Commit Graph

8 Commits

Author SHA1 Message Date
ebosido444-ai c48e01977d feat(shader): implement s_swappc_b64 fetch-shader call
Decodes SOP1 0x21 s_swappc_b64 (link pair = pc + 4) and resolves its call/return pairing through the existing s_setpc_b64 path: static call regions in GraphBuilder and the vertex-entry fetch-shader call inlined from the parsed fetch-shader plan. s_call_b64 (SOPK 0x16) and s_rfe_b64 (SOP1 0x22) throw at decode. Unmodeled cases throw; see docs/dev/TechnicalDebt.md.
2026-10-08 20:05:24 +02:00
alfalfa-star 0ec3061a46 fix(recompiler): merge a loop selection where its other arm joins or leaves
A selection inside a loop whose arm either joins the other target or
continues/breaks (`if (a) { if (b) continue; x; }`) got the nearest
common post-dominator as its merge. When the loop exits after the outer
join, that is the outer selection's merge, so both selections shared
it. splitSharedMergeBlocks then inserted a forwarding block in front of
it, recomputed the same merge, and repeated until the budget ran out:
PPSA14632's compute shader 0x1a80ee0000 stopped with "CFG shared merge
splitting exceeded budget: originalBlocks=92 currentBlocks=460".

findSelectionMerge now picks the joined target when the other arm is a
conditional block with the header as its only predecessor, and every
successor of that arm is the joined target or the loop's continue or
merge block. The shader structures with 13 added blocks and no clones
or route variables.

In the result the outer selection header dominates the loop's continue
target, so the test's verifyStructured counted the continue target as a
selection member that branches outside (back to the loop header).
SPIR-V uses structural dominance, where the loop header's edge to its
continue target keeps it out of the selection, so verifyStructured now
skips the continue construct of an enclosing loop. spirv-val accepts
the new test's SPIR-V for both subgroup sizes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:31:45 +02:00
Dean 356435fe68
Merge pull request #753 from Celegans12/feat/shader-structurize-loop-early-exit
feat(recompiler): structurize loops whose exits reach different program ends
2026-10-06 13:18:48 +13:00
Celegans12 adee347c14 feat(recompiler): structurize loops whose exits reach different program ends
A loop whose exits have no common post-dominator, such as a normal exit
to one s_endpgm tail beside an early-out to a kill tail, got no merge
block, and Structurize threw "loop at block N has no structured
merge/continue". With three or more exits, detectNaturalLoops threw
first, on a lookup of InvalidControlFlowId.

Such a loop now leaves through one new merge block that dispatches on
route variables. They are cleared before the header and set on each
exit edge to a target other than the latch's exit. Inner loops are
routed first; a routing that would change the natural loops throws.

A loop-exit tail branch whose in-body target is the continue block no
longer merges there, which spirv-val rejects ("Header block ... is
contained in the loop construct ..., but its merge block ... is not").
2026-10-06 00:35:47 +02:00
Celegans12 41fc6c631c feat(shader): implement s_swappc_b64 null, long branches and dword jump tables
SOP1 opcode 33 with SDST null keeps no return address, so it is exactly
s_setpc_b64; the decoder now reads it that way, as KytyPS5 does. A call
with a real destination still throws "unsupported SOP1 opcode 33".

GraphBuilder resolves two more jump shapes. A long branch is
s_getpc_b64 and s_add_u32/s_addc_u32 or s_sub_u32/s_subb_u32
immediates, also through vcc, all in one block. A dword jump table
branches to the table base minus an entry that s_load_dword reads at an
index bounded by s_min_u32 and scaled by 4; the resolver follows
register writes back through straight-line code, and anything else is
still refused. The code table load now also handles one-dword entries.

agc_shader_control_flow checks the decode, the graphs and the refusals;
the new agc_driver_scalar_swappc runs all shapes on the GPU.
2026-10-05 22:41:39 +02:00
DotDebian 9754103cc4 fix(shader): keep decoding past an s_endpgm while a branch targets later code
The decoder stopped at an s_endpgm unless the next word was a known branch
target. When an earlier branch jumps further than that word, the block right
after the s_endpgm is entered only from later code, so the program was cut
short and the graph builder rejected the branch as targeting an invalid
program counter. Stop only when no decoded branch targets a word at or past
the one after the s_endpgm.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:03:31 +02:00
Dean Galvin d209a2e5c1 fix(recompiler): give an early-return selection that joins its parent's merge a merge of its own
A selection whose one arm only returns (kill or s_endpgm) and whose other
arm branches straight to the merge of an enclosing selection had no
structured merge, so the draw was skipped. PPSA21564's BotEye G-buffer
pixel shaders (eight variants) have this shape.

When no other split applies, the edge from such a header to the shared
join is now split into an empty block, which becomes the header's merge.
2026-10-03 10:01:45 +13:00
Dean Galvin b57ab5a0e9 feat(recompiler): structurize externally entered selection regions by cloning or route variables
A selection whose region (the blocks reachable from its arms before its
merge) is also entered from outside the header cannot be expressed as a
SPIR-V selection construct, and the structurizer gave up with "semantic
block cloning is disabled". Pixel shaders hit this through a shared
discard tail (s_mov_b64 exec, 0 / exp null / s_endpgm) that several
selections branch to, compute shaders through short-circuit conditions
that jump into a shared body, and ray-traced compute passes through an
s_cbranch_execz that skips past a join into the middle of a selection.

Such a region is made single-entry in one of two ways, chosen per region
by its estimated translated size:

- Cloning (node splitting): the blocks the outside edges reach inside the
  region are copied and the outside edges redirected to the copies. When
  the header's merge is a shared linear return tail, giving the header a
  private copy of that tail is tried first. Each block now carries an
  estimate of the SPIR-V words it translates to. The per-instruction
  weights come from a fit of the recompiler's per-block output (before
  spirv-opt, phis excluded) over 8,300 blocks of captured shaders: VALU
  60, buffer and flat 120, SMEM 180, image 220, LDS 400. SALU (8) and
  exports (20) fit near zero and keep a small weight. Lane ops (120) and
  image_bvh_intersect_ray (2000) were too rare there to fit and are
  weighted for the wave and traversal expansions they need. A region is cloned only when it is at most 1024 estimated
  words and at most an eighth of the program (at least 256), and while
  all clones stay within a quarter of the program.
- Routing through a junction, for larger regions: every edge into the
  entered part (from outside, and from the header's own arms) and every
  edge from the arms to the merge is sent through a new empty junction
  block. Each rerouted edge first passes empty blocks that assign
  Boolean route variables (the IR's goto variables); the junction tests
  them in order to reach the edge's original target. The entered part
  then follows the junction and is emitted once. Branch conditions are
  still evaluated only at the end of their original blocks: a route
  variable records the edge a block already took, so a later SCC, VCC or
  EXEC write cannot change the route, and in the two-lane wave64 layout
  the source branch is combined across both halves as before while the
  route variable holds the same constant in both. Routing is refused
  when a rerouted edge is a back edge or leaves an indirect branch, when
  the region wraps around to a dominating block, or when it would change
  the natural loops or make the graph irreducible; cloning bounded by the
  program's estimated size is the fallback, and otherwise it throws with
  the header, the entered block and both reasons.

Selections whose arms only meet again after private return tails had no
post-dominator merge. When the existing rules find none, the merge is
now looked up with edges into private return tails ignored, or taken as
the other arm when one arm only returns; the candidate must still exit
the construct only through the merge. applyBlockOrder also remaps
indirect branch targets.

agc_shader_control_flow_tests (under ctest) covers hand-assembled
gfx1030 programs: the cloned shapes above, and routed ones (an
s_cbranch_execz into an expensive region with a loop, a region inside a
loop, nested entered regions, a shared body reached after SCC is
overwritten, early returns beside an entered region, an arm that only
returns). It checks that every selection construct exits only through
its merge, follows route variables to check that the structured graph
runs the same instruction ranges under the same branch conditions as
the original, bounds the cloned instructions, recompiles each program
for 64- and 32-lane subgroups, and keeps the routed execz program within
10% of the SPIR-V of the same program without the entering branch.
Given .req files it checks their graphs instead. agc_shader_replay --cfg
prints a request's graph, now with each block's estimate, before and
after structurization.
2026-10-01 08:36:11 +13:00