PPSA12544's Unity plugins (CommonDialog, PSN) import
sceMsgDialogProgressBarInc, sceMsgDialogProgressBarSetMsg and
sceMsgDialogProgressBarSetValue from libSceMsgDialog.native, which did
not export them. As in libSceMsgDialog, they succeed while a dialog is
running and return COMMON_DIALOG_ERROR_NOT_RUNNING otherwise; the native
dialog finishes in sceMsgDialogOpen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A title that loads libSceMsgDialog.native without libSceMsgDialog
imports sceMsgDialogClose from it, so without the export it stops at
startup on an unresolved import.
Close turns a running dialog into a finished one and returns
NOT_RUNNING in every other state, as libSceMsgDialog's Close does.
The module keeps its own dialog status, so it cannot reuse that
export. Open in this module finishes the dialog at once, so Close
after Open returns NOT_RUNNING and leaves the result unchanged.
The module is now listed under silent stubs in TechnicalDebt, and a
CMakeLists.txt registers the guest_msg_dialog_native test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>