Commit Graph

69 Commits

Author SHA1 Message Date
Adrià ed79bde5b9
Merge pull request #2987 from CouchRiv/fix-shader-f16-addmul-denorm-flush
fix(shader): flush scalar f16 add/mul/sub denormals to signed zero
2026-10-11 01:51:46 +02:00
Adrià 0d2546e87f
Merge pull request #2876 from CouchRiv/fix-shader-minmax-f16-denorm-flush
fix(shader): flush f16 min/max denormal inputs
2026-10-11 01:10:52 +02:00
Adrià 14bb70878e
Merge pull request #2875 from CouchRiv/fix-shader-div-fmas-nan-ieee
fix(shader): follow IEEE_MODE in v_div_fmas_f32 NaN selection
2026-10-11 01:10:28 +02:00
Alex 2f3f1a9c41 fix(shader): flush scalar f16 add/mul/sub denormals to signed zero
Scalar f16 add/mul/sub ignore FLOAT_MODE denorm16 flush bits on main.
Flush inputs when bit 0 is clear and results when bit 1 is clear at
nearest-even. Multiply checks tininess after 11-bit rounding
(0x387ff000); add/sub use 0x38800000.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-10 15:44:41 -04:00
Alex c3b8aa3264 fix(shader): flush f16 min3/max3/med3 denormal inputs
The ternary forms share minMaxF16 with v_min_f16 and v_max_f16 and follow
the same rule on gfx1036: a subnormal half input becomes a signed zero when
bit 0 of the f16 denormal field is clear, at IEEE=0 and IEEE=1.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 14:21:31 -04:00
Alex 1ab577f817 fix(shader): follow IEEE_MODE in v_div_fmas_f32 NaN selection
v_div_fmas_f32 always quieted source NaNs and let a NaN addend
hide the default NaN from an invalid product. Reuse the existing
bit selection helpers, measured on gfx1036 in four float modes.

Co-Authored-By: GPT-6.1 Sol <noreply@openai.com>
2026-10-10 13:08:02 -04:00
Alex 2d0cf26804 fix(shader): flush f16 min/max denormal inputs
RDNA2 min/max flush half inputs to signed zero when input
preservation is disabled, while output flushing alone keeps them.
Apply this to the measured binary forms and pin the hardware rows.

Co-Authored-By: GPT-6.1 Sol <noreply@openai.com>
2026-10-10 13:07:31 -04:00
Alex a68dbbe112 fix(shader): detect f32 tininess after rounding when flushing products
With f32 denormals flushed, RDNA2 flushes a product only when its value
rounded to 24 bits in the current round mode is below 2^-126. The
tiny-product check tested the exact product, so products that round up
to 2^-126 became zero in v_mul_f32, v_mul_legacy_f32, v_mullit_f32 and
zero-addend f32 FMAs. The separately rounded v_mad_legacy_f32 and
v_mac_legacy_f32 keep the exact check, as they are not measured there.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 12:24:36 -04:00
Marcus 683ea37935 fix(shader): flush v_mac_legacy_f32 denormals as measured on gfx1010
VOP2 0x06 measured the same as VOP3 0x140 on gfx1010 (RX 5700 XT) in
wave32 and wave64, IEEE 0 and 1 and f32 denormal modes 0 to 3: the
product is rounded before the add, f32 denormal sources, product and
result are flushed in every mode, and a zero factor gives a +0 product.
It now shares the v_mad_legacy_f32 translation with the accumulator as
the addend, and f32DenormalFlushFor returns 3 for it as well. A new
execution test pins the measured results of its VOP2 and VOP3 forms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:54:23 +02:00
ale 0bea402a1c feat(shader): follow FP16_OVFL in every f16 result
With FP16_OVFL=1 the hardware writes an f16 result that would round to
infinity as the largest finite value of that sign, unless a source
operand is infinite. v_div_fixup_f16 keeps the infinity it writes for a
zero denominator or an infinite numerator. Measured on RDNA2 (gfx1036)
at IEEE=0 and IEEE=1 with f16 denormals kept and flushed.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-10 04:32:38 -03:00
Adrià e8b47b9270
Merge pull request #2043 from CouchRiv/fix-shader-cube-sc-tc-snan
fix(shader): quiet signaling NaN cube results in IEEE mode
2026-10-10 09:28:56 +02:00
Adrià f198c8ff97
Merge pull request #2036 from CouchRiv/fix-shader-minmax-f16-f64-ieee
feat(shader): follow IEEE_MODE in f16 and f64 min and max
2026-10-10 09:28:37 +02:00
Dean 256b8ed4f3
Merge pull request #2584 from oneandonlydean/revert/2279
revert(shader): undo #2279's fma NaN result selection
2026-10-10 20:22:49 +13:00
Alex 6d1fe2b499 feat(shader): follow IEEE_MODE in f16 and f64 min and max
The f16 min/max/min3/max3/med3 now pick NaN results on the bits and
quiet a signaling NaN only with IEEE=1. With IEEE=0, v_min_f64 and
v_max_f64 return the other operand for a NaN, not a quieted NaN. This
completes #1826 for these forms, as measured on RDNA2 (gfx1036).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 09:16:09 +02:00
Alex 2185d82522 fix(shader): quiet signaling NaN cube results in IEEE mode
With IEEE_MODE=1 the hardware quiets a signaling NaN that v_cubesc,
v_cubetc or v_cubema_f32 returns, keeping the sign the instruction gives
it; with IEEE=0 the bits pass through. Same rule as #1867, measured on
gfx1036 in both modes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 09:13:00 +02:00
Dean Galvin 1be9b1e72f revert(shader): undo #2279's fma NaN result selection
#2279 made agc_driver_f32_arithmetic_nan fail on NVIDIA (Windows):
v_fmamk_f32 returns a quiet NaN where the signalling one is expected
(lane 1 no float mode v_fmamk_f32 is 0x7fc12345, expected 0x7f812345),
5/5 runs on main and 5/5 passing with #2279 reverted. CI's Windows job
skips the AGC execution tests, so it did not show there.

v_fma_legacy was rewritten as a split multiply and add after #2279; it
keeps that and gets back the invalid-product argument it passed before.

Fixes #2581
2026-10-10 20:02:43 +13:00
Alex b64d413036 fix(shader): flush v_mullit_f32 denormals in the float modes that flush them
With f32 denormals flushed, as in the 0xc0 float mode titles use, the
hardware flushes all three v_mullit_f32 sources and its product like
v_mul_f32, so a positive denormal limit selects -FLT_MAX and a tiny
product gives zero. The recompiler kept denormals in every mode.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 08:55:16 +02:00
Alex 3a9da568fe fix(shader): round v_fma_mixlo_f16 and v_fma_mixhi_f16 once to f16
The f16 forms of v_fma_mix computed an f32 FMA and converted it to f16,
so a result that lands on an f16 tie after the f32 rounding was rounded
twice. RDNA2 rounds the exact product-sum once. They now use the exact
f64 path of v_interp_p2_f16 and flush f32 sources like v_fma_mix_f32.
They follow the f16 round and denormal fields on hardware, so another
f16 mode throws, as packed f16 does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 08:33:43 +02:00
Marcus 5377db48fd fix(shader): round the v_mad_legacy_f32 product before the add
VOP3 0x140 is v_mad_legacy_f32 on gfx10.1. Measured on gfx1010 (RX 5700
XT) in wave32 and wave64, IEEE 0 and 1 and f32 denormal modes 0 to 3, it
rounds the product before the add, flushes f32 denormal sources, product
and result in every mode, and gives a +0 product for a zero factor.

The translation multiplies, applies the zero rule and flushTinyProduct,
adds, and keeps the nanResultF32 wrapper. f32DenormalFlushFor returns 3
for the instruction before reading FLOAT_MODE. A sum of two zeros takes
its sign on the bits, as lavapipe returned -0 for +0 + -0. The execution
test pins the measured results and compares NaN bits exactly. RDNA2
(gfx1031), where the encoding is v_fma_legacy_f32 and fused, is noted in
TechnicalDebt.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 08:18:55 +02:00
Adrià c94cbb7a58
Merge pull request #2279 from karanvora2599/perf/shader-nan-result-guard
perf(shader): choose the fma NaN result only when the result is NaN
2026-10-10 08:14:57 +02:00
Adrià 9bb5619c83
Merge pull request #2045 from CouchRiv/fix-shader-div-fixup-flush
fix(shader): flush v_div_fixup_f32 src1 and src2 denormals
2026-10-10 08:12:41 +02:00
Adrià dbe8961752
Merge pull request #1963 from Deftera186/fix/shader-div-fmas-zero-overflow
fix(shader): return +0 when v_div_fmas_f32 cancels with |src2| >= 2^64
2026-10-10 08:11:36 +02:00
Adrià 0f84feff1d
Merge pull request #2000 from hansjm10/fix/shader-f16-fma-single-rounding
fix(shader): round the f16 fused multiply-adds once
2026-10-10 08:08:00 +02:00
Adrià ffd80d7c6a
Merge pull request #2011 from CouchRiv/fix-shader-pk-minmax-clamp-dx10
fix(shader): clamp packed f16 min/max signaling NaN results to zero
2026-10-10 08:07:16 +02:00
Adrià b86b0b1559
Merge pull request #1966 from Deftera186/fix/shader-ldexp-f16-inline-constants
fix(shader): read v_ldexp_f16 src1 float inline constants as f16
2026-10-10 08:06:15 +02:00
Adrià b9d7fd6448
Merge pull request #1571 from Zheorgyan/fix/exp-f32-smallest-normal
fix(shader): keep v_exp_f32 at or above the smallest normal for inputs from -126
2026-10-10 03:11:42 +02:00
Karan Vora 3a2494e533 perf(shader): choose the fma NaN result only when the result is NaN
#2083 chooses the NaN result of the f32 fma family on the bits: the first
NaN source, quieted in IEEE mode, with the addend skipped when the
product is infinity times zero, and 0xffc00000 otherwise. The selection
and the infinity-times-zero test ran for every fma, but a NaN source
always gives a NaN result, so for any other result they return it
unchanged.

FPNanResultFma32 carries the result and the three sources, with the IEEE
mode as a flag. The SPIR-V emitter makes the selection, including the
infinity-times-zero test, in a branch taken only for a NaN result, and
the SRT evaluator computes it exactly. Add, sub and mul keep the inline
selects: with two sources a branch costs more than it saves.
2026-10-09 10:27:36 -04:00
Jordan Hans 6de064f6d3 fix(shader): round the f16 fused multiply-adds once
v_fma_f16, v_fmac_f16, v_fmamk_f16, v_fmaak_f16, v_pk_fma_f16 and
v_pk_fmac_f16 rounded an f32 fused multiply-add to f16, rounding twice.
The product of two f16 values is exact in f32, so the sum is now rounded
to odd in f32 with an exact error term and then rounded to nearest even
in f16, which rounds the exact result once.
2026-10-09 09:28:33 +00:00
Adrià Franch 1910d1456d feat(shader): choose f32 arithmetic NaN results on the bits
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-09 09:14:44 +02:00
Alex 254f354e72 fix(shader): flush v_div_fixup_f32 src1 and src2 denormals
With f32 denormals flushed, as in the 0xc0 float mode titles use, the
hardware flushes the denominator and numerator of v_div_fixup_f32 but
keeps a denormal quotient and result. The recompiler kept all three,
so a denormal divisor gave the quotient back instead of an infinity.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 01:19:28 -04:00
Alex f4131a546b fix(shader): clamp packed f16 min/max signaling NaN results to zero
With IEEE=1, v_pk_min_f16 and v_pk_max_f16 return a quieted NaN for a
signaling NaN operand, and DX10_CLAMP=1 clamps it to +0. The clamped
form skipped the bit-level NaN selection and saturated the driver's
min/max, which returns the other operand, so it gave that operand.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 00:43:35 -04:00
Liav Mordouch 7ba9807147 fix(shader): read v_ldexp_f16 src1 float inline constants as f16
v_ldexp_f16 read src1 with readU32, so a float inline constant gave
the low 16 bits of its f32 pattern: 0 for 0.5, 1.0, 2.0, 4.0 and
their negatives, which returned src0 unchanged, and 0xf983 for
1/(2*pi), which clamped to -64 and returned a signed zero. The
hardware treats src1 as an f16 operand, as LLVM's
LDEXP_F16_VOPProfile in VOP2Instructions.td records, so it receives
the f16 encoding: 0.5 is 0x3800, an exponent of 14336. Measured on
gfx1101, ldexp(1.0, 0.5) is +inf and ldexp(1.0, -0.5) is +0.

Read VOP3 src1 through readF16SourceBits, which maps the float inline
constants to their f16 bits and reads other operands as before.
Registers, integer inline constants and literals already matched the
sign-extended low 16 bits the hardware uses. SDWA src1 keeps its old
read, as gfx11 has no SDWA to measure it on.
2026-10-09 05:53:32 +03:00
Liav Mordouch ccef16b4da fix(shader): return +0 when v_div_fmas_f32 cancels with |src2| >= 2^64
With VCC set and a src2 exponent field of 128 or more (scale 2^64),
v_div_fmas_f32 recomputed an fma result with exponent field 0 as an
fma of the smaller multiplicand times 2^64, the other multiplicand and
src2 * 2^64. For |src2| >= 2^64, src2 * 2^64 overflows to infinity, so
an fma that cancels exactly returned -inf or +inf. The hardware
returns +0: measured on gfx1101 for (1.0, FLT_MAX, -FLT_MAX) and
(1.0, -2^100, 2^100) in all 16 combinations of IEEE mode, f32 and
f16/f64 denormal mode and DX10_CLAMP.

Only exact cancellations reach that path. With |src2| >= 2, a nonzero
sum below 2^-126 needs a product above 1, which is a multiple of
2^-47, while src2 is a multiple of 2^-22, so a nonzero sum is at least
2^-47 and the fma result is normal. The scaled result is then the fma
result times 2^64, +0 for a cancellation. The recomputation is now
done only for the 2^-64 scale, when the fma result overflows.
2026-10-09 05:49:01 +03:00
Adrià Franch ef4dca9a54 fix(shader): quiet signaling NaNs only in IEEE mode
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-09 00:33:02 +02:00
Adrià Franch f04ce007b6 feat(shader): follow DX10_CLAMP in the clamp modifier
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-09 00:25:07 +02:00
Adrià ce64d8eb36
Merge pull request #1850 from adriadam10/feat/shader-f32-denormal-flush
feat(shader): flush f32 denormals in the float modes that flush them
2026-10-09 00:24:54 +02:00
Adrià Franch f132f16155 feat(shader): flush f32 denormals in the float modes that flush them
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-08 23:59:24 +02:00
Adrià Franch d3f2611384 fix(shader): apply the output modifier only in the float modes where the hardware does
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-08 23:58:08 +02:00
Adrià Franch a000305181 fix(shader): choose packed f16 NaN results on the bits, as RDNA does
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-08 23:34:18 +02:00
Adrià Franch fe1f7b38af feat(shader): follow IEEE_MODE in f32 min, max, min3, max3 and med3
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-08 23:09:31 +02:00
Zheorgyan 847bd9f496 fix(shader): keep v_exp_f32 at or above the smallest normal for inputs from -126 2026-10-08 14:59:28 +02:00
Dean d2b23fb135
Merge pull request #664 from adriadam10/feat/f16-ternary-clamp
fix(shader): accept clamp and omod on every f16 VOP3 result op
2026-10-06 18:35:04 +13:00
Dean 964dd3c919
Merge pull request #669 from adriadam10/fix/dot2-f16-hw-rounding
fix(shader): match v_dot2_f32_f16 and v_dot2c_f32_f16 to hardware
2026-10-06 12:25:50 +13:00
Adrià Franch b8e1936783 fix(shader): accept clamp and omod on every f16 VOP3 result op
clamp (and omod, ignored while f16 denormals are enabled) were refused or
dropped per op: v_{add,sub,subrev,mul,min,max}_f16, v_ldexp_f16,
v_frexp_mant_f16, v_cvt_norm_{i,u}16_f16, v_{max3,min3,med3,div_fixup}_f16.
They now share one clamp on the f16 bits (clampF16Bits).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-05 20:30:47 +02:00
Dean 4c57426b51
Merge pull request #501 from adriadam10/fix/vop3-legacy-mods
fix(shader): v_mullit_f32 legacy rules, v_cvt_pk_u8_f32 rounding and VOP3 neg/abs
2026-10-06 02:32:06 +13:00
Adrià Franch b6c7f1c7e3 fix(shader): match v_dot2_f32_f16 and v_dot2c_f32_f16 to hardware
Single rounding of the whole sum, f32 accumulator denormals flushed, NaN
picked on the bits, clamp ignored and the v_dot2c accumulator read from
the lane itself under DPP, all as measured on hardware.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-05 15:20:01 +02:00
Adrià Franch f457d87bbd feat(shader): accept clamp on v_cube*_f32 and match their zero and subnormal results
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-05 10:57:27 +02:00
Adrià Franch 7bb6c59e83 fix(shader): v_mullit_f32 legacy rules, v_cvt_pk_u8_f32 rounding and VOP3 neg/abs
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-05 10:53:50 +02:00
Dean 1e37ed456a
Merge pull request #514 from adriadam10/fix/dpp16-movrels-pk-fmac
fix(shader): DPP16 operands of v_pk_fmac_f16 and the relative moves
2026-10-05 21:33:48 +13:00
Dean e90d2edf54
Merge pull request #596 from adriadam10/fix/vop3-pack-ldexp-bits
fix(shader): compute v_cvt_pknorm_*_f32, v_ldexp_f32 and v_pack_b32_f16 on the bits
2026-10-05 18:11:01 +13:00