* fix(agc): keep the driver's per-thread scratch out of thread_local teardown
With MinGW's emulated TLS, a thread_local with a destructor in a DLL is
destroyed after its storage is gone: when a std::thread ends, winpthread
runs libgcc's emutls key destructor, which frees the thread's thread_local
storage, and only then does the loader's DLL_THREAD_DETACH run the DLL's
tls_atexit list, so the destructors run on freed memory. The queue worker
touches four of them in libSceAgcDriver (the dispatch-ahead map, the
pending waits, the draw-snapshot compare vectors and the image decode
memo), and Driver::stop's join of the worker then corrupts the heap.
Under cdb's checking heap agc_driver_draw_cache_reuse stopped at the
worker's exit with heap corruption in all 127 runs, with graphics
pipeline libraries, with APS5_NO_PIPELINE_LTO=1 and with APS5_NO_GPL=1.
Without it the damage shows intermittently, as exit 0xc0000374 (2 of 143
runs with a cold NVIDIA shader cache) or as a fault in whatever allocates
next, such as NVIDIA's compiler on the optimized-link thread (#2980).
These objects now live in HostThreadLocal, fiber-local storage that owns
them, as the recorder's buffers do since e424b6b7b.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(libs): keep thread_local objects with destructors out of module teardown
The teardown order behind the driver's heap corruption holds in every
module: with MinGW's emulated TLS a thread's thread_local storage is freed
before the module's DLL_THREAD_DETACH runs its thread_local destructors,
so they run on freed objects. PreciseSleepUs's timer (used, among others,
by the video-out vblank thread) then closes a stale handle; libkernel's
directory path, socket waker and UUID random device, libSceRandom's random
device and libScePosixForWebKit's random device and host lookup free or
close stale objects. They move to HostThreadLocal. The other thread_locals
in the modules are trivially destructible or only built for Linux.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(libs): fail when a module registers a thread_local destructor
prx_thread_local_destructors lists the symbols of every built module and,
where MinGW's thread_local destructor support is linked in, disassembles
the module for calls to __cxa_thread_atexit outside libc's registration of
guest destructors. A module that keeps a thread_local with a destructor
fails it with the function that registers one: with main's libSceRandom
it reports sceRandomGetRandomNumber, and with this branch all 122 modules
pass, libc being the only one that links the support.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(agc): keep the image memo behind its pointer
The image decode memo went into HostThreadLocal as the whole array. On
Linux, where HostThreadLocal is a plain thread_local, that put 1024 memo
entries into every thread's TLS block instead of one pointer. It keeps
its unique_ptr as before, now owned by HostThreadLocal, so Linux builds
the same thread_local as main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Dean Galvin <dean.galvin@live.com>
std::random_device in libstdc++ reads RDSEED on x86 Linux. On an AMD
EPYC 9V45 (Zen 5) CI runner its 32-bit results repeat about 130 times
in 65536 draws, so guest_posix_random fails. libc now exports
HostEntropy_nid_no_patch, which uses getentropy (rand_s on Windows) and
throws when the OS cannot provide entropy. arc4random, arc4random_buf,
sceRandomGetRandomNumber, /dev/random and /dev/urandom reads,
std::_Random_device and sceKernelUuidCreate use it, and the arc4random
and random device TechnicalDebt entries say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Windows path from #3788 changed the protection of any committed private host region outside the guest registry, including a range crossing a guest stack's lower bound. Ranges inside a live guest thread stack keep the path from #2982.
A title creating a socket with sceNetSocket sets its options with the BSD
setsockopt, which looked the descriptor up only among libkernel's own
sockets and returned EBADF. libSceNet now registers an option setter with
libkernel, as it does for close and select, and accepts SO_REUSEADDR,
SO_BROADCAST, SO_SNDBUF and SO_RCVBUF like libkernel's own sockets.
PPSA01289 (Sackboy: A Big Adventure) sets SO_BROADCAST on its UDP P2P
socket this way in UIpNetDriver::InitBase. The failure made every listen
fail, and the engine travelled back to its default map with ?closed,
reloading it about every two seconds behind the loading screen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A libSceNet socket is a kernel descriptor on the console, so titles close it
with close(). libSceNet keeps its sockets in its own table, and libkernel's
close passed their numbers to the CRT, which reported an invalid parameter
and left the socket open. libSceNet now registers a closer with libkernel,
as it registers its poller for select. PPSA01289 (Sackboy: A Big Adventure)
closes its P2P socket this way each time it tears its network session down,
leaking one open socket per attempt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
scePthreadKeyCreate and pthread_key_create handed out the slot index,
so the first key in a process was 0. FreeBSD libthr returns slot + 1
(_pthread_key_create: "*key = i + 1") and subtracts 1 again in
pthread_key_delete, pthread_getspecific and pthread_setspecific, so 0 is
never a valid key. Code that keeps 0 as "key not created yet" therefore
created a new key on every call and lost the values it stored under the
previous one.
Keys now start at 1; 0 and other out-of-range keys are rejected with
EINVAL by delete and set and read as NULL, as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XYhZu5HokHMo9mfi8QU83m