Commit Graph

83 Commits

Author SHA1 Message Date
Adrià 2979ae37a3
Merge pull request #4152 from adriadam10/feat/phase-b
perf(agc): build shader pipeline libraries when shaders are registered
2026-10-12 10:31:42 +02:00
Adrià Franch 361c7e2024 perf(agc): keep oversized shaders specialized and prebuild libraries on their own thread
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch ddb6680667 perf(recompiler): read buffer V# words in the shader when modules are built at registration
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:32 +02:00
Dean Galvin 22d662eda7 fix(agc): export the stencil reference from pixel shaders with VK_EXT_shader_stencil_export 2026-10-12 19:44:41 +13:00
Dean 6b0ce1513d
Merge pull request #4018 from Mouhand-Kaddo/fix/demons-loop-continue
fix(shader): keep Demon's Souls loop shader valid after optimization
2026-10-12 17:29:21 +13:00
Adrià f35bcafbee
Merge pull request #3662 from Celegans12/perf/recompiler-iteration-selection-storage
perf(recompiler): reuse sorted sets for iteration selection merges
2026-10-11 23:44:59 +02:00
Mouhand Kaddo 9d8ee3de7d fix(shader): isolate single-block loop continue targets
Route semantic self-loops through a dedicated empty back-edge block. This prevents block merging from folding the continue target into the loop header when memory instructions emit nested selections. Add a synthetic loop-store regression that fails SPIR-V validation after optimization on main.
2026-10-12 01:26:17 +04:00
Celegans12 76fa2beceb perf(recompiler): reuse sorted sets for iteration selection merges
Seed each iteration-selection update from its first eligible successor
instead of rebuilding and intersecting the universe of block IDs.
Reuse the existing in-place intersection and sorted-insertion helpers
while preserving the original empty-successor and fixed-point behavior.
Keep a cache-neutral switch for same-binary output and timing comparisons.
Run the existing structurizer and control-flow fixtures in a separate
process with this optimization disabled as well as in their default mode.
2026-10-11 16:06:57 +02:00
Scramblrrrr 3943287d63 refactor(shader): drop the overlapping global loop join fallback 2026-10-11 10:00:07 -03:00
Scramblrrrr 3a80442635 fix(shader): validate conditional exits before accepting every fallback 2026-10-11 10:00:07 -03:00
Scramblrrrr b23b54a6d7 perf(shader): avoid rerouting synthetic loop-exit forwarders 2026-10-11 10:00:07 -03:00
Scramblrrrr 901c627862 fix(recompiler): preserve the guarded loop exit fallback before shared routing
Keep the AlxcBTW #24 fallback as a separate guarded attempt before enabling shared-exit and nested-continuation repairs. Add the reduced padded shader reported by orishamir on #2523 as an end-to-end regression; the abstract graph does not reproduce the same failure.
2026-10-11 10:00:07 -03:00
Scramblrrrr b0c86ec07f fix(recompiler): privatize shared continuations before loop gateways 2026-10-11 10:00:07 -03:00
Scramblrrrr e6c8e1e9c7 fix(recompiler): route shared loop exit selections in the guarded fallback 2026-10-11 10:00:07 -03:00
AlxcBTW 4df387d0c1 fix(recompiler): reject a loop-exit pass result that is not structured
The third structurize pass, which routes loop exits that leave the loop
before they meet, runs only when the plain and the privatized pass
throw, and its result was used without a check. Merged with #2471, it
turns some of those budget failures into graphs that spirv-val
rejects. In this one, selection 12 of the result lies in the selection
at 7 and branches to 7's merge block 13:

  {{1}, {2, 3}, {4}, {5}, {6, 7}, {}, {8, 9}, {10, 11}, {1}, {12, 4},
   {5}, {13}, {8, 14}, {15, 16}, {7}, {13}, {4}}

  block 12 exits the selection headed by block 12, but not via a
  structured exit

hasStructuredConstructs checks the third pass's result against the
structured control-flow rules of the SPIR-V specification (2.11), with
dominance and post-dominance taken over branch, merge and continue
edges. Back edges come only from a loop's continue block. A conditional
without a merge breaks or continues its innermost loop. A header
strictly dominates its merge, and a loop header its continue block. A
construct contains the merge of every header inside it and is entered
only through its header. It is left only to its own merge or to the
innermost loop's merge or continue block, and a continue construct only
to its loop's header or merge. When the result fails, the second pass's
error is reported, as when the third pass throws. The first two passes
are unchanged.

Differential fuzz with the structured-program generator and random
reducible graphs. Oracle: exact post-dominators,
requireStructuredBranches, merges dominated by their headers, the
original's executions, and spirv-val (SPIRV-Tools v2026.4).
- Against 9fa7d06a: the same outcome and output on every graph. That
  covers 100,000 random graphs at 0 words and with one block at 1000,
  and 30,000 programs at 16 and at 1000 words per block, each also with
  one block at 1000.
- Merged with #2471, the same 30,000 programs: the third pass had made
  41, 42 and 45 of them invalid (16 words, 16 with one block at 1000,
  1000 words). These end in #2471's own error again, and nothing else
  changes. The 1, 1 and 18 graphs that d59a9167 merged with #2471
  already structures invalidly come from the first two passes and stay
  as they are.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 10:00:06 -03:00
AlxcBTW 6500daa012 fix(recompiler): route loop exits that leave the loop before they meet
A loop whose exit paths leave the loop construct before they meet got
the nearest common post-dominator of its exits as merge, and
splitSharedMergeBlocks never separated it. An exit continues the
enclosing loop, so its path to that merge runs through the outer
header again, or an exit enters a block that a branch before the loop
also reaches. splitOneLoopMerge gave the loop a forwarding merge block
each round, the other path still bypassed it, and the post-dominator
stayed the same block until "CFG shared merge splitting exceeded
budget". These shapes from #2642 fail that way on main, on d59a9167,
with #2471 and with both:

  {{1}, {2}, {3, 4}, {2, 5}, {}, {1}}
  {{1}, {2, 3}, {4, 5}, {}, {3, 6}, {1}, {2}}
  {{1, 3}, {2, 4}, {3, 1}, {4}, {}}
  {{1, 2}, {3, 2}, {4}, {4, 1}, {}}
  {{1, 2}, {4}, {3, 1}, {4, 2}, {}}

When the plain and the privatized pass both fail, Structurize now runs
a third pass. It routes such a loop's exits through one junction with
routeLoopExits, as loops whose exits have no common post-dominator are
routed already, and gives an outer loop whose only latch lies in an
inner loop its own continue block. In that pass a loop exit conditional
that is neither a direct break or continue nor has an exit tail of its
own is structured as a selection, and an exit tail that the other arm
reaches is not used as one. Without that, graphs the routing unblocks
keep a conditional without merge (the rule from #2762) or a selection
entered past its header. Graphs that the first two passes structure
are unchanged, and when the third pass fails too, the second pass's
error is reported.

Differential fuzz against main, reducible graphs with 5 to 9 blocks,
each with 0 estimated words per block and again with one block at 1000
words (the privatizeSharedReturns path). Oracle: exact post-dominators,
requireStructuredBranches, merges dominated by their headers, the same
executions as the original graph, and spirv-val (SPIRV-Tools v2026.4,
Vulkan 1.3) on a module emitted from the structured graph.

- 200,000 random graphs. main structures 178,743 (0 words) and 178,750
  (1000 words); the output is identical on all of them. Of main's
  14,256 and 14,311 budget failures 13,527 and 13,596 now structure,
  and 2,576 and 2,565 of its refusals. No new output is invalid. The
  invalid outputs are main's 530, plus at 1000 words one graph that
  d59a9167 already turns from a budget failure into a back edge to a
  block that is not a loop header.
- 24,000 structured programs from orishamir/anyps5-cfgfuzz's
  generator (if/else, loops, break, continue, return). main structures
  21,093 and 21,022; the output is identical. 619 of 2,448 and 634 of
  2,429 budget failures now structure. No new output is invalid; the
  invalid outputs are main's 92.

agc_structurizer has the five shapes; requireOriginalBranches now
follows route variables. agc_shader_control_flow has two RDNA programs
of the first two shapes. The non-GPU tests and the 253 agc_driver GPU
tests pass on Windows (RTX 5070 Laptop).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 10:00:06 -03:00
AlxcBTW 5182c031a7 fix(recompiler): merge a loop selection where its arms meet in the iteration
A selection in a loop whose arms both reach their nearest common
post-dominator within the iteration got that post-dominator as its
merge. When an arm can also continue the loop, the post-dominator
follows the back edge: the continuing path re-enters the loop header
and reaches the outer selection's merge without passing the block where
the arms meet. In the loop {1}, {2, 4}, {3, 4}, {4, 5}, {1, 6}, {1}, {}
from #2642 (latches 4 and 5) the selections at 1 and 2 both merged at 4.
splitSharedMergeBlocks gave 2 a forwarding merge block, recomputed 4 for
it because 3 continues through 5, and repeated until "CFG shared merge
splitting exceeded budget: originalBlocks=9 currentBlocks=45
splitBudget=36".

When that post-dominator is inside the loop construct, findSelectionMerge
now takes the arms' nearest common post-dominator over the paths of the
iteration that reach it, so paths that leave through the continue block
or the loop's merge no longer move the merge past the arms' join. When
no arm leaves early the result is the same block as before. The loop
structures with two forwarding blocks and no clones or route variables;
so do three latches, the selections on the false side, and an if-else
whose one arm continues.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 10:00:06 -03:00
krishnaraya 6d9321fc57 feat(shader): link compute shaders' user-data callees at dispatch
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 09:59:27 +02:00
Adrià be8a67db1c
Merge pull request #3228 from GustavoGamarra95/feat/agc-alpha-to-coverage
feat(agc): emulate undithered alpha-to-coverage
2026-10-11 09:22:23 +02:00
ThatsLeo 24c4dbae1e fix(shader): keep f64 denormals where the device can preserve them
Shaders with f64 instructions now declare DenormPreserve for 64-bit floats
when the device reports shaderDenormPreserveFloat64. Without it Mesa ANV
flushed the subnormal result of v_fma_f64 to zero.

(cherry picked from commit 7df6c709de994cea0019707d45b6e7b96698fad1)
2026-10-11 03:09:34 +00:00
Gustavo Ariel Gamarra Rojas d152ff833c feat(shader): turn the MRT0 alpha into a sample mask for alpha-to-coverage
A pixel shader whose stage info asks for alpha-to-coverage declares SampleMask, starts with every sample covered and, at its MRT0 export, clears the mask when the alpha is below one half or NaN, running with late fragment tests. The shader keeps running, as a zero coverage mask does on the GPU. The flag is part of the static shader identity and of the request serialization, now version 16.
2026-10-10 22:50:46 -03:00
Adrià c07638834d
Merge pull request #2941 from CnRJay/fix/recompiler-selection-merge-loop-escape
fix(recompiler): merge a loop selection whose arm leaves the iteration where its arms rejoin
2026-10-11 01:35:31 +02:00
Chad 54b30588fd fix(recompiler): merge a loop selection whose arm leaves the iteration where its arms rejoin 2026-10-10 13:39:58 -05:00
Celegans12 48693920aa perf(recompiler): reuse dominance intersection storage
Intersect copied fixed-point sets without allocating each intermediate.
Preserve sorted results and the existing analysis iteration order.
Compact oversized storage only when publishing a changed set.
Keep an allocating control switch outside the cache key.
Compare complete fixed points over empty intersections, loops and DAGs.
Register the same equivalence fixtures for the allocating control.
2026-10-10 16:08:00 +02:00
Adrià 2f3b5046e5
Merge pull request #1492 from Celegans12/feat/agc-dual-source-blending
feat(agc): implement dual-source blending from the MRT1 export
2026-10-10 11:01:16 +02:00
Celegans12 b8cc4adb3b feat(agc): implement dual-source blending from the MRT1 export
CB_BLENDn_CONTROL factors 15-18 (BLEND_SRC1_COLOR, BLEND_INV_SRC1_COLOR,
BLEND_SRC1_ALPHA, BLEND_INV_SRC1_ALPHA) threw "unsupported blend
factor". They blend MRT0 with the pixel shader's MRT1 export as the
second source, as RADV and radeonsi program it.

DecodeState maps them to the VK_BLEND_FACTOR_SRC1_* factors and accepts
them only with pixel exports to slots 0 and 1, color writes to slot 0
alone, an MRT1 export with MRT0's export format and shader mask, an
ADD, SUBTRACT or REVERSE_SUBTRACT operation and an identity component
order. The blend is draw state, so the specialized module of the
registered pixel shader moves its MRT1 output to location 0 index 1,
which ValidateShaders requires; pipelines need dualSrcBlend, now enabled
when present. The request field dualSourceBlend is in the module key,
the result memo, the draw key and the serialized request (version 15).
2026-10-10 10:29:00 +02:00
hugodearaujo 82853352fe perf(recompiler): look up dominance by binary search and track visited blocks in a bitmap
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:26:03 -03:00
Celegans12 f6fbb480c5 perf(recompiler): preserve sorted dominance sets during insertion
Both dominance analyses start from sorted unique sets and intersect them.
Insert the current block ID with lower_bound instead of sorting again.
Preserve every intermediate set and the existing ID-order iteration.
Keep the generic unsorted helper and all graph rewrite logic unchanged.
Compare both analyses against the original algorithms on six raw CFGs.
Cover finite loops, closed SCCs, unreachable islands and permuted IDs.
2026-10-10 09:20:14 +02:00
XairRrR 99a96c3df3 fix(recompiler): clone small return blocks shared by early exits
A pixel shader whose early discards branch to one small ending block
gave that block several conditional predecessors outside any loop, and
structurizing failed. When the regular pass throws, the structurizer
restarts from the original graph and first gives each conditional
predecessor its own copy of such a return block (within the clone word
floor and a budget of four clones per block).

Uncharted: Legacy of Thieves Collection (PPSA05684) stopped at such a pixel shader with "conditional block 15 has no structured merge".
2026-10-10 08:41:13 +02:00
Adrià 63cd22f395
Merge pull request #2105 from Raghav314/perf/recompiler-post-dominators-postorder
perf(recompiler): compute post-dominators visiting successors first
2026-10-10 08:13:07 +02:00
Adrià 29b4429870
Merge pull request #1485 from Celegans12/feat/agc-10-11-11-unorm-color-targets
feat(agc): implement 10_11_11 unorm color targets through 32-bit uint attachments
2026-10-10 07:58:55 +02:00
Dean 25e4c05b3c
Merge pull request #1836 from EdouardSence/fix/agc-defer-unpreparable-shaders
fix(agc): defer shaders that cannot be prepared at registration to their first use
2026-10-10 17:41:48 +13:00
Adrià 7703fda15e
Merge pull request #1493 from LeandroLP23/refactor/controlflow-shared-helpers
refactor(recompiler): share the control flow helpers
2026-10-10 03:03:41 +02:00
Celegans12 c4b7a7453e feat(agc): implement 10_11_11 unorm color targets through 32-bit uint attachments
CB_COLOR_INFO format 6 (COLOR_10_11_11) with NUMBER_UNORM threw in
DecodeColorFormat: Vulkan has only the B10G11R11 float format. Such a
target now renders into an R32_UINT attachment in the layout of
format-30 images (unorm11 R and G in bits 0-21, unorm10 B in bits
22-31), so later image loads of the surface read the same words.

The target format is draw state, so the packing is a specialization of
the registered pixel shader: every float MRT export also computes the
packed word (EmitFormatStoreComponent) behind specialization constant
ExportPackingBase + target, and the specialized module turns a packed
target's output into a uint4 that ValidateShaders expects. The new
request field targetExportPacking is in the module key, the result memo,
the draw key and the serialized request (version 14). Blending, partial
RGB writes, UNORM16/SNORM16/UINT16 exports, DCC and ROUND_MODE throw.
2026-10-10 02:09:27 +02:00
EdouardSence 52b77c2022 fix(agc): defer shaders that cannot be prepared at registration to their first use
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:26:30 +02:00
raghav314 f57d1647b5 perf(recompiler): compute post-dominators visiting successors first
computePostDominators iterates its sets to a fixed point, visiting the
blocks in id order. Post-dominance flows from a block's successors back to
it, and successors mostly have higher ids, so each pass moved the sets back
by about one block: a long program needed about as many passes as it has
blocks, each costing O(blocks^2). recomputeAnalyses runs it after every
split of splitSharedMergeBlocks, up to four times per block.

Visit the blocks in post-order of the CFG (successors first), then any the
entry does not reach. The sets start from every block and only shrink, so
the iteration still converges to the same greatest fixed point, now in a
few passes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:40:08 +05:30
Adrià Franch 0cbc9586bc feat(shader): carry the shader float mode into the recompile request
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-08 22:17:07 +02:00
Sanjaysrinivas 4d2917e632 fix(shader): guard scalar call link lifetimes
Reject tuple and descriptor overlap, wrong-pair returns, relative SGPR reads, reversed regions and ordinary or conditional fall-through into a callee. Preserve the existing scalar write analysis and require exact return-pair matching.

Seven targeted regressions fail before these guards and pass afterward. Seven focused CMake tests and 15 SPIR-V validations pass; the execution matrix passes 3,200 comparisons and detects a one-bit expected-output mutation.
2026-10-08 20:23:47 +02:00
Sanjaysrinivas ee0b1109f4 feat(shader): execute bounded S_CALL_B64
Reuse the prerequisite call-region analysis for signed relative calls, including callees after s_endpgm. Lower the saved link as shader base plus PC+4 and reject unsupported targets and call shapes.

Add decoder, IR, CFG and Vulkan execution regressions. Seven focused CMake tests pass; five layouts cover 15 dispatches and 3,200 output comparisons on lavapipe. Record ISA sources and native RDNA2/PS5 limits in TechnicalDebt.
2026-10-08 20:22:51 +02:00
ebosido444-ai c48e01977d feat(shader): implement s_swappc_b64 fetch-shader call
Decodes SOP1 0x21 s_swappc_b64 (link pair = pc + 4) and resolves its call/return pairing through the existing s_setpc_b64 path: static call regions in GraphBuilder and the vertex-entry fetch-shader call inlined from the parsed fetch-shader plan. s_call_b64 (SOPK 0x16) and s_rfe_b64 (SOP1 0x22) throw at decode. Unmodeled cases throw; see docs/dev/TechnicalDebt.md.
2026-10-08 20:05:24 +02:00
nisbenz f025a9e506 fix(shader): read s_memtime from the device clock where RADV's subgroup clock is 20 bits
On GFX10.3 to GFX11.7, ACO lowers a subgroup-scope OpReadClockKHR to
s_getreg_b32 of SHADER_CYCLES, 20 bits zero-extended to 64, so s_memtime
wrapped every 2^20 cycles and went backwards. Detect those families from
the RADV device name and read the device clock there instead.

Fixes #985

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:42:40 +02:00
Celegans12 e1d4e699be feat(agc): implement primitive-ordered pixel shaders with fragment shader interlock
DecodeState and the draw precheck rejected DB_SHADER_CONTROL bit 16,
PRIMITIVE_ORDERED_PIXEL_SHADER (POPS), which runs the ordered section
of overlapping pixels' shaders in primitive order. The bit now reaches
the recompiler as a pixel stage field, and such a pixel shader declares
PixelInterlockOrderedEXT and runs its whole body between
OpBeginInvocationInterlockEXT and OpEndInvocationInterlockEXT; an
invocation that a BDA read fault kills ends the interlock first. The
POPS collision SGPRs read 0, so a title skips its POPS wait and runs
its per-collision loop once. An image_load still reads a sampled
binding, which misses an earlier overlapping primitive's image_store in
the same draw. The device enables VK_EXT_fragment_shader_interlock when
it has fragmentShaderPixelInterlock; without it the recompile throws,
as does a nonzero POPS_OVERLAP_NUM_SAMPLES. The field is part of the
recompile cache key, the draw key and the serialized request (version 10).
2026-10-08 11:18:46 +02:00
LeandroLP23 81624a6a18 refactor(recompiler): share the control flow helpers
toHexString, contains, intersectSorted, addUnique, sortUnique, remapId,
remapIds and rebuildPredecessors were defined with identical bodies in
the anonymous namespaces of two of ControlFlowGraph.cpp, GraphBuilder.cpp
and Structurizer.cpp. They are now declared in ControlFlowHelpers.hpp,
which only these three files include, and defined in ControlFlowGraph.cpp.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 11:06:31 +02:00
Michon 20e055c244 feat(agc): compute dispatches with scratch memory
A compute program with COMPUTE_PGM_RSRC2.SCRATCH_EN takes its per-lane private size from the AGC
shader header (scratch_size_dw_per_thread) instead of being refused. The size travels in
ShaderComputeStageInfo (cache key, request serialization version 10) to the translator, whose
scratch accesses already lower to a per-invocation Function array of that many dwords.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 10:22:40 +02:00
Celegans12 91852719bf feat(agc): implement 8 and 8_8 srgb image loads through unorm views
NVIDIA 610.62 cannot sample R8G8_SRGB, and lavapipe can sample neither
it nor R8_SRGB, so an 8_8 sRGB T# made an image the device does not
support: creating it crashes the NVIDIA driver and lavapipe loads zeros.

The device's format support is read once. An 8 or 8_8 sRGB texture the
device cannot sample is created and viewed as R8_UNORM or R8G8_UNORM,
and SpirvTarget::srgbDecodeFormats makes the materializer mark the
image, so image loads map every channel through a 256-entry table of
the sRGB EOTF rounded to nearest even at bf16 precision, which is what
RDNA2 (gfx1035) returns; both channels of 8_8 are sRGB, and DST_SEL 0
and 1 map to themselves. Samples and gathers of such an image throw,
and its bindless table entries are unmapped like converted formats.
APS5_SRGB_SHADER_DECODE=1 takes this path on every device. Shader disk
cache entries and keys carry the mark: cache format version 7.
2026-10-07 11:52:08 +02:00
Adrià fbf3d6da87
Merge pull request #869 from ahir061/fix/preserve-pixel-export-mapping
fix(shader): preserve pixel export mappings in replay
2026-10-07 10:16:53 +02:00
alfalfa-star 0ec3061a46 fix(recompiler): merge a loop selection where its other arm joins or leaves
A selection inside a loop whose arm either joins the other target or
continues/breaks (`if (a) { if (b) continue; x; }`) got the nearest
common post-dominator as its merge. When the loop exits after the outer
join, that is the outer selection's merge, so both selections shared
it. splitSharedMergeBlocks then inserted a forwarding block in front of
it, recomputed the same merge, and repeated until the budget ran out:
PPSA14632's compute shader 0x1a80ee0000 stopped with "CFG shared merge
splitting exceeded budget: originalBlocks=92 currentBlocks=460".

findSelectionMerge now picks the joined target when the other arm is a
conditional block with the header as its only predecessor, and every
successor of that arm is the joined target or the loop's continue or
merge block. The shader structures with 13 added blocks and no clones
or route variables.

In the result the outer selection header dominates the loop's continue
target, so the test's verifyStructured counted the continue target as a
selection member that branches outside (back to the loop header).
SPIR-V uses structural dominance, where the loop header's edge to its
continue target keeps it out of the selection, so verifyStructured now
skips the continue construct of an enclosing loop. spirv-val accepts
the new test's SPIR-V for both subgroup sizes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:31:45 +02:00
ahirm-finarth 29888493b5 fix(shader): preserve pixel export mappings in replay 2026-10-06 16:41:45 +05:30
Dean 356435fe68
Merge pull request #753 from Celegans12/feat/shader-structurize-loop-early-exit
feat(recompiler): structurize loops whose exits reach different program ends
2026-10-06 13:18:48 +13:00
Dean 1438d99560
Merge pull request #752 from Celegans12/feat/agc-conservative-z-export
feat(agc): accept conservative Z export in DB_SHADER_CONTROL
2026-10-06 12:13:21 +13:00