libSceRazorCpu is the CPU-side instrumentation for the Razor capture tool. AnyPS5 does not host
that tool, so the instrumentation does nothing and succeeds, which is also what shadPS4 does:
- sceRazorCpuIsCapturing -> 0 (no capture is in progress, so titles skip their profiling paths)
- sceRazorCpuJobManagerDispatch / sceRazorCpuJobManagerJob / sceRazorCpuJobManagerSequence -> 0
These only feed the profiler; they do not affect execution. Adds a CMakeLists.txt so the library
can carry its guest test.
New test core/libs/tests/GuestRazorCpu.cpp checks the four return values; it fails on main (the
functions throw) and passes with the change.
The six libSceErrorDialog exports were throwing stubs. They now implement the dialog's
NONE -> INITIALIZED -> RUNNING -> FINISHED state machine without a visible window, so a title
that opens an error dialog and waits for it never blocks:
- sceErrorDialogInitialize -> INITIALIZED, or 0x80ED0002 if already initialized
- sceErrorDialogOpen -> checks the state and the 16-byte parameter, then RUNNING
- sceErrorDialogUpdateStatus -> turns RUNNING into FINISHED and returns the status
- sceErrorDialogGetStatus -> returns the status
- sceErrorDialogClose -> FINISHED, or 0x80ED0005 when no dialog is running
- sceErrorDialogTerminate -> NONE, or 0x80ED0001 when not initialized
Re-opening is allowed once a previous dialog has finished. The status values and error codes
are the documented SCE error-dialog ones. Adds a CMakeLists.txt so the library can carry its
guest test.
New test core/libs/tests/GuestErrorDialog.cpp drives the whole state machine (the
not-initialized and already-initialized errors, the state and parameter checks of open,
open/update/close and re-open after finish). It fails on main (the stubs throw) and passes
with the change.
Four more libSceHttp exports, following the library's existing "no network emulated" model:
- sceHttpCreateRequest2 -> a new handle, like sceHttpCreateRequestWithURL2
- sceHttpsEnableOption -> 0, the counterpart of the existing sceHttpsDisableOption
- sceHttpsLoadCert -> 0 (certificates are accepted and ignored; no TLS is performed)
- sceHttpGetLastErrno -> 0 (no request reaches the network, so no errno is recorded); a
null output pointer returns ERROR_INVALID_VALUE, like the other getters in this file
Signatures follow the public OpenOrbis SDK headers. GuestHttp is extended to cover the four
functions; the new assertions fail without the change (the symbols are undefined).
Two exports were missing. System modules are linked statically, so load and unload are
reference counts over the known module table, exactly like the existing
sceSysmoduleLoadModuleInternalWithArg and sceSysmoduleUnloadModule:
- sceSysmoduleLoadModuleInternal(uint32_t) -> increments the module's load count, returns 0
- sceSysmoduleUnloadModuleInternal(uint32_t) -> decrements it, or 0x80A90003 when the module
was not loaded
Unknown or zero ids throw, like the sibling internal loader. Adds a CMakeLists.txt so the
library can carry its guest test. Signatures follow the public OpenOrbis SDK headers.
New test core/libs/tests/GuestSysmodule.cpp loads a module twice, unloads it twice and checks
the not-loaded error on a third unload; it fails without the change (the symbols are
undefined) and passes with it.
nanosleep and _nanosleep forwarded the result of sceKernelNanosleep, which
returned -1 for a rejected request: errno was never set, and the sce call
returned a value that is not an sce error. A request with negative seconds
was rejected as well, where FreeBSD's kern_nanosleep returns 0 without
sleeping.
nanosleep and _nanosleep now return -1 with errno set to EINVAL when tv_nsec
is outside [0, 1000000000) and to EFAULT for a null request;
sceKernelNanosleep returns the matching SCE_KERNEL_ERROR code. A request
with valid nanoseconds and negative seconds returns 0 at once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sceAmprCommandBufferPushMarker, PushMarkerWithColor, PopMarker, SetMarker
and SetMarkerWithColor record a marker command, and the matching
sceAmprMeasureCommandSize functions return its size. The APR executor
skips markers, as it does a nop.
Signatures follow the ampr_emu reimplementation of libSceAmpr.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Report the horizontal and vertical resolution kept in the font handle's
style block, as set when the font is opened (72 dpi) or by
sceFontSetResolutionDpi. Error handling follows the other handle getters:
an invalid handle or two null outputs fail and clear the outputs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The POSIX layer only exported init, destroy, rdlock, wrlock and unlock.
pthread_rwlock_tryrdlock, pthread_rwlock_trywrlock,
pthread_rwlock_timedrdlock and pthread_rwlock_timedwrlock now wrap the
existing scePthreadRwlock functions and accept the static initializer.
The timed variants take an absolute CLOCK_REALTIME deadline. Like
FreeBSD libthr they try the lock first and only validate abstime when
the lock is not free. A null abstime throws, as pthread_mutex_timedlock
does.
scePthreadRwlockTryrdlock and scePthreadRwlockTrywrlock return EBUSY
when the caller already holds the write lock instead of calling into
std::shared_timed_mutex, where that is undefined behaviour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
VOP2 0x2b, 0x2c and 0x2d decode to the opcodes of v_mac_f32, v_madmk_f32
and v_madak_f32 and differ only by the encoding, which keeps them fused.
The progress map derives names from the opcode enum, so it listed the three
fused forms as missing.
The new test decodes the six encodings and checks that the translation
rounds the product separately for 0x1f-0x21, keeps 0x2b-0x2d fused, and
reads the accumulator and the literal from the right operand.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The PS5 libthr (FreeBSD) creates error-checking mutexes by default and has
PTHREAD_MUTEX_ADAPTIVE_NP (type 4); relocking an error-checking or adaptive
mutex returns EDEADLK. Default mutexes were Normal and type 4 was mapped to
Normal, so a relock threw instead of returning EDEADLK, which aborted an
Unreal Engine title's recursive directory scan.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Close releases the port and its host device; Input and Close on a port
that is capturing return BUSY. Format codes follow the PS5 SDK bindings
(SharpProspero) and KytyPS5: 1/2 S16 mono/stereo, 0x11/0x12 float.
Co-Authored-By: Claude <noreply@anthropic.com>
sceAudioInOpen validates the port and opens the default SDL recording
device in the requested format; sceAudioInInput returns one grain of
captured samples, padded with silence when the device falls behind and
keeping at most four grains of latency. Without a recording device a
port reports DEVICE_NONE in sceAudioInGetSilentState and delivers
silence at its sample rate.
Co-Authored-By: Claude <noreply@anthropic.com>
sceAudioPropagationSourceRender takes the system, an array of RenderInfo
descriptors and their count: PPSA21564 and PPSA21567 pass one RenderInfo
{0x010107d6, 0x30} per call, with the source handle at +0x10, its output
buffer at +0x18, the buffer size in bytes at +0x20 and the word 2 at
+0x28, once per audio grain for each propagated source.
Without acoustic propagation a source contributes nothing, so each
output buffer is zeroed for its size. Every RenderInfo is checked first
(descriptor, a live source of this system, a non-empty output), and a
count of 0 or a format word other than 2 throws, as neither has been
observed.
The 22 exports used by PPSA21567 take the call shapes recovered from its
call sites (#481): destroys take the system and the object, attribute
setters take a count, SourceCreate takes only an output handle,
UnregisterMaterial only the material.
The system lives in the title's CPU memory (16-byte header, no GPU memory)
and its handle is that address; rooms, portals, sources and materials are
counter handles. Attributes are validated and have no effect; no rays are
requested and sources report no audio paths. Non-empty ray results, path
calculation and audio paths throw, SourceRender stays unimplemented, and
invalid input throws because no error code is known. Objects left when
their system is destroyed become unusable; their later destroy or
unregister is a no-op.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GCC gives C code built with -fexceptions, and cleanup-only functions
after link-time optimization, the C personality __gcc_personality_v0.
The unwinder accepted only its own C++ personality, so an exception
thrown through such a frame was never caught.
libc now provides the C personality, which never catches and installs
the frame's cleanup landing pad in the cleanup phase, and the unwinder
calls it for those frames.