has an sRGB twin (R8, R8G8, RGBA8, BGRA8,
ABGR8 packed, BC1/2/3/7 UNORM) are created with MUTABLE_FORMAT, and storage
images are already mutable. The view is made on first use for the full,
first-layer or base-level range, with sampled usage only and the descriptor's
minimum LOD. A format without an sRGB twin is still refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 15:11:34 +02:00
Gustavo Ariel Gamarra Rojas b35117c285 fix(agc): choose host memory from the heap budget instead of retrying
Read the device-local heap's VK_EXT_memory_budget figures before a texture
or storage image allocation and pick a host memory type when the
allocation does not fit, rather than allocating again after the driver
refused the first attempt. The allocation itself is made once and still
throws when it fails.
2026-10-12 09:13:34 -03:00
Gustavo Ariel Gamarra Rojas 61180981ce feat(agc): place textures in host memory when device memory runs out 2026-10-12 09:13:34 -03:00
AlxcBTW c54fb9d522 Merge remote-tracking branch 'origin/main' into fix/host-import-retire-hold 2026-10-12 14:08:34 +02:00
LeandroLP23 2919dd38cb fix(agc): keep shader modules of pipeline library parts alive for background linking
#4152 dropped the device-wide module list that #3173 added, so Pipeline
destroys the shader modules right after the library parts are created, also
for the parts prebuilt at registration. AMD's Windows driver still reads
them during the background link-time-optimized link and faults inside
amdvlk64.dll. Hand the modules of each new part to the device's library
store again and destroy them in ClearPipelineLibraries.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:14:02 +02:00