libSceRazorCpu is the CPU-side instrumentation for the Razor capture tool. AnyPS5 does not host
that tool, so the instrumentation does nothing and succeeds, which is also what shadPS4 does:
- sceRazorCpuIsCapturing -> 0 (no capture is in progress, so titles skip their profiling paths)
- sceRazorCpuJobManagerDispatch / sceRazorCpuJobManagerJob / sceRazorCpuJobManagerSequence -> 0
These only feed the profiler; they do not affect execution. Adds a CMakeLists.txt so the library
can carry its guest test.
New test core/libs/tests/GuestRazorCpu.cpp checks the four return values; it fails on main (the
functions throw) and passes with the change.