Dispatch cache with per-key value variants and data-only hits (flat-SRT leaves the recompiler
proves pure are refreshed into the resource template instead of re-captured), dispatch and draw
recipes replaying a proven prepare, register-keyed draw entries, template data refresh, unit
shadows in device-local slabs, 64 KiB block-unit storage tracking with windowed detile, DCC
clear-key proofs, per-class GPU timing, a CPU copy path with batch read tracking, present slot
ring, rate-limited reaps and lazy completion counting, plan-failure and poisoned source memos,
bindless image tables (runtime-indexed descriptor arrays from a CPU-read table) so the
per-frame compute program that failed its plan now compiles. Worker affinity opt-in, per-draw
logs behind APS5_TRACE_DRAWS, wait-timeout reports include the recorder's view of the label.
Fixes a use-after-free behind BDA-miss dispatch snapshots and the CPU-write stamp of
UnchangedSinceCollected. Intro-video stage: 154 -> ~500 presents per 10 s at 4K.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
- s_*_saveexec reads its source before writing the old EXEC into the
destination, so the aliased form (vcc, vcc) computes exec & vcc; the
per-lane exec bit comes from the lane's own bit. Every Bink 2 decoder
kernel uses that form; this was the video corruption.
- buffer atomics add/sub/or/xor with a zero operand become an atomic
load or nothing.
- DescriptorBinding carries bufferWritten/bufferAtomic/imageWritten;
results expose a variantId and share SPIR-V copy-on-write; source
keys use a length plus 64-bit hash; captures can be reused.
- wave-LDS ordering barriers, v_movrels/v_movreld lowering, SMEM with a
VCC base, f16 conversion opcode fix, a per-function SPIRV-Tools pass
list, env-gated IR dumps and probes.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo