Commit Graph

692 Commits

Author SHA1 Message Date
Dean ac2ad045fc
Merge pull request #1357 from TibixDev/pr/shared-import-spans
fix(agc): retry failed host imports after range replacement
2026-10-13 00:43:28 +13:00
Dean 090e26aac1
Merge pull request #4291 from diversao/fix/agc-release-parked-imports
fix(agc): release parked host imports a pinned guest range waits for
2026-10-12 23:52:40 +13:00
Dean b6aa03eae1
Merge pull request #3956 from GustavoGamarra95/feat/agc-storage-dump-selector
feat(agc): select storage dumps by shape and store them at each flip
2026-10-12 23:51:32 +13:00
Dean e9d35d6491
Merge pull request #3636 from JAB-dev/feat/agc-color-target-1-5-5-5
feat(agc): render 1_5_5_5 UNORM color targets
2026-10-12 23:48:42 +13:00
Dean 31839d413c
Merge pull request #4316 from gravelas/fix/agc-far-out-of-range-indices
fix(agc-driver): move indices far past every vertex fetch’s records to the first zero vertex
2026-10-12 23:48:23 +13:00
Dean c1d59a1125
Merge pull request #4245 from AchrafReyani/fix/agc-linear-2d-texture-default-pitch
fix(agc): accept a linear 2D texture whose DEPTH holds its default pitch
2026-10-12 23:48:00 +13:00
Dean 52973f89db
Merge pull request #4076 from Nesyth/fix/agc-cb-metadata-pass-without-depth-planes
fix(agc): accept a CB metadata pass beside depth state without depth or stencil planes
2026-10-12 23:47:38 +13:00
Dean eee8541dae
Merge pull request #2904 from Scramblrrrr/codex/depth-storage-reuse
fix(graphics): allow storage textures in reused depth memory
2026-10-12 23:46:54 +13:00
Adrià 2979ae37a3
Merge pull request #4152 from adriadam10/feat/phase-b
perf(agc): build shader pipeline libraries when shaders are registered
2026-10-12 10:31:42 +02:00
Dean 9bc3623517
Merge pull request #4355 from oneandonlydean/up4/fix-4276-stencil-ref-export
fix(agc): export the stencil reference from pixel shaders with VK_EXT_shader_stencil_export
2026-10-12 21:22:09 +13:00
Adrià Franch 9eb42ca2d2 fix(agc): destroy pipeline library shader modules once the library is built
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch e9def903fd perf(agc): prebuild each stage's library alone and keep two descriptor sets with pipeline libraries
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch 7f64d14772 perf(agc): build the shader pipeline libraries when graphics stages are resolved at registration
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch d7e0f27d6b perf(agc): describe pipeline set layouts from the compiled shaders alone
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch 4d0b5c7898 perf(agc): give the fragment stage its own descriptor set when modules are built at registration
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Tyler Westerberg a3cba2d1ff fix(agc-driver): move indices far past every vertex fetch's records to the first zero vertex
Goat Simulator 3 draws a triangle list whose indices are all 0xffffffff
with primitive restart off. Each fetch past a descriptor's records reads
zeros (out-of-bounds select 0 or 1), but the zero-padded vertex copies
were sized to the highest index: 160 GiB, which vkAllocateMemory refused.
When the highest index is at least 64Ki vertices past the largest
per-vertex record count, the draw now uses a copy of its indices with
every index past that count moved to it. Each attribute reads zeros
there as at the original index; only the vertex index the shader sees
changes, so indices closer to the records are left as they are.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:42:49 -04:00
Dean Galvin 22d662eda7 fix(agc): export the stencil reference from pixel shaders with VK_EXT_shader_stencil_export 2026-10-12 19:44:41 +13:00
Dean Galvin fdfbeba8ad fix(agc): accept MSAA_ENABLE on a single-sample target sampled at the pixel center 2026-10-12 19:07:15 +13:00
Dean 2ccbd376f8
Merge pull request #2169 from authurtabo-byte/feat/agc-uniform-sample-locations
feat(agc): support uniform custom MSAA sample locations
2026-10-12 19:06:44 +13:00
AlxcBTW b42ef24e07
fix(libs): keep thread_local objects with destructors out of module teardown on Windows (#4029)
* fix(agc): keep the driver's per-thread scratch out of thread_local teardown

With MinGW's emulated TLS, a thread_local with a destructor in a DLL is
destroyed after its storage is gone: when a std::thread ends, winpthread
runs libgcc's emutls key destructor, which frees the thread's thread_local
storage, and only then does the loader's DLL_THREAD_DETACH run the DLL's
tls_atexit list, so the destructors run on freed memory. The queue worker
touches four of them in libSceAgcDriver (the dispatch-ahead map, the
pending waits, the draw-snapshot compare vectors and the image decode
memo), and Driver::stop's join of the worker then corrupts the heap.
Under cdb's checking heap agc_driver_draw_cache_reuse stopped at the
worker's exit with heap corruption in all 127 runs, with graphics
pipeline libraries, with APS5_NO_PIPELINE_LTO=1 and with APS5_NO_GPL=1.
Without it the damage shows intermittently, as exit 0xc0000374 (2 of 143
runs with a cold NVIDIA shader cache) or as a fault in whatever allocates
next, such as NVIDIA's compiler on the optimized-link thread (#2980).

These objects now live in HostThreadLocal, fiber-local storage that owns
them, as the recorder's buffers do since e424b6b7b.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(libs): keep thread_local objects with destructors out of module teardown

The teardown order behind the driver's heap corruption holds in every
module: with MinGW's emulated TLS a thread's thread_local storage is freed
before the module's DLL_THREAD_DETACH runs its thread_local destructors,
so they run on freed objects. PreciseSleepUs's timer (used, among others,
by the video-out vblank thread) then closes a stale handle; libkernel's
directory path, socket waker and UUID random device, libSceRandom's random
device and libScePosixForWebKit's random device and host lookup free or
close stale objects. They move to HostThreadLocal. The other thread_locals
in the modules are trivially destructible or only built for Linux.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test(libs): fail when a module registers a thread_local destructor

prx_thread_local_destructors lists the symbols of every built module and,
where MinGW's thread_local destructor support is linked in, disassembles
the module for calls to __cxa_thread_atexit outside libc's registration of
guest destructors. A module that keeps a thread_local with a destructor
fails it with the function that registers one: with main's libSceRandom
it reports sceRandomGetRandomNumber, and with this branch all 122 modules
pass, libc being the only one that links the support.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(agc): keep the image memo behind its pointer

The image decode memo went into HostThreadLocal as the whole array. On
Linux, where HostThreadLocal is a plain thread_local, that put 1024 memo
entries into every thread's TLS block instead of one pointer. It keeps
its unique_ptr as before, now owned by HostThreadLocal, so Linux builds
the same thread_local as main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Dean Galvin <dean.galvin@live.com>
2026-10-12 18:25:29 +13:00
Diversao cd067d1569 fix(agc): release parked host imports a pinned guest range waits for
A device replaced at AttachWindow keeps its host imports in
HostImports::parked until it is destroyed, and each parked import keeps
its guest ranges pinned. A guest munmap, mprotect or free of such a range
spun in the pin waiter until APS5_PIN_WAIT_MS and then failed, because the
waiter only looked at the live imports. The replaced device was already
waited idle by PrepareForReplacement, so the waiter now drops the parked
imports over the range.

agc_parked_import_unmap imports a range on one device, again on a second
one, and unmaps it with a 3 s pin wait.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:00:48 -03:00
fma-rc 9db923e907
fix(shader): clip primitives with an all-zero clip position 2026-10-12 06:46:34 +02:00
TibixDev 2441a4b0d9 fix(agc): retry failed host imports after range replacement
Retain weak identities and the full failed span so a replacement of either owner or a shorter remaining run retries the import. Keep unchanged failures cached across unrelated mapping changes without pinning their allocations. Existing upstream import lifetime, span windows and Windows fallback remain in place. AI-assisted implementation.
2026-10-12 07:34:15 +03:00
Dean fcb57611e4
Merge pull request #4221 from oneandonlydean/up4/in-place-index-highest-2
perf(agc): keep the highest index of a large in-place index buffer while it is unchanged
2026-10-12 17:32:00 +13:00
Dean eb91f4e860
Merge pull request #4049 from Mouhand-Kaddo/fix/demons-readonly-resummarize
fix(agc): handle Demon's Souls read-only depth resummarize
2026-10-12 17:30:54 +13:00
authurtabo-byte 605741d39f fix(agc): key GPL libraries by sample-location enablement 2026-10-11 20:43:05 -07:00
authurtabo-byte fb7615e307 fix(agc): key GPL libraries by custom sample locations 2026-10-11 20:36:04 -07:00
authurtabo-byte 9bc72d105e fix(agc): preserve graphics behavior after rebase
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-10-11 20:36:04 -07:00
authurtabo-byte e28dcc0c12 fix(agc): validate custom sample location depth formats 2026-10-11 20:36:04 -07:00
authurtabo-byte c9e48e5ae2 feat(agc): support uniform custom MSAA sample locations 2026-10-11 20:36:04 -07:00
Gustavo Ariel Gamarra Rojas bff955a3e4 fix(agc): match any format when a storage dump shape names none 2026-10-11 23:55:12 -03:00
Achraf Reyani 6b2432875d fix(agc): accept a linear 2D texture whose DEPTH holds its default pitch
On GFX10.3 the DEPTH field of a 1D or 2D non-array linear T# carries the
row pitch minus one (Mesa's ac_descriptors.c sets it for custom pitches,
which must be multiples of 256 bytes). A single-level, uncompressed 2D
linear texture whose DEPTH equals its default 256-byte-aligned pitch now
decodes as that 2D texture; any other pitch still throws.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 11:04:50 +09:00
Nesyth d9fbaf767c fix(agc): accept a CB metadata pass beside depth state without depth or stencil planes 2026-10-12 03:14:12 +02:00
Scramblrrrr b9b83cef2b style(graphics): follow the code comment convention 2026-10-11 21:29:25 -03:00
Scramblrrrr 4de5726d32 fix(graphics): distinguish reused memory from depth storage aliases 2026-10-11 21:29:25 -03:00
Gustavo Ariel Gamarra Rojas a70ec3946d feat(agc): store the dumped storage images at each flip
An image whose results stay on the GPU is never written back, so
APS5_DUMP_STORAGE saw nothing; APS5_STORE_AT_FLIP=1 stores every pending
image and ran a 4 GB device out of memory at 3840x2160. The selected
images alone are now stored at each flip.
2026-10-11 19:59:42 -03:00
Gustavo Ariel Gamarra Rojas f2d6986741 feat(agc): select storage dumps by shape and dump every layer
APS5_DUMP_STORAGE also takes <width>x<height>x<layers>[:<format>], for
images whose address changes from run to run (a title's 32x32x32
color-grading LUT), and the dump holds the first mip of every layer or
3D slice instead of the first one only.
2026-10-11 19:59:35 -03:00
Dean Galvin 1dc342dd57 perf(agc): keep the highest index of a large in-place index buffer while it is unchanged
An indexed draw that binds its index buffer in place from a host import
(#2253) scans the bound range for its highest index on every draw, where
the copied path reuses the value kept with its snapshot. A draw of many
indices pays for the scan each time, and an indirect draw, which binds
the whole declared index buffer, scans the whole buffer per draw.

The recorder now keeps the highest index of an in-place index range of
4096 indices or more with the write generation collected before the
scan, and a draw takes it while the range is unchanged since
(GuestMemory::UnchangedSince and the allocation registry generation, as
for a reused snapshot). A smaller range is scanned at every draw as
before: the scan costs 0.4 ns per index and the write collect and lookup
0.2 to 1.4 us per draw, so the scan is the cheaper of the two below
about 3,000 indices, as #2253 measured on small ranges.
2026-10-12 11:19:50 +13:00
Adrià 972b45b807
Merge pull request #3835 from queeeef/fix/agc-rect-list-partial-primitive
fix(agc): draw the complete rectangles of a rect-list draw with a partial last one
2026-10-12 00:09:05 +02:00
Adrià c7731cf4d4
Merge pull request #3843 from kr4y4/fix/agc-aniso-override-force-degamma
fix(agc): keep FORCE_DEGAMMA paired when ANISO_OVERRIDE rebuilds a sampler
2026-10-12 00:09:01 +02:00
Adrià 2c8122c9f2
Merge pull request #3813 from jweidenh/codex/storage-upload-lifetime
fix(agc): retain storage textures during initial uploads
2026-10-12 00:05:54 +02:00
Adrià e10f91b305
Merge pull request #3777 from MarcZX100/codex/agc-store-idle-3272
fix(agc): store pending storage-image results when queues idle
2026-10-12 00:04:39 +02:00
Adrià 90933951d9
Merge pull request #419 from MichonGoddijn231849/feat/msaa-targets
feat(agc): multisampled color and depth targets with CB resolves
2026-10-12 00:01:37 +02:00
Mouhand Kaddo 82ac3bd93e fix(agc): skip read-only depth resummarize draws 2026-10-12 02:01:36 +04:00
Adrià df64fa9382
Merge pull request #3738 from Mouad-Scriptz-0/feat/agc-merged-vertex-tables
fix(agc): read a merged program's vertex tables past its hidden user words
2026-10-11 23:56:46 +02:00
Adrià 06664a44cd
Merge pull request #3717 from jweidenh/codex/nvidia-pipeline-replay
feat(agc): capture and replay compute pipeline compilation
2026-10-11 23:54:52 +02:00
Adrià 4bde70b4e2
Merge pull request #3702 from oneandonlydean/up4/depth-tests-without-planes
fix(agc): leave the depth surface out when no enabled test has its plane
2026-10-11 23:52:46 +02:00
Dean b5e6b458e5
Merge pull request #3976 from pipe1os/fix/agc-host-imports-device-switch
fix(agc): keep another device's host imports until its teardown
2026-10-12 10:43:04 +13:00
Adrià Franch 5c5912c49e fix(agc): guard a multisampled target's whole sample planes; docs for host-only multisampled targets
The guest-access guard covers CB bytes times samples (the single-sample layout size alone missed the later sample planes' tile padding), with a test row in that padding. Remove two TechnicalDebt lines duplicated by the rebase, document the guard bound and the unevicted targets, and add the multisampled targets to ARCHITECTURE.md.
2026-10-11 23:41:30 +02:00
Michon d109f3966f fix(agc): guest access to a multisampled color target's memory throws
A multisampled target's samples are only on the host, so its guest memory
never holds them: a CPU read through GuestMemory::Read/ReadCommitted, a
DMA_DATA copy from it and a texture or storage image lookup at its address
throw instead of returning bytes that were never written there. Asked by
oneandonlydean; the test reads a resolved-only target's memory each way.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 23:41:30 +02:00