Commit Graph

39 Commits

Author SHA1 Message Date
Adrià 43bc17f7ed
Merge pull request #3727 from mariusyo07/fix/pad-vibration-mode-3
fix(pad): accept vibration mode 3
2026-10-12 00:14:30 +02:00
Adrià 7e4074fcb9
Merge pull request #3838 from gookie-dev/fix/pad-special-port-not-connected
fix(pad): report special ports as not connected in scePadOpen
2026-10-12 00:09:03 +02:00
gookie 73866db755 fix(pad): report special ports as not connected in scePadOpen
scePadOpen returned the standard pad's handle for a special port
(type 2) as well, and scePadGetHandle found it there. Both ports then
read the one input queue, so a press queued between two frames could be
drained by the special port's read and never reach the standard port.
PPSA16827 (Harmony's Odyssey) opens both ports for the initial user and
reads both every frame, also polling controller information and device
class data for the special one.

Special ports now return DEVICE_NOT_CONNECTED (0x80920007) from
scePadOpen, as scePadOpenExt already does because the host has no
special controller, and scePadGetHandle has no handle for them.
TechnicalDebt's scePadOpenExt entry now covers both calls.

guest_pad opens a special port before and after the standard one and
expects DEVICE_NOT_CONNECTED, and DEVICE_NO_HANDLE from scePadGetHandle
for the special port while the standard handle stays valid. It fails on
main.

PPSA16827 over 130 s of its title screen: 6812 scePadRead, 3408
scePadGetControllerInformation and 3406 scePadDeviceClassParseData calls
before, two reads of the same queue per frame; 2702 reads, one
information call and no parse calls after.
2026-10-11 19:26:30 +02:00
mariusyo07 1e3a9345f0 fix(pad): accept vibration mode 3
Broken Sword Reforged (PPSA21480) calls scePadSetVibrationMode(handle, 3) after
scePadOpen and treats a failure as fatal (ps5_controls.cpp:19 "Sony call failed
with code 80920001"). Modes up to 3 are accepted, 4 and above stay invalid.

Co-Authored-By: xXPBSXx <20614131+xXPBSXx@users.noreply.github.com>
2026-10-11 18:02:39 +02:00
hugodearaujo bdf67fcc49 feat(libs): declare the PS VR2 exports PPSA15878 imports
Propagation: Paradise Hotel (PPSA15878) does not load on main: its
executable imports 15 PS VR2 functions that no library exports, the
first reported being sceVrTracker2GetPlayAreaOrientedBoundingBox
(snYs7Nf-RKk). Declare the nine libSceHmd2 reprojection and gaze
exports, three libSceVrTracker2 exports and three scePadVrController
trigger effect exports, without parameters, as throwing stubs. Names
come from the aerolib NID list.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:51:00 -03:00
xXPBSXx c60c123f37 fix(libScePad): export scePadUnknown_n3kSX62fgNo under its NID
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 11:07:03 +02:00
xXPBSXx c4d29f6a99 fix(exports): export the calls PPSA01530, PPSA23827 and PPSA13356 import
Forwards _sceUltWaitingQueueResourcePoolCreate and _sceUltSemaphoreCreate to the existing calls, like the other underscore Ult exports. Declares sceNetShowIfconfig, sceNpWebApi2GetMemoryPoolStats, Json::Value::setNullAccessCallBack, kqueue, kevent and one pad call of unknown name without an implementation.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 11:07:03 +02:00
Adrià 7feed2748a
Merge pull request #1076 from TideOPL/fix/pad-read-debt-note
fix(libScePad): queue input states for scePadRead
2026-10-11 10:49:44 +02:00
Renan Pires 2d206e31bb feat(libScePad): export scePadVrControllerReadState 2026-10-10 19:21:32 -03:00
virp-mta 95cd0e8faf feat(libScePad): implement scePadSetAngularVelocityBiasCorrectionState 2026-10-10 02:54:42 +04:00
Scott Schuster 7c8dae0b33 fix(pad): accept the compatible vibration mode
scePadSetVibrationMode rejected mode 2 (compatible, per SharpProspero's
ScePadVibrationMode). The PS5 SDL joystick driver requests it on every
open and closes the pad when it fails, so SDL titles lost their controller.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:08:05 -05:00
TideOPL 74a4d47133 Merge remote-tracking branch 'origin/main' into pr1076
# Conflicts:
#	core/libs/prx/libScePad/Export.cpp
2026-10-08 10:46:36 +01:00
Dean 8180dc5b9c
Merge pull request #1118 from TideOPL/feat/pad-is-remote-controller
feat(libScePad): implement scePadIsRemoteController
2026-10-08 18:19:30 +13:00
Gjon Gojcevic 54ed8e7f9c feat(libScePad): report special controllers as not connected in scePadOpenExt
Add scePadOpenExt for special ports, which return DEVICE_NOT_CONNECTED because the host has no special controller, and the extended read and report exports, which throw.
2026-10-08 15:31:10 +13:00
TideOPL efceec9c56 feat(libScePad): implement scePadIsRemoteController
NID fCWdlnmB1Ks was exported as an unknown function that threw. The
name scePadIsRemoteController hashes to it. PPSA16064 (Minecraft
Dungeons II) calls it once per controller after
scePadGetControllerInformation, with the pad handle and the address of a
byte it has just zeroed, and ignores the result.

It reports whether the controller is connected through Remote Play.
Controllers here are local devices, so the answer is always false. An
invalid handle returns INVALID_HANDLE and a null output INVALID_ARG, as
the other pad calls do. Without it the title aborted at the main menu.

scePadSetAngularVelocityBiasCorrectionState, which the title imports but
does not call during start-up, is added as an unimplemented export.

guest_pad checks the handle and null-output errors and the result.
2026-10-07 14:08:12 +01:00
TideOPL efa6cd56f0 fix(libScePad): queue input states for scePadRead
scePadRead reported only the current state, so input that changed and
changed back between two reads was lost. Published states are now kept in
a queue of up to 64 and drained oldest first; with none queued the current
state is returned as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 11:03:30 +01:00
TideOPL cefb5a9fc0 docs(libScePad): record the scePadRead queue gap in technical debt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 10:15:39 +01:00
Dean 2b45df4706
Merge pull request #905 from gookie-dev/feat/pad-vr-controller-exports
feat(libScePad): declare the VR controller exports
2026-10-07 11:07:02 +13:00
gookie c80d01cff4 feat(libScePad): declare the VR controller exports
scePadVrControllerRead and scePadVrControllerGetDeviceInformation are
imported by titles that open PSVR2 Sense controller port types. No
library exported them, so eager binding failed at startup.

Declare them as throwing stubs: the VR controller port types are not
supported, and scePadOpen already rejects them.
2026-10-06 17:02:06 +02:00
alfalfa-star b6176624aa fix(pad): return INVALID_HANDLE from scePadReadState for an unknown handle
PPSA14632 calls scePadReadState (eboot 0x4593a8) for the open pad and
then for a second pad slot it never opened, whose handle is 0. The
title skips only negative handles and ignores the result, but
scePadReadState threw for any handle other than the open one. It now
returns PAD_ERROR_INVALID_HANDLE (0x80920003), as the other pad
functions do and as shadPS4's scePadRead does for an unknown handle;
scePadRead passes it on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 14:43:00 +02:00
Merijn 8f6328242d feat(libs): add exports imported by PPSA12544
Implement scePthreadGetschedparam and scePthreadSetschedparam on top of
the thread priority, POSIX utimes and fsync on top of sceKernelUtimes
and sceKernelFsync, and sceUserServiceGetAccessibilityZoomFollowFocus
like the other accessibility queries. Add the remaining imports of
PPSA12544 as unimplemented exports and record unknown NIDs and
signatures in the technical debt.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:25:52 +02:00
Phi1ow e4bc4a4ecb fix(pad): check the handle and keep the dead band throwing when enabled
Per review: scePadSetAngularVelocityDeadbandState now returns PAD_ERROR_INVALID_HANDLE for a
handle other than PAD_HANDLE, like the neighbouring setters. Enabling the dead band still throws,
because the angular-velocity reading path does not apply the filter (that would change input, not
UI, so it is not a silent stub); disabling it succeeds, which matches the unfiltered readings.
The test checks the disabled call, the bad handle, and no longer asserts the enabled path.
2026-10-05 00:48:45 +02:00
Phi1ow 1cd34c232d feat(pad): implement scePadSetAngularVelocityDeadbandState
scePadSetAngularVelocityDeadbandState was the last throwing stub in libScePad. It toggles a
dead-band filter on the controller's angular-velocity (gyro) readings; the reading path does
not apply that optional filter, so the call succeeds and does nothing, as it does in shadPS4.

Extends the existing guest_pad test with the two enable/disable calls. It fails on main (the
stub throws) and passes with the change.
2026-10-04 23:19:37 +02:00
SP4C3B4R-8 c4be3f78f6 feat(libScePad): implement scePadSetTiltCorrectionState
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bn7CrhG7pTPR6DT13tN6Me
2026-10-01 23:44:31 +02:00
Adrià Franch 621c8bea23 feat(libScePad): implement scePadGetHandle and the embedded mic vibration option
scePadOpen now records that the pad is open and scePadClose clears it;
scePadGetHandle returns the handle for a port scePadOpen accepts while
the pad is open, and DEVICE_NO_HANDLE otherwise. No embedded microphone
is emulated, so the option that weakens trigger vibration while it is
in use is accepted with no effect.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-01 19:57:32 +02:00
OverkillLabs e532b19cee refactor(pad): trim comments and apply naming conventions
Bring the pad-gamepad-haptics diff in line with docs/dev/CONVENTIONS.md:
strip explanatory/rationale comments (struct layouts, algorithm notes,
rewired-NID rationale) down to code only, and rename the anonymous-
namespace helpers in PadState.cpp (Normalize/Fuse/EncodeZones/MaxOf/
ScaleStrength) to camelCase to match upstream's free-function style.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 04:24:39 +03:00
OverkillLabs 855176796b pad: real implementations for extended pad info/lightbar/trigger NIDs
Replace NotImplemented stubs with real implementations for
scePadGetInfo, scePadDeviceClassGetExtendedInformation/ParseData,
scePadGetExtControllerInformation, scePadSetLightBar,
scePadResetLightBar, scePadResetOrientation,
scePadSetMotionSensorState, scePadGetTriggerEffectState,
scePadSetProcessPrivilege, and scePadSetParticularMode, wiring them to
the new Pad:: output/orientation API. None of these NIDs are touched
by upstream's existing keyboard/mouse binding work, so this is a
clean additive change.

scePadSetVibration, scePadSetVibrationMode, and scePadSetTriggerEffect
are also given real implementations here, even though they were not
named in the audit's NID list: they are the only guest entry points
for the Pad::SetVibration/SetVibrationMode/SetTriggerCommand plumbing
added in the previous commit, so leaving them NotImplemented would
make the rumble/adaptive-trigger machinery unreachable from any title.

Every other previously-NotImplemented NID in this file (scePadGetHandle,
scePadSetAngularVelocityDeadbandState, scePadSetTiltCorrectionState,
scePadSetVibrationTriggerEffectWeakWhileEmbeddedMicInUse) is left
exactly as upstream had it; scePadOpen_nid_postfix, scePadRead_nid_postfix,
and scePadReadState are untouched (upstream's APS5_INVALID_ARG_EX
throw-based error handling is kept as-is, not replaced with plain
error-code returns).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-28 13:43:07 +03:00
devilismyfriend 9c2a75601d feat(libs): agc packet builders, savedata memory, offline service stubs
- libSceAgc: SetIndexCount, SetBaseIndirectArgs, DispatchIndirect, wait
  and write-data patch functions, relaxed checks for what titles send,
  NOP fillers for LOD stats and wait-until-safe, NotImplemented stubs.
- libSceSaveData.native: short mount points, backup events, save-data
  memory slots.
- user/system service, store dialog, video-out flip modes and queue-full
  error, pad read, fibers, offline behaviour for network/NP modules, and
  new export-only modules Ampr, JpegEnc, Json2, MsgDialog.native,
  NpCppWebApi, NpUtility.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
2026-09-25 16:27:49 -07:00
boykopovar 05c8146744 refactor(pad): libScePad files structure refactor 2026-09-25 00:04:19 +03:00
boykopovar ce287648bf feat(pad): add read input state logic to libScePad 2026-09-24 23:59:12 +03:00
boykopovar e3a960e4d1 feat(libs): add sce pad read state default value 2026-09-22 12:08:56 +03:00
boykopovar d1dd4590fa feat(shader): spirv image emitter functions impl (wip) 2026-09-19 07:33:30 +03:00
boykopovar 8be7c9d191 feat(shader): add test shaders return + graphic pipeline logs 2026-09-18 20:38:26 +03:00
boykopovar abc72da741 feat(libs): define vabi macros + add to declarations 2026-09-10 08:07:03 +03:00
boykopovar 96dd0e03dc chore(libs): skip monitor sensor check 2026-09-07 12:44:00 +03:00
boykopovar c3993df466 feat(libs): libScePad partial impl 2026-09-07 12:14:06 +03:00
boykopovar 6123893998 feat(libs): throw not impl ex in every stub 2026-09-06 15:05:04 +03:00
boykopovar 55a120e318 fix(nid): detect linker suffix-merged symbol names postfixes 2026-08-21 14:45:07 +03:00
boykopovar 59bee8d187 feat(libs): add libs function signatures 2026-08-20 23:18:16 +03:00