sceFontSetScriptLanguage, sceFontGetScriptLanguage,
sceFontSetTypographicDesign and sceFontGetTypographicDesign threw. With
the signatures SharpProspero declares, a font handle now keeps the
language set for each script and the feature set for each typographic
design, under the handle's lock, and returns them, with 0 for one never
set. They do not change shaping or rendering yet; TechnicalDebt records
the assumptions.
Claude-Session: https://claude.ai/code/session_012SLQbhAiexxW6TtjYToW8a
(cherry picked from commit c4dcbe4403dc635fde2a823dec311a939816cefc)
Report the horizontal and vertical resolution kept in the font handle's
style block, as set when the font is opened (72 dpi) or by
sceFontSetResolutionDpi. Error handling follows the other handle getters:
an invalid handle or two null outputs fail and clear the outputs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ported from shadPS4 (GPL-2.0-or-later) with system fonts removed, stubs made to throw,
and sceFontCloseFont implemented.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ButHENCbXXt8h4EZuWUabJ