Opening a save progress dialog immediately reported FINISHED. Skyrim
waited for RUNNING before writing SAVEDATA.DAT and never resumed. Keep
progress-bar mode running through polling and progress updates until
Close, retaining the existing automatic responses for other dialog modes.
Add lifecycle regression coverage for repeated polling, completion,
reopening, result metadata and ordinary selection dialogs. The test
failed on the previous implementation and passes with the fix on Fedora
44 Release. Correcting the live dialog state recovered a blocked Skyrim
save without restarting its session.
Written with AI assistance.
A captured grain stored only the port slot and data pointer, so a port
created in a destroyed port's slot before the next push mixed the old
pointer with its own format. Ports now carry a generation that the
capture records. TechnicalDebt notes that the last grain pushed before a
title stops is never played.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Smurfs Dreams imports both and no library exports them, so eager
binding stops the title before it starts. sceAudioInAsyncOpen throws
like the other AudioIn opens that have no implementation;
sceHttp2SetMinSslVersion returns success like the other Http2 SSL
setters, as no request reaches the network.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Return the id a graphics event was registered with in
sceAgcDriverAddEqEvent, which titles derive from their context
(PPSA12544: 0 or 1 for graphics, 0x20 + 8 * pipe + queue for compute) and
read back to dispatch the event. Other event filters, a null or
misaligned event and an id above 32 bits throw. The meaning is an
assumption and recorded in the technical debt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GuestAppContent now writes a param.json that declares downloadDataSize 0
and checks that sceAppContentDownloadDataGetAvailableSpaceKb returns OK
with 0 KB for /download0 (it threw before), and PARAMETER for a null
result. TechnicalDebt records that the console's behaviour for such a
title is unverified.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Address review: read a grain's buffers at the next push without spinning
under the context lock, keep the no-device model mixing at push time,
size the pad queue from the unplayed main grains again, use generic
names in comments and TechnicalDebt, and add audio_out2_timing (next-push
read, queue level beyond the cushion, priming after running dry).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The APC delivery was allocated after SuspendThread, so a target holding
the allocator lock deadlocked the raising thread; it is now allocated
before the suspend. The wait count a raise checks lived in the target's
thread_local storage and dangled once the thread exited; it is now a
member of PthreadPrivate, which TimedWait counts into through a
thread-local pointer bound when the thread starts, and a raise on a
thread that already finished returns ESRCH. TechnicalDebt gets one line
per unverified choice: Windows only, the FreeBSD ucontext layout, the
signal mask, the YMM upper halves, and delivery to threads outside
TimedWait.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Storage images of a SINT format threw "storage image descriptor uses
an unsupported format"; only write-only 32_SINT was accepted.
The recompiler now writes 16_SINT, 8_8_SINT, 32_SINT, 16_16_SINT,
8_8_8_8_SINT, 32_32_SINT, 16_16_16_16_SINT and 32_32_32_32_SINT
storage images with the Uint numeric class. 8- and 16-bit components
are saturated (EmitFormatStoreComponent) and 32-bit ones stored
unchanged, as measured on RDNA2 (gfx1035); image_store_pck stores
32-bit components unchanged too. The driver binds these surfaces
through a cached view of the same-size UINT format.
8_SINT, 32_32_32_SINT, the packed SINT formats (11_11_10, 10_11_11,
2_10_10_10, 10_10_10_2), D16 stores, packed stores of 8- and 16-bit
components and atomics other than 32-bit ones on 32_SINT and 64-bit
ones on 32_32_SINT still throw. New test: agc_driver_image_store_sint,
with DST_SEL X,Y,0,1 on the two-channel formats, as with X,Y,Z,W the
hardware writes channel 1 from the W data slot (TechnicalDebt).
NVIDIA 610.62 cannot sample R8G8_SRGB, and lavapipe can sample neither
it nor R8_SRGB, so an 8_8 sRGB T# made an image the device does not
support: creating it crashes the NVIDIA driver and lavapipe loads zeros.
The device's format support is read once. An 8 or 8_8 sRGB texture the
device cannot sample is created and viewed as R8_UNORM or R8G8_UNORM,
and SpirvTarget::srgbDecodeFormats makes the materializer mark the
image, so image loads map every channel through a 256-entry table of
the sRGB EOTF rounded to nearest even at bf16 precision, which is what
RDNA2 (gfx1035) returns; both channels of 8_8 are sRGB, and DST_SEL 0
and 1 map to themselves. Samples and gathers of such an image throw,
and its bindless table entries are unmapped like converted formats.
APS5_SRGB_SHADER_DECODE=1 takes this path on every device. Shader disk
cache entries and keys carry the mark: cache format version 7.
DS opcodes 0x6e and 0x6f exchange two qwords at offset0 and offset1
scaled by 8 (st64: 512) and return both old values. Each address is
exchanged with its own 64-bit LDS exchange on the locked 64-bit path.
Equal offsets and a destination past v255 throw, as for the b32 forms;
64-bit GDS throws like the other 64-bit DS atomics.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Comparison sampling of a color texture threw on the _o, _b and _cl
forms and on a sampler LOD bias. The emulation fetches the texels
itself, so the 6-bit offsets of the address are added to the point or
bilinear texel indices, as on the hardware and in Vulkan. The emulation
runs only at level zero or on a single-level view, where an LOD bias or
clamp cannot select another level, so they are accepted with no effect.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>