Commit Graph

4 Commits

Author SHA1 Message Date
boykopovar 7c5f8b6e12 Revert "Merge pull request #143 from SamG-Coder/codex/shader-geometry-validation"
This reverts commit de49f81697, reversing
changes made to cfb1d76e60.
2026-10-01 22:55:27 +03:00
SamG-Coder 7fea9dec9b test(agc): build mesh smoke test on Windows 2026-10-01 20:42:49 +10:00
Dean Galvin 13aecb4f7c fix(agc): validate a mesh stage's push block when it has no push data of its own
A mesh-stage program reads its draw parameters from the end of the
pipeline's push block (MeshDrawPushOffsetBytes), so its SPIR-V always
declares the push-constant variable. When its user data do not fit the
push range it has no push data of its own and
RecompileResult::pushConstants is empty, and validation refused the draw
with "invalid push constant interface".

Validation now expects the push block of every mesh-stage program and
still requires it to match the recompiler's metadata for the other
stages. agc_driver_mesh_tests draws the triangle list with a geometry
program given no push range for its own data.
2026-10-01 00:27:41 +13:00
Dean Galvin 33f9109999 feat(shader): translate NGG geometry programs to mesh shaders
The geometry path's merged ES/GS programs (VGT_SHADER_STAGES_EN.GS_EN)
were compiled as mesh-stage programs whose input metadata was never
filled in, so every such draw failed with "mesh shader translation
configuration is not supported".

Recompiler:
- BuildShaderStageInputInfo takes the draw's MeshConfiguration; the mesh
  input helpers (primitive size, step and counts) are implemented.
- The prologue emulates one NGG subgroup per workgroup: s2 GS_TG_INFO,
  s3 the merged wave info per wave, the GS vertex offsets (ES thread
  index times VGT_ESGS_RING_ITEMSIZE, odd strip triangles swapped), the
  primitive id, and the ES vertex and instance ids. An indexed draw's
  vertex id is read from the index buffer through a raw V# the driver
  puts in hidden user words 4..7.
- s_sendmsg GS_ALLOC_REQ becomes MeshAllocate. The epilogue zeroes the
  allocation first, clamps it to the output limits, culls primitives no
  thread exported and decodes the 9-bit vertex indices.
- The draw parameters live in the last six push dwords. A BDA fault in
  a mesh program no longer stops the invocation (as for other programs
  with barriers, the fault is recorded and the read returns zero), so
  every invocation reaches the subgroup barriers and the epilogue.
- The cache keys cover the mesh configuration; requests serialize its
  new esgsItemSize field (version 4).

Driver:
- DecodeShaderStages reads VGT_ESGS_RING_ITEMSIZE (now in the draw key)
  and sizes the subgroup for its ES vertices, GS primitives and outputs.
- Stages compile below the mesh draw parameters, which every mesh draw
  pushes; the mesh stage always takes part in the push range.
- The index-buffer V# is set per draw (per record on the CPU-resolved
  indirect path); the index-buffer alias check spares read-only
  elements.
- The workgroup and LocalSize checks count two guest lanes per
  invocation on 32-wide subgroups; mesh draws may carry a first vertex
  or instance.

agc_driver_mesh_tests (EXCLUDE_FROM_ALL, needs VK_EXT_mesh_shader)
recompiles a hand-assembled merged ES/GS program in the PS5 compiler's
layout and draws indexed and non-indexed triangle lists in one- and
two-wave subgroups and a triangle strip across odd-starting subgroups,
reading the pixels back. agc_shader_replay prints a request's draw and
mesh configuration.
2026-09-30 23:57:47 +13:00