The relinker's repeatable --executable converts another executable of the
title beside the output, sharing its libs, app0 and guest modules.
sceSystemServiceLoadExec maps /app0 paths to those executables, passes the
argument list on the new command line and finds the main executable through
APS5_EBOOT. RetroArch (PPSA99169) starts its frontend picker this way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PS4 executables keep their relocated read-only data, GOT and init/fini
arrays in a PT_SCE_RELRO segment outside every PT_LOAD. The segment filter
dropped it, so Windows and macOS output stopped at the first relocation
into it, and Linux output placed the relinker's extra block over its
addresses without an error. The ELF reader now reports such a segment as a
read-write PT_LOAD. A PT_SCE_RELRO inside a PT_LOAD keeps being skipped,
and one that partially overlaps a PT_LOAD throws.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Weak undefined imports in the input ELF became STB_GLOBAL in the relinked
output, so a title that weak-imports a function no module exports stopped
at startup instead of binding the import to null.
Keep STB_WEAK on the relinked dynamic symbols. On Windows, write 0 plus
the addend to the slot of a weak import that no searched module exports.
Fixes#4497
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The AMD-only converter moves the instructions next to a short AMD-only
instruction into its stub, and refuses to move one that a branch
enters. It knew only direct jump and call targets, so a switch case
entered through a jump table could land inside the jump written over
the moved instructions.
The converter now also reads relative jump tables: a RIP-relative LEA
whose address lies in a loaded segment starts a table of 32-bit
offsets from that address, read while each target starts an
instruction of the segment being converted. To read them, Convert
takes the program headers and converts their executable load
segments; the relinker passes all headers, and
ElfReader::ReadCodeSegments, now unused, is removed.
The converter test builds a dispatch through such a table whose second
case enters the instruction after a 4-byte 256-bit store, and checks
that the store takes the instruction before it instead. It also checks
that reading stops at an entry that does not start an instruction,
that only a LEA forms a table address, that tables are read only
inside loaded segments, that only executable load segments are
converted, and that a segment past the end of the file fails the
conversion.
PPSA12544: one 256-bit store in Il2cppUserAssemblies moved the
instruction after it, which is case 1 of a switch; it now goes through
an island. The other relinked files are unchanged.
AI-assisted: yes
A relocation whose dynamic symbol entry is all zero, like the null symbol,
now takes the value 0 plus its addend, as the gABI defines for STN_UNDEF.
The Linux output imports such an entry as an unnamed weak symbol, which the
host loader resolves to 0. The Windows and macOS outputs write the value
into the slot instead of failing with "Empty import symbol name". Such
references are left out of the call registry. An unnamed symbol entry that
is not all zero still fails the relink.
OliSe Player (PPSA01153) has seven of these entries and calls through the
slots only when they are not 0 (#4437).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>