A package with no playgo-* file in sce_sys has no PlayGo data, so only chunk 0
is valid and any other id returns SCE_PLAYGO_ERROR_BAD_CHUNK_ID. A package with
playgo-scenario.json but no chunk table (PPSA01748) keeps accepting every id.
A chunk table (playgo-chunk.dat or playgo-chunkdefs.xml) still decides when it
exists. A sce_sys that holds other playgo-* files without a chunk table or a
scenario file, or a playgo-chunk.dat that is not a plgx table with a nonzero
count, throws naming the file, since no such dump is known.
Without this a title that walks the ids until the first error (Sifu PPSA03001)
never gets the error.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A child process runs from a root whose app0/sce_sys/playgo-chunk.dat
declares 3 chunks: ids 0-2 are local, id 3 is rejected with
SCE_PLAYGO_ERROR_BAD_CHUNK_ID and scePlayGoGetChunkId counts 3.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PS5 dumps carry no playgo-chunkdefs.xml (only sce_sys/playgo-scenario.json, which
lists no chunks), so the valid set fell back to chunk 0 and every query for another
chunk returned SCE_PLAYGO_ERROR_BAD_CHUNK_ID. A title that asks for all of its chunks
in one scePlayGoGetLocus call then never sees them as installed and waits forever.
Without definitions the chunk table is unknown and a dump is fully installed, so any
chunk id is accepted and reported as local. With playgo-chunkdefs.xml present,
validation is unchanged. scePlayGoGetChunkId still reports the known set.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The title is fully installed, so scePlayGoGetLanguageMask reports every
language. scePlayGoSetToDoList validates the handle, entries, chunk IDs
and loci; nothing is pending, so the list is not kept.
Co-Authored-By: Claude <noreply@anthropic.com>