Commit Graph

7 Commits

Author SHA1 Message Date
Dean Galvin 2be78b6965 feat(agc): apply a texture descriptor's MIN_LOD clamp through the image view
T# word1 MIN_LOD (unsigned 4.8, in levels of the whole surface) was
rejected. Sampled views now chain VkImageViewMinLodCreateInfoEXT
(VK_EXT_image_view_min_lod, enabled when the device offers the minLod
feature). Its minLod counts levels of the whole image exactly as MIN_LOD
counts levels of the whole surface, because the image holds every mip and
the view starts at BASE_LEVEL.

- A clamp at or below BASE_LEVEL cannot change which level a sample reads
  and is left off; one past the view's last level is bounded by it (the
  view selects that level anyway, and Vulkan requires the bound).
- A clamp that binds on a device without the feature throws.
- The texture cache already keys by the eight descriptor words, so views
  with different clamps are not shared.
- Storage views address one level: a clamp at or below that level is
  accepted, one above it still throws.
2026-10-01 08:30:05 +13:00
STL1te 6b36c050fe style: drop the branch's code comments per CONVENTIONS.md
Only the lines this branch added lose their comments; the commits before
keep them, with the reasoning behind each change, for whoever digs into
that code later.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:25:29 +03:00
STL1te c8913314bc test(agc-driver): the graphics and BDA device tests link and run to the end
Both suites stopped at their first stale expectation, so nothing after
it ran; the BDA device tests did not link.

- the BDA device tests define the one recorder entry Resources.cpp
  reaches (no recorder) and fail loudly on the others
- Buffer::Invalidate refuses memory that is not host mapped again (lost
  in 8a69fef); the device tests expect it for a device-local buffer
- APS5_PIN_WAIT_MS (60000 by default, unchanged) bounds the wait before
  a mutation of a leased range is refused, and the refusal names it; the
  graphics tests set 200 ms, as they expect about a dozen refusals
- the expectations follow the behaviour the code chose since: a buffer's
  four-DWORD V# is refused as a T#, a sampler exceeds the mock's zero
  sampler slots, a V# at unmapped memory binds its committed pages only,
  a rect-list fragment input without a vertex export reads as zero,
  detiled rows span the padded block width, mip ranges are checked in
  address order, block-compressed and 128/129/132 formats use render
  target tiling, an XOR swizzle is refused only over a base that is not
  64 KiB aligned, DCC and partial mip chain views decode, a cube reads as
  a 2D array, the sampler fixture's max LOD fits the 4.8 field, a BDA
  program with barriers is accepted, a tessellation control stage is
  refused, a corrupt request fails on its signature and a newer one on
  its version
- the DCC comment in the texture decoder no longer claims metadata
  compression is refused

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:22:23 +03:00
devilismyfriend 8a69fefe13 perf(agc): batch GPU work in a recorder with host-imported guest memory
Replaces the synchronous per-command execution model, and with it the
upstream render-target, pipeline-cache, tile-buffer, batched-draw and
memory-ownership commits (5a280ce, 7ed5a0b, 46c799d, 598caac, 40df528),
whose files are removed.

- Recorder: one open command buffer per device; dispatches, resident
  draws, uploads, write-backs, labels, fills and copies record into it;
  timeline-semaphore serials let drains wait without the GPU mutex;
  completions run in order at reap.
- one worker thread per PM4 queue; labels and stores written by the GPU
  into the host import; GPU-side DISPATCH_INDIRECT; the buffer-fill
  kernel replaced by vkCmdFillBuffer; a dispatch cache validated by
  write watch; filler packets tolerated; rejected submissions dumped.
- guest memory: page-state cache, 64 KiB write generations, host imports
  with VK_EXT_external_memory_host, persistent mirrors of the executable
  image, GPU copies of misaligned sub-ranges.
- textures: shader-written images stay resident with deferred
  write-back (adjacent-generation rule for packed video planes), sampled
  views of storage images, DCC key handling, addrlib swizzle equations,
  bidirectional detiler.
- draws: MRT, more formats, dynamic viewport/scissor, cached pipelines,
  resident 64 KiB targets, draws recorded into the recorder.
- ShaderResources: two-stage build, descriptor and sampler caches, a
  content-keyed resource cache; presentation from the resident image.
- a label deferred behind a completion is no longer re-stored by the
  CPU at reap time unless a write-back overwrote it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
2026-09-25 16:27:49 -07:00
boykopovar fa6d023b1b feat(agc): support rendertarget64kb shader textures 2026-09-24 11:18:35 +03:00
boykopovar 30987b6543 fix(agc): allow texture descriptor performance modulation 2026-09-23 11:49:36 +03:00
boykopovar b521e1f811 test(agc): add texture resource and detiling coverage 2026-09-23 10:57:27 +03:00