sceKernelVirtualQuery, sceKernelMunmap, sceKernelReleaseDirectMemory and the
reservation paths walked a copy of the whole allocation registry or of every
direct mapping under one lock on each call. The registry now answers lookups
from its ordered map, applies range replacements as patches instead of
rebuilding the map, and direct mappings carry an index by physical offset so a
release finds only the mappings it covers. Minecraft (PPSA17221) holds about
7,000 direct mappings and spent its world generation in these walks.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The registry calls an observer on the mapping thread, after the registry
lock is released, with the ranges a kernel mapping gave GPU access:
direct and flexible maps with it, and fixed remaps with it over a
registered range (a reservation). The mutation looks them up while it
still holds the lock and hands them over weakly, with the registry
generation it ended at, so the observer does not keep a range alive.
The driver imports those ranges on its current device, so an
address-based build finds the import instead of pinning the memory on
the queue that first uses it. A range that gains GPU access through
sceKernelMprotect, and AnyPS5's own libc heap, are still imported on
first use.
The import at map does not reconcile the other imports with the
registry, so its cost does not grow with the number of imports. It skips
a range that is gone, and any range when the imports were reconciled
with a newer registry since; the next lookup imports those as before.
It installs the pin waiter as the other import paths do, so unmapping a
range imported at map retires its import. The live import bytes are kept as a
running total instead of being summed over every import. Once the import
table belongs to the current device the import takes only the table's
lock; the first import on a device (which runs the write-watch probe)
and a device that was just replaced go through the GPU lock. Clearing
the observer waits for calls already running.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The registry records whether a range was mapped or protected with GPU
access (0x10/0x20), and an address-based build leaves out ranges without
it, as the console's GPU page tables do. The main image is registered
without GPU access; the title's own mprotect with GPU bits adds it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A .guest.prx image registered by sceKernelMprotect stayed in the guest
allocation registry after dlclose freed it, so its dead ranges blocked
later mappings at that address and could reach GPU builds.
The Windows module destructor now unregisters the image before
FreeLibrary. Unregistering waits for outstanding leases on the image like
unmap and protect do; if the wait fails the module stays loaded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On Windows, sceKernelMprotect accepted only the executable's image and threw
"Memory protection of a foreign image is not supported" for every other
image. Bundled title modules are relinked into DLLs named <module>.guest.prx,
so a title that reprotects its own module pages failed. Dying Light 2's
bundled libNRD does this at start-up (#1794).
DoMprotect now also accepts images whose file name ends in .guest.prx, and
registers their committed pages like the executable's. Other images are
still refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pin waiter now receives the mutation range, drains GPU work and retires every overlapping host import before the unmap callback releases the pages. Deferred import retirement keeps only the device handle and the Vulkan destroy functions, so the static import registry no longer owns a Context or its BufferPool past the device.
MAP_FIXED | MAP_NO_OVERWRITE over a range that already holds an
allocation fails with ENOMEM and leaves the mapping in place, as in
fpPS4's TVirtualManager.check_fixed. UFC 6 (PPSA23566) relies on it to
probe for a free address and aborted on the throw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
As on FreeBSD, a munmap range covering more than one registered allocation (or gaps between them)
is unmapped allocation by allocation instead of throwing "unmap crosses allocation boundaries".
GTA V unmaps such ranges in its Story Mode prologue.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Brings in main up to 9958d26 (homebrew runtime, POSIX wrappers in
libkernel, sce_module guest modules and --skip-sce-module, the --to-intel
general pipeline, libSceRandom, libSceRtc, libScePosixForWebKit,
libRenoirCore, test wiring).
Resolutions where both sides implemented the same thing:
- libkernel pthread: main's structure (lazy static initialisation,
destroyed markers, MutexOperations/CondOperations, mutex protocol and
condattr clock) with this branch's TimedWait deadlines and condition
(precise timed lock/wait on Windows), wait tracing, the adaptive mutex
type 4, POSIX default ERRORCHECK mutexes, EDEADLK/EPERM results instead
of throws, and condition clocks honoured for absolute timeouts.
- libc locale: the guest Dinkumware ABI (_Locimp, facet vtables, short
ctype/case tables, locale ids, stream storage) is kept because guest code
inlines those layouts; main's C character functions are kept on top.
- libc stdio/strings/math: main's stream functions (guest FILE status
sync), strerror/perror, remove, formatting, string and math exports win
over this branch's duplicates.
- libc paths: main's working directory with this branch's path aliases
resolved on the normalised guest path.
- libkernel file: this branch's sceKernel* results as SCE errors, main's
POSIX wrappers and both fstat helpers.
- relinker: this branch's stub lowering keeps its trampolines through the
main executable path; guest modules refuse lowerings that need stubs.
- AGC driver: main's rendering wait is executed by this branch's workers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
Guest mprotect calls on the executable's own segments failed with
"guest protection or unmap range is not registered" because only the
Windows build registered the main image. Register the PT_LOAD segments of
the main executable page by page, merging the protections of segments that
share a page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- libc: reserve guest memory in one arena below the PS5 map limit with
MEM_WRITE_WATCH (GuestArena) and a caching guest heap; the allocation
registry gains a generation counter, an invalidator callback for the
driver's page cache and a pin waiter for leased ranges. This replaces
the fault-based GuestMemoryTracking/GuestMemoryBacking layer, whose
files are removed.
- libkernel: mmap/mprotect/munmap on the arena, flexible memory budget,
real sceKernelVirtualQuery; POSIX pthread layer, rwlocks, timed locks,
TSD, event flags; 0.5 ms scheduler tick and high-resolution sleeps;
TSC/clock/time functions; file APIs return SCE errno codes; the APR
file-streaming API.
- libc: vectored crash reporter with backtraces for fatal exceptions,
SIGABRT, UCRT invalid parameters and process exit; SSE4a EXTRQ/INSERTQ
emulation for Intel hosts; %ls/%lc/%S/%C with the guest's 16-bit
wchar_t; hand-written setjmp/longjmp for the guest jmp_buf; a path
alias table for short save-data mount points; more string, stdio and
math exports.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo