Commit Graph

4 Commits

Author SHA1 Message Date
AlxcBTW b42ef24e07
fix(libs): keep thread_local objects with destructors out of module teardown on Windows (#4029)
* fix(agc): keep the driver's per-thread scratch out of thread_local teardown

With MinGW's emulated TLS, a thread_local with a destructor in a DLL is
destroyed after its storage is gone: when a std::thread ends, winpthread
runs libgcc's emutls key destructor, which frees the thread's thread_local
storage, and only then does the loader's DLL_THREAD_DETACH run the DLL's
tls_atexit list, so the destructors run on freed memory. The queue worker
touches four of them in libSceAgcDriver (the dispatch-ahead map, the
pending waits, the draw-snapshot compare vectors and the image decode
memo), and Driver::stop's join of the worker then corrupts the heap.
Under cdb's checking heap agc_driver_draw_cache_reuse stopped at the
worker's exit with heap corruption in all 127 runs, with graphics
pipeline libraries, with APS5_NO_PIPELINE_LTO=1 and with APS5_NO_GPL=1.
Without it the damage shows intermittently, as exit 0xc0000374 (2 of 143
runs with a cold NVIDIA shader cache) or as a fault in whatever allocates
next, such as NVIDIA's compiler on the optimized-link thread (#2980).

These objects now live in HostThreadLocal, fiber-local storage that owns
them, as the recorder's buffers do since e424b6b7b.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(libs): keep thread_local objects with destructors out of module teardown

The teardown order behind the driver's heap corruption holds in every
module: with MinGW's emulated TLS a thread's thread_local storage is freed
before the module's DLL_THREAD_DETACH runs its thread_local destructors,
so they run on freed objects. PreciseSleepUs's timer (used, among others,
by the video-out vblank thread) then closes a stale handle; libkernel's
directory path, socket waker and UUID random device, libSceRandom's random
device and libScePosixForWebKit's random device and host lookup free or
close stale objects. They move to HostThreadLocal. The other thread_locals
in the modules are trivially destructible or only built for Linux.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test(libs): fail when a module registers a thread_local destructor

prx_thread_local_destructors lists the symbols of every built module and,
where MinGW's thread_local destructor support is linked in, disassembles
the module for calls to __cxa_thread_atexit outside libc's registration of
guest destructors. A module that keeps a thread_local with a destructor
fails it with the function that registers one: with main's libSceRandom
it reports sceRandomGetRandomNumber, and with this branch all 122 modules
pass, libc being the only one that links the support.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(agc): keep the image memo behind its pointer

The image decode memo went into HostThreadLocal as the whole array. On
Linux, where HostThreadLocal is a plain thread_local, that put 1024 memo
entries into every thread's TLS block instead of one pointer. It keeps
its unique_ptr as before, now owned by HostThreadLocal, so Linux builds
the same thread_local as main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Dean Galvin <dean.galvin@live.com>
2026-10-12 18:25:29 +13:00
popcoder565 b2cde4a0f2 fix(audio): pace blocking audio calls with a high-resolution timer
On Windows, nanosleep and this_thread::sleep_for/sleep_until go
through winpthreads, which ends a wait on a 15.6 ms GetTickCount64
step. Blocking sceAudioOutOutput and sceAudioOut2ContextPush calls
returned in bursts about every 16 ms, a blocking sceAudio3dPortPush
ran at about 68 % of real time, and sceAudioInInput without a device
woke anywhere from 1 ms to 31 ms apart. They now sleep with
PreciseSleepUs or the new PreciseSleepUntil.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:31:57 +02:00
OverkillLabs d9f8d87c27 refactor: strip explanatory comments to match repo conventions
Comments in this codebase may only mark technical debt (per
docs/dev/CONVENTIONS.md), plus the #endif and namespace-close
structural exceptions. Removes the descriptive comments added on
this branch across PreciseWait.hpp, FormattingWide.cpp, the
direct-memory pool query/free-run plumbing, and the module loader
wiring, keeping the two allowed structural markers intact.
2026-09-29 04:18:04 +03:00
OverkillLabs 940f28d102 libc: wide-char formatting and precise sub-tick waits
- Add FormattingWide.cpp implementing vswprintf_nid_postfix and
  wprintf_nid_postfix, the only wide-char printf-family functions
  upstream had left as unimplemented stubs (Formatting.cpp's checked
  and unchecked narrow printf/scanf families are unaffected). Removes
  the dead vswprintf_nid_postfix stub from Export.cpp.
- Add PreciseWait.hpp: std::condition_variable::wait_for cannot return
  in under about one system tick on this MinGW toolchain regardless of
  the requested budget, even with NtSetTimerResolution; PreciseSleepUs
  uses a high-resolution waitable timer instead (~0.5ms vs ~15.6ms).
  Header-only for now: its guest-side callers (Equeue/EventFlag/
  Semaphore/AgcDriver wait loops) are out of scope for this change, so
  it is not wired into them here.
2026-09-28 13:18:07 +03:00