Commit Graph

1711 Commits

Author SHA1 Message Date
Adrià Franch b3c8be5887 test(agc): run the integer storage clear check from ctest 2026-10-12 22:22:48 +02:00
Adrià Franch 09aa34d063 test(agc): pin the integer storage clear to DCC code 0000
StorageClearAvailable takes code 0000 on R8/R16/R32_UINT and refuses every
other code; drop the header comment that said integer formats were refused.
2026-10-12 22:22:48 +02:00
Lexroid 7d34a6aa8b fix(agc): store D16 depth with stencil as D24 or D32 where the device lacks it
A 16-bit depth target with stencil maps to VK_FORMAT_D16_UNORM_S8_UINT,
which NVIDIA devices do not support as an attachment, so creating it threw.
The surface, its views and the pipelines now use the first of D16_UNORM_S8_UINT,
D24_UNORM_S8_UINT and D32_SFLOAT_S8_UINT the device can attach and sample.
Guest-side choices (16-bit sampled views, bias units) still follow the guest
format. A constant depth bias is scaled by 256 for D24 storage; on D32 float
storage it throws, as its unit depends on the depth value.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 22:13:24 +02:00
AlxcBTW 5c7da226df fix(agc): write the trace's gzip framing around a raw deflate stream
The zlib in the tree (libjpeg-turbo's) is built with NO_GZIP, so
deflateInit2 refuses the gzip wrapper (windowBits 31) and no trace was
written. The trace file now writes the gzip header, a raw deflate stream,
and the CRC-32 and size trailer itself. The writer's result line is flushed,
since stderr is buffered in a title process. The file writing moves to
TraceFile, and a test inflates a written file and checks its CRC-32 and
size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:42:59 +02:00
AlxcBTW 5668e0d0e7 feat(agc): record a present window as a Chrome trace and a summary line
APS5_TRACE_FRAMES=<start>:<count> (or APS5_TRACE_SECONDS=<start>:<length>)
records every PerformanceTimer scope and stage of the queue workers and the
presenter inside the window as complete events, named after their frame
timing keys, into a preallocated buffer per thread. Slices under 20 us are
counted per thread instead of written; a full buffer stops that thread and
sets trace_dropped. When the window closes, a ProfileOutput writer thread
writes aps5-trace-<commit>-<pid>.json.gz and appends one line to
aps5-summary.jsonl. Without either switch a PerformanceTimer costs one more
predictable branch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:42:59 +02:00
Adrià cf4557e5d8
Merge pull request #4570 from AlxcBTW/feat/sampler-collapsed
feat(agc): write the worker sampler's stacks as collapsed stacks
2026-10-12 21:42:52 +02:00
Dean 2f4cc8983b
Merge pull request #4431 from AlxcBTW/refactor/spirv-specializer-debris
refactor(shader): drop unused folded constants and unreachable blocks after specialization
2026-10-13 08:30:39 +13:00
AlxcBTW 428963d3b3 feat(agc): write the worker sampler's stacks as collapsed stacks
APS5_SAMPLE_WORKER=<file> now also writes <file stem>.collapsed.txt: one
"frame;...;frame count" line per distinct stack of queue worker 0, root
first, frames as module+0xRVA, which speedscope.app and flamegraph.pl
open. Walks go up to 64 frames, and nothing allocates while the worker is
suspended.

The libraries are built with -fno-asynchronous-unwind-tables, so most of
their functions have no .pdata entry, only a DWARF record in .ehfram, and a
walk ended at the first such frame. The worker's walk now steps those
frames through their record, with the CIE/FDE decoding and the call frame
instructions of libc's unwinder, which move from Unwind.cpp into its
header unchanged. A module is indexed after the worker resumes, the first
time a walk meets it, and every register the step restores is read inside
the worker's stack. The process sampler (APS5_SAMPLE_THREADS) keeps its 12
frames through .pdata.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:23:11 +02:00
Dean 1b92f7f5dc
Merge pull request #4605 from AlxcBTW/fix/agc-dword-pattern-fill-format
fix(agc): take the dword pattern-fill kernel only through a 32-bit output format
2026-10-13 07:35:32 +13:00
Dean 9d3629cc91
Merge pull request #4268 from AlxcBTW/fix/vop3p-int-neg
fix(shader): apply VOP3P neg_lo/neg_hi to packed 16-bit integer sources
2026-10-13 07:35:10 +13:00
Dean ed47df8ba9
Merge pull request #4385 from AlxcBTW/fix/host-import-retire-hold
fix(agc): keep a host import dropped mid-hold for every batch that hold opens
2026-10-13 07:34:49 +13:00
Dean c90404f97a
Merge pull request #4518 from AlxcBTW/fix/bda-unaligned-dword-write
fix(shader): store unaligned 32-bit BDA writes byte by byte
2026-10-13 07:34:34 +13:00
Dean 0c75934f5f
Merge pull request #4470 from overlordxrz-source/fix/vertex-one-lane-waves
fix(recompiler): run vertex programs as one-lane waves without vertex subgroups
2026-10-13 07:34:13 +13:00
Dean 9f7c40e36f
Merge pull request #4389 from ivica00/fix/rect-list-invariant-position
fix(shader): decorate rect-list gl_Position as Invariant
2026-10-13 07:33:51 +13:00
Dean 5d933db02e
Merge pull request #4364 from SleglJan/fix/structurizer-return-join
fix(recompiler): give an early-return selection a merge when its parent's other arm reaches the same join
2026-10-13 07:33:30 +13:00
Dean 455027e520
Merge pull request #4528 from kr4y4/test/agc-dot2-rounding-float64-skip
test(agc): skip the f32 dot2 rounding test on devices without shaderFloat64
2026-10-13 07:31:10 +13:00
Dean 3ede42aace
Merge pull request #4414 from AchrafReyani/fix/agc-single-sample-scan-into-msaa-target
fix(agc): rasterize a single-sample scan into a multisampled target at the pixel center
2026-10-13 07:23:57 +13:00
Dean 97445386fe
Merge pull request #4328 from pipe1os/fix/agc-packed-mip-tail-fallback
fix(agc): render into non-resident packed mip tails
2026-10-13 04:50:40 +13:00
AlxcBTW 4309bffdb0 fix(agc): take the dword pattern-fill kernel only through a 32-bit output format
The kernel #2081 matches stores each pattern dword with
buffer_store_format_x, so what lands in memory depends on the output
descriptor's FORMAT (bits 12-18 of user[3]). Only 32_UINT, 32_SINT and
32_FLOAT (20-22) store the dword unchanged. Other formats convert it,
and an 8- or 16-bit one writes 1 or 2 bytes of every 4-byte element, so
a buffer fill would also overwrite the bytes in between. Such a dispatch
now goes to the recompiler.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:09:31 +02:00
AlxcBTW 676622fd78 fix(shader): count only id operands as uses when dropping specialization debris
referencedIds() took every operand word of every instruction as a
possible id, so a literal that happened to equal the id of a dead folded
constant or an unreachable block kept it: the OpTypeInt width 32 kept a
dead constant %32, LocalSize literals kept dead labels.

Visit only the <id> operands of each instruction. Literal operands are
skipped for the instructions that carry them: type widths, counts and
image parameters, constant values, storage classes, memory access and
image operand masks (their trailing ids still count), composite and
shuffle indices, OpArrayLength members, extended instruction numbers,
entry point names, execution modes, merge and function controls, branch
weights, OpSwitch case values (two words for a 64-bit selector) and
group operations. An instruction without a listed layout still counts
every word, so an unknown instruction can only keep debris, never drop
something in use.

The SpirvModule case now also folds a switch whose dead constant has id
32 and whose dead blocks' ids appear as LocalSize literals; it fails
without this change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:03:08 +02:00
AlxcBTW 63ddeb09f4 test(agc): keep the retire test's mock device out of the Linux import probe
On Linux with write watching (uffd write-protect), the first import asks the device whether a GPU
write clears the protection (ProbeImportWriteProtection): it records a vkCmdCopyBuffer and a
vkCmdFillBuffer on the import and submits them. The test's mock device records no commands, so
agc_host_import_retire failed with "missing Vulkan function: vkCmdCopyBuffer" before it reached
the retire (RADV, reported on #4515). The test now sets APS5_WRITE_WATCH_IMPORTS=unwatch, so its
imports are compared as on Windows and the probe, which a mock cannot answer, does not run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:00:45 +02:00
Dean d592d54e11
Merge pull request #2802 from ThatsLeo/perf/agc-untracked-compare-memo
perf(agc): memoize untracked texture comparisons by the stores that reach the surface
2026-10-13 03:42:27 +13:00
Dean 8751a29407
Merge pull request #4150 from eljackjoestar-cmd/codex/ancillary-relative-ssa
fix(shader): preserve ancillary proofs across relative VGPR accesses
2026-10-13 03:42:06 +13:00
Dean f95619b8d2
Merge pull request #4108 from GustavoGamarra95/feat/agc-host-memory-fallback
feat(agc): place textures and storage images in host memory when device memory runs out
2026-10-13 03:41:44 +13:00
Dean acb13d1b39
Merge pull request #4030 from AlxcBTW/fix/recompiler-flat-p10-provoking-v2-2
fix(recompiler): read P10 of a flat input as the provoking vertex
2026-10-13 03:41:23 +13:00
krishnaraya bb028203db test(agc): skip the f32 dot2 rounding test on devices without shaderFloat64
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-12 10:32:54 -04:00
Dean cee0290c2c
Merge pull request #4331 from oneandonlydean/up4/fix-3504-shader-prep-time
fix(shader): prove masked lanes unread for every select in one backward pass
2026-10-13 03:07:16 +13:00
AlxcBTW 803a131275 fix(shader): store unaligned 32-bit BDA writes byte by byte
EmitBdaWrite, used for buffer stores through GPU-selected descriptors, recorded an
Unaligned fault and dropped every 32-bit store whose address is not 4-byte aligned.
EmitBdaStore and the BDA reads already take the byte path for unaligned addresses, and
raw buffer accesses use the exact bytes, as RDNA does in unaligned mode. The unaligned
case now stores the four bytes one by one like the 8- and 16-bit stores of the same
function.

Sword of the Sea hit this about once per frame from one compute store, so four bytes
were lost and a fault was reported each time.

The BDA store execution table now also runs through EmitBdaWrite; its unaligned dword
cases failed before this change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 16:06:16 +02:00
overlordxrz-source 0bcff53b2c fix(recompiler): run vertex programs as one-lane waves without vertex subgroups
lavapipe and MoltenVK leave the vertex stage out of subgroupSupportedStages,
so the driver's shader validation refuses every vertex program that declares
GroupNonUniform ("subgroup capability 61 is unsupported for shader stage 1").
Most do, since the entry EXEC is a ballot.

The device target now records whether the vertex stage has subgroups. When
it does not, vertex and local programs get a host subgroup width of 1: s3
reports one vertex and one primitive, the lane id is 0, a ballot is the
invocation's own bit, a shuffle returns the invocation's value, an elect is
true and a half-wave reduction read is the key itself. Reads of other lanes
keep the existing narrow-host rules and throw where they did. Devices with
vertex subgroups emit the same SPIR-V as before.
2026-10-12 08:50:05 -04:00
ThatsLeo ca99658cef perf(agc): memoize untracked texture comparisons by the stores that reach the surface
The memo stamp held TrackerGeneration, which every collect and driver store
advances, so it almost never matched. Driver stores into uncovered ranges
record their generation per 64 KiB block, and NewestStamp of the surface
replaces TrackerGeneration in the stamp.
2026-10-12 14:34:14 +02:00
Gustavo Ariel Gamarra Rojas b35117c285 fix(agc): choose host memory from the heap budget instead of retrying
Read the device-local heap's VK_EXT_memory_budget figures before a texture
or storage image allocation and pick a host memory type when the
allocation does not fit, rather than allocating again after the driver
refused the first attempt. The allocation itself is made once and still
throws when it fails.
2026-10-12 09:13:34 -03:00
Gustavo Ariel Gamarra Rojas 85929389b5 test(agc): cover the host memory fallback of device allocations 2026-10-12 09:13:34 -03:00
AlxcBTW c54fb9d522 Merge remote-tracking branch 'origin/main' into fix/host-import-retire-hold 2026-10-12 14:08:34 +02:00
Dean ac2ad045fc
Merge pull request #1357 from TibixDev/pr/shared-import-spans
fix(agc): retry failed host imports after range replacement
2026-10-13 00:43:28 +13:00
Dean 3d8ffeb271
Merge pull request #4395 from oneandonlydean/up4/carry-1810
fix(agc): cache Linux describePages results
2026-10-12 23:54:52 +13:00
Dean 0e61bedf9a
Merge pull request #4162 from Celegans12/fix/shader-wave64-lane-reductions
fix(shader): match half-wave reductions over relatively addressed vector registers
2026-10-12 23:54:08 +13:00
Dean 3356c28fd6
Merge pull request #4106 from fma-rc/feat/agc-present-mode
feat(agc): select the swapchain present mode with ANYPS5_PRESENT_MODE
2026-10-12 23:53:46 +13:00
Dean 090e26aac1
Merge pull request #4291 from diversao/fix/agc-release-parked-imports
fix(agc): release parked host imports a pinned guest range waits for
2026-10-12 23:52:40 +13:00
Dean b40a0b17dc
Merge pull request #3946 from danzaio/fix/shader-failure-address
fix(agc): name the shader address and stage in preparation failures
2026-10-12 23:51:09 +13:00
Dean 98341494df
Merge pull request #4308 from utkuhalis/pr/agc-acb-rendering-wait
feat(libSceAgc): implement sceAgcAcbWaitUntilSafeForRendering
2026-10-12 23:50:06 +13:00
Dean b117e31f39
Merge pull request #4186 from Scramblrrrr/codex/host-hole-query-cross-test
fix(memory): exclude arena host holes from every write-tracking query
2026-10-12 23:49:18 +13:00
Dean e9d35d6491
Merge pull request #3636 from JAB-dev/feat/agc-color-target-1-5-5-5
feat(agc): render 1_5_5_5 UNORM color targets
2026-10-12 23:48:42 +13:00
Dean 31839d413c
Merge pull request #4316 from gravelas/fix/agc-far-out-of-range-indices
fix(agc-driver): move indices far past every vertex fetch’s records to the first zero vertex
2026-10-12 23:48:23 +13:00
Dean c1d59a1125
Merge pull request #4245 from AchrafReyani/fix/agc-linear-2d-texture-default-pitch
fix(agc): accept a linear 2D texture whose DEPTH holds its default pitch
2026-10-12 23:48:00 +13:00
Dean 52973f89db
Merge pull request #4076 from Nesyth/fix/agc-cb-metadata-pass-without-depth-planes
fix(agc): accept a CB metadata pass beside depth state without depth or stencil planes
2026-10-12 23:47:38 +13:00
Dean eee8541dae
Merge pull request #2904 from Scramblrrrr/codex/depth-storage-reuse
fix(graphics): allow storage textures in reused depth memory
2026-10-12 23:46:54 +13:00
AlxcBTW bb1325938e test(agc): compare the cost of more formatted loads with the first one, not with the module
agc_formatted_buffer_once required two more formatted loads from a known
descriptor to add less than a tenth of the module. The module was mostly
what specialization left of the folded format switch. Without those
leftovers it has 1,219 words and the two call sites add 225, so the
ratio failed while nothing was duplicated.

Require the two extra loads to add fewer words than the first one,
which also brings the shared function. A second copy of that function
per load still fails this check, as well as the function count checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 12:46:16 +02:00
AlxcBTW 3ea89674d2 refactor(shader): drop unused folded constants and unreachable blocks after specialization
SpecializeSpirv hoists every instruction it folds into a module-level
constant and keeps that constant after its last use has folded away
too. It also leaves each block that a folded branch cuts off as
OpLabel; OpUnreachable. A formatted buffer helper's 77-case format
switch leaves about 1,800 such blocks.

Emit only the folded constants that something still refers to, and
remove OpLabel; OpUnreachable blocks that no instruction names. Merge
and continue targets of live constructs are named, so they stay.

The specialized modules lose words, not behaviour.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 12:17:25 +02:00
Achraf Reyani 69728a0cb0 fix(agc): rasterize a single-sample scan into a multisampled target at the pixel center
With PA_SC_AA_CONFIG at one sample and MSAA_ENABLE off, the hardware scans
each pixel once and gives every sample of a multisampled color target its
result: radeonsi programs exactly this when GL multisampling is disabled on
a multisampled framebuffer (si_emit_msaa_config leaves sc_aa_config 0), and
GL defines it as single-sample rasterization with full coverage. Such a draw
without depth or alpha-to-coverage now rasterizes the target's sample count
with every sample location at the pixel center, which covers all samples
exactly when the center is covered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:05:04 +09:00
eljackjoestar-cmd b3587f9528 fix(shader): preserve ancillary proofs across relative VGPR accesses 2026-10-12 13:36:30 +04:00