Commit Graph

13 Commits

Author SHA1 Message Date
boykopovar 55cea557ee
Merge pull request #273 from RomainROCH/codex/fix-save-memory-growth
fix(savedata): preserve memory saves when growth reads fail
2026-10-02 22:32:56 +03:00
RomainROCH c58f3f0a14 fix(savedata): preserve memory saves when growth reads fail 2026-10-01 23:20:39 +02:00
RomainROCH d7f89a6654 fix(savedata): preserve existing saves on replace failure 2026-10-01 16:40:38 +02:00
STL1te a812d6314a fix(savedata): throw on a param file that cannot be read or has the wrong size
A .param file of a save directory or of save data memory that exists but cannot
be read, or whose size is not sizeof(SaveDataParam), was silently ignored or
truncated. It now throws, naming the file and, for a size mismatch, both sizes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:14:20 +03:00
STL1te 97443fd108 fix(savedata): the native module keeps save directory params and mounts at /savedata<N>
sceSaveDataSetParam dropped the params, and sceSaveDataGetParam and
sceSaveDataDirNameSearch returned zeros, so a title that checks the params of
the save it found took its profile for a new one and rewrote it with defaults
on every boot. The params now live in a <directory>.param sidecar next to the
save directory, written by SetParam (mtime refreshed) and returned by GetParam
and by the directory search, with the directory's write time when no param
was stored yet.

The mount point is /savedata<N>, as on the console: a title read its profile
through /host//_sm/0/Profile when the mount point had another shape, and that
path does not exist.

The module logs the first three calls of each entry point, like the core
module; APS5_SAVEDATA_TRACE lifts the limit.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-30 08:23:02 +03:00
OverkillLabs 77ed5e6d0c feat(savedata): mount aliasing, wildcard search, memory slots, async events
Rework the local SaveData implementation into a general-purpose, title-agnostic
backend used by both the native library and the standard libSceSaveData path:

- Directory aliasing: long save directory names are hashed into short mount
  point aliases (persisted to disk) so they fit the SDK's fixed-size mount
  point buffer, with the aliases reversed on directory search.
- Wildcard directory-name search (%/_ patterns) with sorting and optional
  reverse order, matching the DirNameSearch contract.
- Save-data "memory" slots: small per-user, per-slot blobs the title can
  set up, read and write without mounting a directory, backed by files under
  the save root with a companion parameter blob, size and range validation
  on every access, and a dirty flag consulted on commit.
- Async-flavored operations (backup, commit, memory sync) that queue
  SaveDataEvent records consumed through GetEventResult and can be bound to
  kernel event flags, plus transaction-resource and cancel/abort bookkeeping.
- Atomic file writes (temp file + rename) so a mid-write crash never leaves a
  torn save on disk, and corrected/duplicated SDK error code constants.
- Local storage app-status get/set/delete and transferring-mount support for
  PS4-to-PS5 style save transfers.

The native library keeps its own lighter-weight mount/memory implementation
(short "/_sm/<slot>" mount point aliases via the path-alias table) while
gaining the same per-user memory-slot separation, atomic writes and bounds
checking; the two implementations were merged by hand where upstream had
independently touched the native Export.cpp in the same area (backup/event
queue, short mount points) to keep both sets of improvements.

None of this is game-specific: it is a general local save-data backend that
works for any title and tolerates any user id.
2026-09-28 12:48:09 +03:00
devilismyfriend 9c2a75601d feat(libs): agc packet builders, savedata memory, offline service stubs
- libSceAgc: SetIndexCount, SetBaseIndirectArgs, DispatchIndirect, wait
  and write-data patch functions, relaxed checks for what titles send,
  NOP fillers for LOD stats and wait-until-safe, NotImplemented stubs.
- libSceSaveData.native: short mount points, backup events, save-data
  memory slots.
- user/system service, store dialog, video-out flip modes and queue-full
  error, pad read, fibers, offline behaviour for network/NP modules, and
  new export-only modules Ampr, JpegEnc, Json2, MsgDialog.native,
  NpCppWebApi, NpUtility.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
2026-09-25 16:27:49 -07:00
boykopovar 630d918b4a feat(agc): add timing logs for path after recompling 2026-09-23 22:11:41 +03:00
boykopovar abc72da741 feat(libs): define vabi macros + add to declarations 2026-09-10 08:07:03 +03:00
boykopovar fdd7049250 fix(libc): fix ftools exports 2026-09-07 19:54:01 +03:00
boykopovar 5f7ef909f8 feat(libs): libcSceSaveData impl (wip) 2026-09-07 13:42:25 +03:00
boykopovar 6123893998 feat(libs): throw not impl ex in every stub 2026-09-06 15:05:04 +03:00
boykopovar 59bee8d187 feat(libs): add libs function signatures 2026-08-20 23:18:16 +03:00