An S# with FILTER_MODE (word0 bits 29-30) set threw in
DecodeSamplerResource. Modes 1 and 2 now map to Vulkan's MIN and MAX
sampler reduction through VK_EXT_sampler_filter_minmax, which the device
enables when it reports both filterMinmax properties; mode 3 throws.
Min/max still throws with anisotropy, a linear mip filter (lavapipe and
NVIDIA disagree there), depth comparison, color-texture compare
emulation, and, in PointFilteredSamplerWord (S# words 0 and 2), when it
filters between texels or mips of an image the recompiler point-samples.
A texture sampled through a linear min/max sampler needs
SAMPLED_IMAGE_FILTER_MINMAX on its view format; the image-sampler pairs
travel in DescriptorBinding::imageSamplers (shader disk cache format 5).
Adds the agc_driver_image_sample_reduction GPU test and extends the
sampler, emulated color compare and disk cache tests.
Return the version 0 internal register defaults, the internal
counterpart of sceAgcGetRegisterDefaults.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A stage's user data registers are read for the count in its RSRC2
(COMPUTE_PGM_RSRC2 for compute). A register the title never wrote no
longer refuses the draw or dispatch: it reads 0, as Kyty and SharpEmu
read it and as AMD PAL and Mesa initialize the user data registers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The mixing stage threw when a mastering voice and its render buffer had different channel counts. A 2-channel voice is now mixed into the first two channels of a 6- or 8-channel buffer; other mismatches still throw.
Write the 2-dword CLEAR_STATE (0x12) packet with a 4-bit command, the
packet the driver already validates and executes by restoring the
initial context registers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Write SET_CONFIG_REG (0x68) packets like the context, shader and user
config register setters: one register from a ShaderRegister, or a range
of values at an offset.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Patch the mask of a wait packet like sceAgcWaitRegMemPatchReference
patches its reference: a 32-bit value written to the low mask word of a
32- or 64-bit WAIT_REG_MEM, rejected above 32 bits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The end-of-shader action is written by an inline SDK builder as a
RELEASE_MEM packet, so the size is the 32 bytes that
sceAgcCbReleaseMem writes and that sceAgcAcbQueueEndOfShaderActionGetSize
already returns.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
20 of the 31 NIDs have names in shadPS4's aerolib list. They are declared
under those names; POSIX sleep is implemented. The NpPartner001 and Psml
MFSR2 exports stay unnamed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GFX10 image format 30 (10_11_11_UNORM: X and Y are unorm11 in bits
0-21, Z is unorm10 in bits 22-31, per Mesa's gfx10 tables) has no
Vulkan format, so its sampled and storage descriptors threw at decode.
Format 30 now takes the R32_UINT route of 10_11_11_UINT: the driver
binds the raw dwords as R32_UINT and the shader extracts each field and
converts it with the buffer format helpers (NormalizeFormatComponent on
loads, EmitFormatStoreComponent on stores); DST_SEL 1 reads 1.0f.
Samples, gathers, LOD queries, 16-bit data and loads or stores whose
DST_SEL names the missing W channel throw.
Converted textures are now viewed with an identity component mapping,
since the shader applies DST_SEL itself: a 10_11_11_UINT view whose X
selector was not X lost the packed dword. DCC clear codes 0001 and 1110
of a converted texture throw instead of filling one R32_UINT channel.
RackGetInfo reports the rack's handles, buffer, id, uid, option limits,
render count and active voices. VoiceGetPortInfo reports a port's matrix,
volume and destination. VoiceQueryInfo answers info id 0x4001 with the
voice channel count and throws for other ids. Assumptions are recorded in
TechnicalDebt.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
sceLoginDialogGetResult zeroed 8 bytes of a result struct of unknown size and reported result 0
with user id 0. It now writes only the leading int32 (USER_CANCELED), like
sceWebBrowserDialogGetResult and like the sign-in dialog, so a title takes its "no user chosen"
path instead of reading an invalid user id. Records the dialog in the silent-stubs list in
docs/dev/TechnicalDebt.md.
Per review: sceUserServiceGetNpAccountId reports success with account id 0 and
sceUserServiceGetUserColor returns blue by default; both are assumptions. Records them under
"Unknown function info" in docs/dev/TechnicalDebt.md.