#4988 adds a constant after NET_SO_RCVTIMEO and #4989 adds a function before receive_error, so defining the SCE timeout constants and timeout_option there made the pull requests conflict.
libkernel numbered guest sockets from GuestSockets::FirstDescriptor
(0x10000000), so a title that puts a socket in a 1024-bit fd_set writes
fd / 8 bytes past it. The Epic Online Services SDK does this on its
RtcNetworkThread and three titles stop there (#1794):
Palworld PPSA23126 (queeeef, main a11c8f7f7):
FATAL: unhandled exception 0xc0000005 on thread 37164 'RtcNetworkThread'
rip 0x00007ffcdb1ea2be eossdk-ps5-shipping.prx.guest.prx+0xdea2be
rcx 0000000010000005 rsi 0000000000400000 r12 0000000010000005
The Mound PPSA26223 (xXPBSXx, main 0a8b1d32b):
FATAL: unhandled exception 0xc0000005 on thread 'RtcNetworkThread',
rip eossdk-ps5-shipping.prx.guest.prx+0xefc6f4, rcx = 0x10000005,
rsi = 0x400000
Dying Light 2 PPSA02262 (tv7):
FATAL: unhandled exception 0xc0000005 on thread 'RtcNetworkThread'
rcx 0000000010000005 ... rsi 0000000000400000 ... r12 0000000010000005
On FreeBSD 11.4 (8c639945) FD_SETSIZE is 1024 (sys/sys/select.h:58-59)
and sockets take the lowest free entry of the one process descriptor
table that files use (kern_descrip.c:1643-1660 fdalloc,
uipc_syscalls.c kern_socket through falloc).
Every socket number is now a real host descriptor: a zero-access NUL
handle registered with _open_osfhandle on Windows (as directory
descriptors already are) and an F_DUPFD_CLOEXEC duplicate of the host
socket on Linux. The socket table maps that number to the socket, so
"is this a socket" is a table lookup instead of a range check at the 31
former FirstDescriptor comparisons. close releases both the socket entry
and the number, dup and dup2 duplicate the number through the host table
and keep the socket shared, dup2 of a file onto a socket number drops the
socket entry, and sceKernelClose now closes sockets too. sceNetSocket and
sceNetAccept take their ids from the same table instead of a counter from
32, so libkernel and libSceNet numbers never collide.
select polls guest sockets alongside libSceNet sockets, the random device,
stdio and (on Linux) host descriptors; poll throws only for an open
descriptor that is not a guest socket and reports POLLNVAL otherwise.
File calls that used to fail with EBADF on the socket range return
FreeBSD's answer for a socket: lseek ESPIPE (kern_lseek), ftruncate and
getdirentries EINVAL (invfo_truncate, getvnode), flock EOPNOTSUPP;
fstat on a socket throws. pread on a closed descriptor returns EBADF.
title failing on host descriptor numbers; these three titles are that
case, and this change keeps host numbering for files and only moves
sockets into it.
Tests: guest_socket_descriptors (new: socket below 1024, select on a
socket and a file together, close frees the number for a file, dup of a
socket, sceKernelClose), guest_select (socket and pipe together, Linux),
guest_poll, guest_dup, guest_socket_pair, guest_fstatfs,
guest_posix_filesystem and guest_sce_net updated.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 20378375b31eb5db922db6e55f45e44a4dae6445)
UFC 6 (PPSA23566) imports sceNetResolverAbort (#992, #1502); Palworld
(PPSA23126) and LEGO Horizon Adventures (PPSA14632) import
sceNetResolverStartNtoaMultipleRecords.
Signatures and behaviour follow shadPS4 811bfcd7d17e
(src/core/libraries/net/net.cpp, net_resolver.cpp); the abort signature
also matches SharpProspero Interop/Net/Socket.cs.
sceNetResolverStartNtoaMultipleRecords shares the lookup of the Ex form
and, like it, throws for any flag. sceNetResolverAbort returns EBADF for
an unknown resolver and throws for flag bits other than NTOA (1) and
ATON (2) preservation. Host lookups cannot be interrupted, so an abort
during a running lookup makes it fail with EINTR when the host call
returns, without writing its output; with nothing running, the
preservation flags make the next lookup of that kind fail with EINTR.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit bcc8be8a58aa6a9e6b7c288d8a90af6ed63837aa)
sceNetAccept, sceNetGetsockname, sceNetGetpeername, sceNetRecvfrom and
sceNetRecvmsg stored the full address length (16 or 28) even when the
caller's buffer was shorter and only part of the address was copied.
FreeBSD 11.4 stores the copied length, the smaller of the two
(kern_accept4, kern_recvit, kern_getsockname and kern_getpeername in
sys/kern/uipc_syscalls.c), as libkernel's socket calls do since #4295.
sceNetGetsockname on a socket that is neither bound nor connected failed
with EINVAL on Windows, where Winsock reports WSAEINVAL. FreeBSD 11.4
returns the wildcard address with port 0 (in_getsockaddr and
in6_getsockaddr in sys/netinet/in_pcb.c and sys/netinet6/in6_pcb.c), and
Linux already does, so the call now builds that address for the socket's
family.
sceNetEpollWait copied the whole event a title passed to
sceNetEpollControl, so the ident and reserved fields came back as the
title had left them. The ident of a returned event is the id that was
registered and reserved is 0 (shadPS4 net.cpp sceNetEpollWaitImpl,
KytyPS5 network.cpp EpollWait); a title that registers a socket without
filling ident and looks the socket up by it now finds it.
sceNetEpollWait used Linux's EPOLLOUT bit (4) for writability. The SCE
value is 2 (shadPS4 net_types.h ORBIS_NET_EPOLLOUT, KytyPS5 network.cpp
EPOLL_OUT, SharpProspero Socket.cs EpollOut); IN (1), ERR (8) and HUP
(0x10) already match. A socket registered for OUT was never polled for
writability, so the wait ran out its timeout or blocked forever, and an
IN|OUT registration never reported OUT.
sceNetSetsockopt and sceNetGetsockopt answered EOPNOTSUPP for 0x1105 and
0x1106, the SCE send and receive timeouts in microseconds (shadPS4
net_types.h ORBIS_NET_SO_SNDTIMEO/RCVTIMEO, SharpProspero Socket.cs
SoSndTimeo/SoRcvTimeo, KytyPS5 network.cpp). A title that set a receive
timeout this way then blocked in sceNetRecv for good. Both options now
set and read the timeouts that 0x1005 and 0x1006 already do.
On Linux, socket() and sceNetSocket() create AF_INET6 sockets in the
host's default dual-stack mode (net.ipv6.bindv6only is 0), so a wildcard
IPv6 bind also claims the IPv4 port. A title that keeps an IPv4 and an
IPv6 socket on the same port fails: with 0.0.0.0:P bound, binding [::]:P
returns EADDRINUSE (48), and an IPv6 socket bound to [::] also receives
IPv4 traffic from v4-mapped peers.
FreeBSD makes every new IPv6 socket IPv6-only. sys/netinet6/in6_proto.c:
VNET_DEFINE(int, ip6_v6only) = 1;
sys/netinet/in_pcb.c, in_pcballoc():
if (INP_SOCKAF(so) == AF_INET6) {
inp->inp_vflag |= INP_IPV6PROTO;
if (V_ip6_v6only)
inp->inp_flags |= IN6P_IPV6_V6ONLY;
}
and sys/netinet6/in6_pcb.c, in6_pcbbind(), looks for an IPv4 owner of
the port only when the flag is clear:
if ((inp->inp_flags & IN6P_IPV6_V6ONLY) == 0 &&
IN6_IS_ADDR_UNSPECIFIED(&sin6->sin6_addr)) {
socket() and sceNetSocket() now set IPV6_V6ONLY on every IPv6 socket
they create. Windows already defaults to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
libkernel's setsockopt() hands options for a libSceNet socket to
sceNetSetsockopt(), whose SO_RCVTIMEO and SO_SNDTIMEO take an int of
microseconds. The POSIX call takes a struct timeval, so main read the
low half of tv_sec as microseconds: {1, 250000} set a 1 microsecond
receive timeout, {0, 500000} set 0, which disables the timeout, and an
out-of-range tv_usec was accepted.
FreeBSD reads a struct timeval, sys/kern/uipc_socket.c, sosetopt():
case SO_SNDTIMEO:
case SO_RCVTIMEO:
...
error = sooptcopyin(sopt, &tv, sizeof tv,
sizeof tv);
if (error)
goto bad;
if (tv.tv_sec < 0 || tv.tv_usec < 0 ||
tv.tv_usec >= 1000000) {
error = EDOM;
goto bad;
}
and sooptcopyin() fails a shorter value with EINVAL:
if ((valsize = sopt->sopt_valsize) < minlen)
return EINVAL;
setsockopt() on a libSceNet socket now converts the timeval for these
two options, with EINVAL for a short value and EDOM for a negative or
out-of-range one. sceNetSetsockopt() keeps taking microseconds; both
paths share the code that sets the host timeout.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A title creating a socket with sceNetSocket sets its options with the BSD
setsockopt, which looked the descriptor up only among libkernel's own
sockets and returned EBADF. libSceNet now registers an option setter with
libkernel, as it does for close and select, and accepts SO_REUSEADDR,
SO_BROADCAST, SO_SNDBUF and SO_RCVBUF like libkernel's own sockets.
PPSA01289 (Sackboy: A Big Adventure) sets SO_BROADCAST on its UDP P2P
socket this way in UIpNetDriver::InitBase. The failure made every listen
fail, and the engine travelled back to its default map with ?closed,
reloading it about every two seconds behind the loading screen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
libSceNet stored its errno only in its own slot (sceNetErrnoLoc). Titles
that use the BSD socket model read errno after a libSceNet call, as the
console's libSceNet calls are kernel calls that set it; shadPS4 mirrors its
net errno into the kernel errno the same way (SetKernelErrnoHook).
PPSA01289 (Sackboy: A Big Adventure) reads errno through Unreal's
GetLastErrorCode after sceNetRecvfrom. It never saw EWOULDBLOCK, so
UIpNetDriver::TickDispatch kept receiving and the game thread never left
its first networked frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A libSceNet socket is a kernel descriptor on the console, so titles close it
with close(). libSceNet keeps its sockets in its own table, and libkernel's
close passed their numbers to the CRT, which reported an invalid parameter
and left the socket open. libSceNet now registers a closer with libkernel,
as it registers its poller for select. PPSA01289 (Sackboy: A Big Adventure)
closes its P2P socket this way each time it tears its network session down,
leaking one open socket per attempt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sceNetEpollControl used Linux's EPOLL_CTL numbering (1 ADD, 2 DEL, 3 MOD).
The SCE values are 1 ADD, 2 MOD, 3 DEL (shadPS4 net_types.h,
ORBIS_NET_EPOLL_CTL_*). A title removing a socket with op 3 and a null
event got EINVAL, and op 2 deleted the registration it meant to modify.
PPSA01289 (Sackboy: A Big Adventure) removes its UDP socket from its epoll
this way before closing it, every time its network session is torn down.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With SO_RCVTIMEO set, Winsock fails a receive that waits that long with
WSAETIMEDOUT, which native_error turned into ETIMEDOUT (60). sceNetRecv,
sceNetRecvfrom and sceNetRecvmsg on a datagram socket therefore failed
with 0x8041013C on Windows, where FreeBSD's sbwait returns EWOULDBLOCK
(35) to soreceive, Linux returns EAGAIN, and POSIX (XSH 2.10.16)
requires EAGAIN or EWOULDBLOCK when no data was received.
A datagram socket has no connection that can time out, so WSAETIMEDOUT
there only means that the receive timeout the guest set has expired:
report EAGAIN. Stream sockets keep ETIMEDOUT, since Winsock leaves a
connection in an indeterminate state after a timeout; TechnicalDebt
records that gap and the one for SO_SNDTIMEO.
Forwards _sceUltWaitingQueueResourcePoolCreate and _sceUltSemaphoreCreate to the existing calls, like the other underscore Ult exports. Declares sceNetShowIfconfig, sceNpWebApi2GetMemoryPoolStats, Json::Value::setNullAccessCallBack, kqueue, kevent and one pad call of unknown name without an implementation.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Measured on a PS5 (firmware 13.60):
- sceSslGetMemoryPoolStats returns 0x8095F007 for a null output, before
the id check, and 0x8095F006 for an unknown or terminated context,
zeroing the 32-byte output.
- sceHttp2GetMemoryPoolStats returns 0x817B1225 for a null output,
before the id check, and 0x817B1100 for an unknown or terminated
context, zeroing the 32-byte output.
- sceNetGetMemoryPoolStats checks the pool before the output, so an
unknown pool with a null output returns EBADF.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PPSA11386 imports it; on main it is one of the title's three missing
imports, with sceSslGetCaList and sceSslFreeCaList, and the title does not
call it during its start-up. The signature is unknown, so it is declared
without parameters and throws.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Winsock fails send, sendto and sendmsg on a socket shut down for writing
with WSAESHUTDOWN, which neither Windows error map handled, so libkernel
and libSceNet reported EIO. FreeBSD reports EPIPE there, and the Linux
maps already translate the host's EPIPE to 32. Map WSAESHUTDOWN to 32
in both.
sceHttp2GetMemoryPoolStats, sceSslGetMemoryPoolStats and
sceNetGetMemoryPoolStats threw. PPSA16064 (Minecraft Dungeons II,
Unreal Engine) queries all three while its HTTP module starts, and
aborted there.
Each library now records the pool size given at sceHttp2Init,
sceSslInit or sceNetPoolCreate and reports it with a peak and current
use of 0: the offline Http2 and Ssl models and the host-socket Net
library allocate nothing from these pools. The layouts follow the PS4
SDK's *MemoryPoolStats structures. Net returns EBADF for an unknown
pool and EINVAL for a null output, like its other pool calls; Http2 and
Ssl throw for both, as their error codes are unknown. Terminating a
context or destroying a pool forgets its size.
sceHttp2SetResolveRetry, which the title calls next, accepts and
ignores its value like the other Http2 settings. The four Http2
WebSocket exports the title imports are added as unimplemented.
guest_http2, guest_ssl and guest_sce_net check the reported sizes;
guest_sce_net also checks the null-output and unknown-pool errors.
The layout offsets the titles read are static_asserts, and guest_sce_net now
checks a canary past byte 384, distinct records, and an untouched buffer on the
EINVAL, RESOLVER_ENODNS and EBADF paths, as #1845's test did.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PS5VR (PPSA99177) stops at start-up on the unresolved import sT4nBQKUPqM;
Jelly5, Emby5 and Nuvio import it too. The call fills the 384-byte resolver
info with up to ten IPv4 records (32 bytes each, family at +16) and the record
counts at +320 and +324, from the same host lookup sceNetResolverStartNtoa
uses, now shared. Only flags 0 is implemented; other flags throw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The host's EHOSTUNREACH was reported as ENETUNREACH (51); FreeBSD's
EHOSTUNREACH is 65, which libkernel's sockets already report. EADDRNOTAVAIL,
ENOBUFS, EISCONN, ENOTCONN and EACCES had no translation and became EIO;
they now map to 49, 55, 56, 57 and 13, as in libkernel/Socket/src/Udp.cpp.
guest_sce_net connects the connected client again and expects EISCONN
(0x80410138); before this change it received EIO.