Commit Graph

17 Commits

Author SHA1 Message Date
Adrià 2605ad6c76
Merge pull request #3669 from MarcZX100/carry/audioin-open-variants-3340
feat(libSceAudioIn): implement sceAudioInHqOpen and sceAudioInAsyncOpen
2026-10-11 23:46:54 +02:00
David 9ac583bddd feat(libSceAudioIn): implement sceAudioInHqOpen and sceAudioInAsyncOpen
Both open the same SDL capture port as sceAudioInOpen, so Input,
GetSilentState and Close work on their handles. HqOpen accepts only a
128-sample grain at 48 kHz (SharpProspero, KytyPS5); AsyncOpen returns
INVALID_SIZE above 384 samples (SharpProspero). Values the sources
disagree on throw. Format 0x10 still throws: only KytyPS5 accepts it.

Imported by FMOD-based titles, The Smurfs Dreams (PPSA21607) and Astro
Bot (PPSA21564); Ghost of Yotei (PPSA26344) calls sceAudioInOpen.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 16bfdf928d0a2da0b4473db2633a2e270538cbf5)
2026-10-11 15:03:16 +00:00
Josip Parlov 93f5220d11 refactor(audioin): name X+4jdIS75P0 sceAudioInIsPadEmbeddedMic 2026-10-11 15:36:25 +02:00
husari.orozco 6ad5c61f1a build: route system dependency include paths and pin the shader cache to package versions 2026-10-11 10:18:23 +02:00
Hannah Lyons 6f1ef27953 feat(libSceAudioIn): export sceAudioInInit 2026-10-10 16:25:50 -04:00
popcoder565 b2cde4a0f2 fix(audio): pace blocking audio calls with a high-resolution timer
On Windows, nanosleep and this_thread::sleep_for/sleep_until go
through winpthreads, which ends a wait on a 15.6 ms GetTickCount64
step. Blocking sceAudioOutOutput and sceAudioOut2ContextPush calls
returned in bursts about every 16 ms, a blocking sceAudio3dPortPush
ran at about 68 % of real time, and sceAudioInInput without a device
woke anywhere from 1 ms to 31 ms apart. They now sleep with
PreciseSleepUs or the new PreciseSleepUntil.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:31:57 +02:00
Dean 43b01023e6
Merge pull request #1084 from MathiasDevelopes/claude/mingw-link-flags
build(libs): strip the MinGW static runtime flags once for all libraries
2026-10-08 09:24:20 +13:00
Adrià Franch 5b28b82af2 fix(libs): give sceAudioInAsyncOpen its signature and move the Http2 TechnicalDebt line
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-07 22:01:29 +02:00
Pacuka 23398893cd feat(libs): add sceAudioInAsyncOpen and sceHttp2SetMinSslVersion
The Smurfs Dreams imports both and no library exports them, so eager
binding stops the title before it starts. sceAudioInAsyncOpen throws
like the other AudioIn opens that have no implementation;
sceHttp2SetMinSslVersion returns success like the other Http2 SSL
setters, as no request reaches the network.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:01:17 +02:00
Claude 121d9332b5
build(libs): strip the MinGW static runtime flags once for all libraries
Every library CMakeLists.txt ended with the same block removing -static,
-static-libgcc and -static-libstdc++ from CMAKE_EXE_LINKER_FLAGS on MinGW,
because core/libs/CMakeLists.txt only removed them after adding the library
directories. Remove them before the libc and library directories are added
so each directory inherits the stripped flags, and drop the 52 copies.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017pTZqAyVSZy2FZmaqakPHZ
2026-10-07 10:10:38 +00:00
Adrià Franch a32a593762 fix(audioin): never return a no-device block before its deadline
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-04 17:27:50 +02:00
Adrià Franch 7e5ce945e1 feat(libSceAudioIn): implement sceAudioInClose and throw for the unverified 0x10 format
Close releases the port and its host device; Input and Close on a port
that is capturing return BUSY. Format codes follow the PS5 SDK bindings
(SharpProspero) and KytyPS5: 1/2 S16 mono/stereo, 0x11/0x12 float.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-04 08:39:33 +02:00
Adrià Franch 29aa4f3cdf feat(libSceAudioIn): capture from the host's recording device
sceAudioInOpen validates the port and opens the default SDL recording
device in the requested format; sceAudioInInput returns one grain of
captured samples, padded with silence when the device falls behind and
keeping at most four grains of latency. Without a recording device a
port reports DEVICE_NONE in sceAudioInGetSilentState and delivers
silence at its sample rate.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-04 08:37:09 +02:00
SP4C3B4R-8 f2deb00fa4 feat(libs): declare missing AudioPropagation, AudioIn, NpSessionSignaling and dialog exports
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bn7CrhG7pTPR6DT13tN6Me
2026-10-01 23:44:31 +02:00
boykopovar abc72da741 feat(libs): define vabi macros + add to declarations 2026-09-10 08:07:03 +03:00
boykopovar 6123893998 feat(libs): throw not impl ex in every stub 2026-09-06 15:05:04 +03:00
boykopovar 59bee8d187 feat(libs): add libs function signatures 2026-08-20 23:18:16 +03:00