3D textures in SW_4KB_S or SW_64KB_S whose smaller levels reach the mip
tail were refused ("3D texture mip tails are not implemented"). The
tail now follows addrlib's GFX10 thick layout
(Gfx10Lib::ComputeSurfaceInfoMacroTiled):
- a level enters the tail once its size, rounded up, fits the thick
tail extent (the block with its height halved for 4 KiB blocks and
its width halved for 64 KiB blocks) and at most GetMaxNumMipsInTail
levels remain (5 for 4 KiB, 10 for 64 KiB);
- each slab starts with one tail block, then the other levels from the
smallest to level 0;
- tail level i sits in slot maxMipsInTail - 1 - i, at the element offset
addrlib derives from that slot's byte offset and the 256-byte thick
micro block, at every depth slice.
The tests check element addresses of five volumes (4 KiB and 64 KiB
blocks, 1 to 16 bytes per element, odd sizes, a chain that starts in
the tail) against Mesa addrlib's Addr2ComputeSurfaceAddrFromCoord for
a Navi10 configuration.
A GPU-direct storage write-back retiles the image's elements into an
uninitialised device scratch buffer and then copies whole ranges of it
into the import or the import's unit shadow. The retile writes only the
bytes elements occupy, so every other byte of the copied ranges was
stored from uninitialised scratch memory: the padding of the tile blocks
a surface covers only partly (its last block column and row), mip tail
blocks, the bytes between mips and the pitch padding of linear surfaces.
Another surface over the same memory, or the CPU, then read garbage
there instead of what the memory held. Both the block-window path and
the whole-layer path did this.
Before the retile, the bytes of the copied ranges that no element holds
are now copied into the scratch from where they are current (a fresh unit
shadow, else the import), so the write-back stores them unchanged. Whole
tile blocks every byte of which holds an element are left out
(CoveredMipBytes), so only partly covered blocks pay for the extra copy.
Tests: CoveredMipBytes against the XOR address equations of the four
64 KiB XOR modes at every element size; a device test that stores
cleared images over patterned memory (tiled with and without mip chains,
off a 64 KiB boundary, 4 KiB standard, linear; plain and watched memory)
and checks every byte that is not a texel kept its pattern.
addrlib sizes a non-tail level with ShiftCeil; the layout used the image's
rounded-down extent, so volumes with a non-power-of-two width or height (33x20x12
in the new test) got a different layout.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
3D textures with more than one mip level were refused. Each slab of
blockDepth slices of a thick (SW_4KB_S / SW_64KB_S) volume now holds the
whole mip chain, smallest level first and level 0 last, as 2D chains are
laid out. A level's depth halves per level, so the texture loops skip the
slices a level does not have. Thin 3D (D/R 64KB_X) chains use the 2D mip
layout per depth slice. Thick mip tails still throw.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Only the lines this branch added lose their comments; the commits before
keep them, with the reasoning behind each change, for whoever digs into
that code later.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both suites stopped at their first stale expectation, so nothing after
it ran; the BDA device tests did not link.
- the BDA device tests define the one recorder entry Resources.cpp
reaches (no recorder) and fail loudly on the others
- Buffer::Invalidate refuses memory that is not host mapped again (lost
in 8a69fef); the device tests expect it for a device-local buffer
- APS5_PIN_WAIT_MS (60000 by default, unchanged) bounds the wait before
a mutation of a leased range is refused, and the refusal names it; the
graphics tests set 200 ms, as they expect about a dozen refusals
- the expectations follow the behaviour the code chose since: a buffer's
four-DWORD V# is refused as a T#, a sampler exceeds the mock's zero
sampler slots, a V# at unmapped memory binds its committed pages only,
a rect-list fragment input without a vertex export reads as zero,
detiled rows span the padded block width, mip ranges are checked in
address order, block-compressed and 128/129/132 formats use render
target tiling, an XOR swizzle is refused only over a base that is not
64 KiB aligned, DCC and partial mip chain views decode, a cube reads as
a 2D array, the sampler fixture's max LOD fits the 4.8 field, a BDA
program with barriers is accepted, a tessellation control stage is
refused, a corrupt request fails on its signature and a newer one on
its version
- the DCC comment in the texture decoder no longer claims metadata
compression is refused
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>