DecodeState, the draw precheck and DecodePixelStageInfo rejected every
nonzero CONSERVATIVE_Z_EXPORT (DB_SHADER_CONTROL bits 13-14).
EXPORT_LESS_THAN_Z (1) and EXPORT_GREATER_THAN_Z (2) promise that the
exported Z stays on one side of the interpolated Z. The value now
reaches the recompiler as a pixel stage field, and a pixel shader that
writes FragDepth declares DepthLess or DepthGreater next to
DepthReplacing, the SPIR-V modes RADV maps to these values. Vulkan lets
those modes only add a depth test of the interpolated Z before shading,
so a shader that keeps the promise renders the same. The reserved value
3 still throws.
The field is part of the recompile cache key, the draw key and the
serialized request (version 7), and ValidateShaders accepts both modes.
sceVideoOutRegisterBuffers2 threw "DCC presentation is not implemented"
for category 1 (DCC-compressed) buffers, which PPSA26344 registers. Such
a buffer now needs DCC metadata and the tiled layout, and dcc_control may
only use the CB_DCC_CONTROL block layout bits 0x10026c.
At a flip the keys are read behind their recorded writers, one byte per
256 bytes as in the driver's DCC model. Uncompressed keys present the
stored texels as before; a uniform clear code presents its color with a
GPU clear of the scaler's source image; a pending storage image is used
when it serves the keys. Mixed or unreadable keys, clear codes the
display format has no DCC encoding for, register-clear keys over a
pending image and a clear color wider than 32 bits throw. Buffers
without DCC take the old path.
sceFontOpenFontSet failed for every set type, so PPSA21564 drew no text
in system fonts (the title screen copyright line, credits, button
guides). It now loads the set's primary font file from
ANYPS5_SYSTEM_FONTS, or anyps5-fonts beside the executable: console
files under their own names first, then openly licensed substitutes
(Noto Sans, Noto Sans Mono, Noto Sans Thai, Noto Sans CJK). The
PS5-only JG2 set types are accepted.
System font handles use the system font context. Their faces are
loaded by FreeType in host memory: about 1 MiB per CJK face does not
fit the font memory the title sizes for the console's fonts, and
sceFontCreateRenderer then failed with ALLOCATION_FAILED. Handles of
the same font file share one copy of its bytes.
sceAmprCommandBufferWaitOnCounter_04_00 and WriteCounter_04_00 take the
counter access size and offset, the wait mask and the write operation,
with their measure functions; ConstructNop records a nop with an optional
leading word and a payload of up to 60 bytes, and ConstructMarker records
the set, push and pop markers by type. Signatures and checks follow
ampr_emu.
The executor now reads and writes counters by access: the 8-byte access
of counter n spans n and n + 1, the 2- and 1-byte accesses a half or a
byte of the counter. Waits compare at the access width, so the signed and
wrapped compares see the field's own sign bit, and the atomic writes wrap
within the field. The legacy counter commands record a 4-byte access.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SET_PREDICATION threw, and packets with the predicate header bit were
rejected. The executor now keeps the queue's predication: operations 3
and 4 read a 64- or 32-bit value and bit 8 selects whether predicated
packets run when it is non-zero or zero; operation 0 clears it. Before
a predicated packet runs while predication is active, queued labels are
recorded and the value is read, as for COND_EXEC; the packet is skipped
when the predicate fails.
Indirect buffers are inlined when a submission is copied, so a
predicated INDIRECT_BUFFER call keeps its header in front of the
inlined commands and records their end like a COND_EXEC range; the
block runs or is skipped on one evaluation, as on the command
processor. Query predication, a predicated COND_EXEC, predicated chains
and flips inside predicated command buffers throw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rename the two unknown libSceSaveData.native stubs to
sceSaveDataTransferringMountPs4 (RjMlsR8EXrw) and
sceSaveDataDirNameSearchPs4 (X4MYzukPc3g). There is no PS4 save area:
the mount returns NOT_FOUND like sceSaveDataTransferringMount, and the
search reports zero hits.
Co-Authored-By: Claude <noreply@anthropic.com>
Report age level 0 for the initial user and reject other users and a null
output like the other user queries. The meaning of the value is unknown and
recorded in the technical debt; PPSA12544 only stores it for its user
profile.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sceVideoOutRegisterBuffers2 and sceVideoOutSubmitChangeBufferAttribute2
threw for every buffer attribute option other than 0. PPSA26344 builds
its display buffers with option 8 through the libSceAgc helper linked
into it, so its first registration failed.
Option 8, VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_STRICT_COLORIMETRY (name
and value from KytyPS5), is now accepted and presented as option 0;
every other option still throws. What the console changes for it is
unknown and recorded in TechnicalDebt. The rejection now names the
tiling mode, pitch, aspect ratio and option it was given.
video_out_flip_tests decode checks that option 8 describes the same
buffer as option 0 and that options 1, 32 and 40 are rejected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ghost of Yotei (PPSA26344) imports both functions, so its import
resolution failed at startup. Markers only feed an attached Razor
capture. AnyPS5 hosts none and sceRazorCpuIsCapturing reports 0, so,
like the other libSceRazorCpu exports, both do nothing and return 0.
The push signature comes from the title's calls (a string literal,
0x80ffffff, 2). TechnicalDebt lists both functions with the assumed
signatures. guest_razor_cpu covers nested and unbalanced markers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The export threw, and titles query the system name during startup.
Parameter 6 (the system name) now writes the fixed name "PS5" into a
buffer of at least SYSTEM_SERVICE_MAX_SYSTEM_NAME_LENGTH (65) bytes.
A null buffer or a zero size returns SYSTEM_SERVICE_ERROR_PARAMETER,
as in KytyPS5. Other parameter ids and buffers of 1 to 64 bytes still
throw, because no PS5 source gives their result. guest_system_service
covers the error rows, both throws and the returned name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
scePsmlMfsrGetContextBufferRequirement1100, scePsmlMfsrCreateContext1100
and scePsmlMfsrGetDispatchMfsrPacket1100 were not exported, so a title
importing them failed to load.
In Sony's libScePsml all three return 0x8A810001 (not initialized)
without writing their outputs until scePsmlMfsrInit has succeeded.
AnyPS5's scePsmlMfsrInit throws, so that is the only state a title can
reach, and the three calls now return that error.
The existing stubs for scePsmlMfsrInit, scePsmlMfsrReleaseContext and
scePsmlMfsrGetDispatchMfsrPacketSizeInDwords get their real names and
still throw. libScePsml_debug gets a CMakeLists.txt for the new
guest_psml test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Titles set the PS Store icon layout before they show the icon, and a
title that imports the call stops at startup on the unresolved import.
No PS Store icon is drawn, so like the show and hide calls it accepts
every layout and returns 0 without effect. The signature follows
shadPS4 (a PS4 reference), which also returns OK for every layout.
The libSceNpCommerce entry under "Silent stubs" in TechnicalDebt now
names the function.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>