boykopovar
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79c9aa587b
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feat(agc): add fragment shader barycentric support
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2026-09-22 11:43:39 +03:00 |
boykopovar
|
5e3a13041c
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feat(agc): implement vertex attribute input and buffer binding
|
2026-09-22 11:34:54 +03:00 |
boykopovar
|
5b424406a5
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fix(agc): enable float controls and validate subgroup capabilities
|
2026-09-22 11:23:58 +03:00 |
boykopovar
|
3028c87491
|
feat(agc): add bda memory mapping and resource management (wip)
|
2026-09-21 18:54:06 +03:00 |
boykopovar
|
1490c0386c
|
refactor(agc): unify shader resource bindings and push constants
|
2026-09-21 13:48:44 +03:00 |
boykopovar
|
9c78d10044
|
fix(agc): support unrestricted vulkan depth range
|
2026-09-16 07:24:00 +03:00 |
boykopovar
|
f0b13b6652
|
fix(agc): support negative depth range and inactive color targets
|
2026-09-16 07:21:13 +03:00 |
boykopovar
|
05ec432f75
|
fix(agc): non-homogeneous positions with all viewport transforms enabled
|
2026-09-16 07:11:00 +03:00 |
boykopovar
|
f73834ce2f
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fix(agc): complete initial context state and tighten shader validation
|
2026-09-16 07:04:23 +03:00 |
boykopovar
|
74613f7e0f
|
feat(agc): extend graphics compiler contract and add mesh and tessellation paths
|
2026-09-15 21:19:06 +03:00 |
boykopovar
|
215e3cbf48
|
fix(agc): fix missing register at DWORD 677 (wip)
|
2026-09-15 12:38:01 +03:00 |
boykopovar
|
77b96978c7
|
feat(agc-driver): add strict vulkan indexed draw pipeline
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2026-09-15 12:28:25 +03:00 |