Commit Graph

739 Commits

Author SHA1 Message Date
Dean Galvin d9afe1078e test(agc): enter whole quad mode in the implicit-LOD 1D sample test
A pixel wave starts with only its covered pixels in EXEC, so a shader that
takes an implicit LOD has to run s_wqm first or the helper lanes of a partly
covered quad hold no coordinate. The test's pixel shader did not, which goes
unnoticed while its one triangle covers every quad whole. llvmpipe clips that
triangle at twice the viewport into three, and in the quads on the two inner
edges the helpers' zero coordinate gave the last mip instead of the expected
one.

The shader now starts with s_wqm_b64 exec, exec, as a compiled pixel shader
that samples with an implicit LOD does.
2026-10-12 07:35:46 +13:00
Adrià a5d75aa24e
Merge pull request #3490 from MarcZX100/codex/image-dimension-boundary-3460
test(agc): remove ambiguous 1D V wrap expectation
2026-10-11 13:54:57 +02:00
Adrià 544b38d094
Merge pull request #3474 from 014-code/fix/agc-resource-cache-storage-eviction
fix(agc): evict resource-cache images with storage entries
2026-10-11 13:50:49 +02:00
Adrià 6fd350f075
Merge pull request #3464 from GustavoGamarra95/test/agc-a2c-normalized-exports
test(agc): cover UNORM16 and SNORM16 exports with alpha-to-coverage
2026-10-11 13:49:40 +02:00
Adrià b33b1b8e66
Merge pull request #3458 from alfalfa-star/fix/agc-dcc-writeback-keys-reused
fix(agc): store a storage image's DCC keys at write-back only when not stored yet
2026-10-11 13:49:15 +02:00
Adrià e38b5e95d2
Merge pull request #3300 from lendinglibrary/fix/3212-dispatch-split
fix(agc): split a compute dispatch over the workgroup count limit
2026-10-11 13:46:20 +02:00
Adrià 83929de897
Merge pull request #3444 from Pipodi/fix/fused-hull-header
fix(agc): select the registered back half for a fused hull header
2026-10-11 13:44:59 +02:00
MarcZX100 668a6db50d test(agc): avoid ambiguous row-boundary filtering 2026-10-11 11:34:47 +00:00
Donson 16cfe85a38 fix(agc): evict resource-cache images with storage entries 2026-10-11 19:08:29 +08:00
Gustavo Ariel Gamarra Rojas a07ac32a77 test(agc): cover UNORM16 and SNORM16 exports in the alpha-to-coverage GPU test
The pixel program packs its color for the export format, and the test now draws with FP16, UNORM16 and SNORM16 exports: an alpha of 0.75 keeps the pixel, 0.25 drops it, and so does -0.5 with SNORM16. Passes on an RTX 3050, a Radeon 660M and lavapipe.
2026-10-11 08:00:05 -03:00
lendinglibrary 288ee89d2d fix(agc): split a compute dispatch over the workgroup count limit
A dispatch whose group count exceeds maxComputeWorkGroupCount aborted the
process; a software device (lavapipe) reports the spec minimum 65535, and
Ghost of Yotei (PPSA26344) dispatches 129199x1x1 in its presentation path.
The count is now recorded as consecutive vkCmdDispatchBase chunks of at
most the limit per dimension, each continuing the grid at its base offset
(a plain vkCmdDispatch would restart group ids at 0 and re-execute the
first chunk's workgroups), with a barrier between chunks so a later chunk
sees an earlier one's writes. Compute pipelines are created with
VK_PIPELINE_CREATE_DISPATCH_BASE_BIT, which a nonzero base requires.

A split on NVIDIA throws instead of dispatching: measured on an RTX 5070
Ti, the driver drops the first workgroups of a vkCmdDispatchBase dispatch
with a nonzero base (reproduced with a standalone Vulkan program outside
this repository), so its 65535 Y/Z limits cannot be split through. A split
of a dispatch whose LDS lives in device memory also throws: its buffer
slot base is computed from gl_NumWorkGroups, which inside a chunk is the
chunk's count, so workgroups of different chunks would alias (a 1D X split
only works because the base degenerates to the group id).

Fixes #3212
2026-10-11 05:58:29 -05:00
alfalfa-star 00648f71b0 test(agc): keep key bytes reused after a first write through the write-back
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:51:36 +02:00
ivica00 cb52ca10c9 fix(shader): return 0 from 8-bit sRGB color comparison
image_sample_c_lz on gfx1035 returns 0 for 8-bit sRGB, so the unorm clamp was the wrong result. Bilinear cube comparison without DISABLE_CUBE_WRAP keeps throwing because that filter blends across faces.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-11 12:44:53 +02:00
Alex Collini 687f73c951 fix(agc): select the registered back half for a fused hull header
sceAgcFuseShaderHalves returns a fused hull as a copy of its back half
(type 7) that is not registered: type 3, no user data, and shader
registers copied to scratch memory with the checksum, RSRC1/RSRC2 and
the LS program address rewritten. sceAgcCreatePrimState accepts only that
type-3 header, and graphics ABI resolution refused it as a replaced
shader header.

SameHeader now also takes a type-3 header as the registered type-7
header for the same code when every other field is equal and its shader
registers differ only in the fused ones. Graphics ABI resolution then
applies the bound header's shader registers over the registered state.

PPSA26344 fuses its hull halves during its loading screen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:36:01 +02:00
ivica00 fc7446590a fix(shader): compare sRGB colors and bilinear cube faces
Subnautica Below Zero stops while compiling a menu shader that compares an sRGB color texture or a bilinear cube face. sRGB uses the unorm reference clamp, and a bilinear cube sample stays on the face it hits.

Written with AI assistance.
2026-10-11 12:32:28 +02:00
Adrià a7d80e7413
Merge pull request #2410 from karanvora2599/perf/shader-pack-conversions-f32
perf(shader): round v_cvt_pknorm and v_cvt_pk_u8 in f32
2026-10-11 12:16:07 +02:00
Adrià b70a0e278f
Merge pull request #1491 from Celegans12/feat/shader-tessellation-triangle-patches
feat(shader): implement triangle-patch tessellation
2026-10-11 11:50:50 +02:00
Adrià 946ffa08d4
Merge pull request #3372 from alfalfa-star/fix/agc-fast-clear-import-window
fix(agc): keep a fast-clear copy where an import window can stamp watched memory
2026-10-11 11:40:15 +02:00
Adrià Franch e53e1762e3 test(agc): adapt the tessellation tests to the fixed push slots and preparation at use
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 11:25:56 +02:00
Celegans12 77dcb74ccd feat(shader): implement triangle-patch tessellation
DecodeShaderStages accepts LS, HS and an NGG passthrough ES, reads the
3-bit VGT_TF_PARAM fields, refuses its other bits but DISTRIBUTION_MODE,
and needs HOS levels that keep [1, 63]; 0x286-0x287 join the draw key.
Local and domain programs are prepared with their stage group: its
headers are merged over one set of defaults, and a local program left
unbound by the hull header is prepared at its first draw.

The local program ends at its jump into the hull half.
TessellationLowering lowers LDS and ring addresses that are affine in
the control point and relative index to tessellation interfaces with
strides from the code, and refuses accesses outside the patch, per-patch
writes from other control points and a modified primitive export. Hull
lanes read their own saved exec bit, also of host-subgroup-masked
copies; other masks are refused, gl_InvocationID loads as a scalar and
factors clamp to 63.
2026-10-11 11:25:56 +02:00
Adrià 4c9686fe2e
Merge pull request #1388 from gjonn/feat/agc-color-compare-constant-swizzle
feat(agc): color compare through a view whose X channel is constant
2026-10-11 11:21:17 +02:00
Adrià 0490ca18dd
Merge pull request #1505 from Sanjaysrinivas/test/shader-half-expansion
test(shader): cover half expansion bit patterns
2026-10-11 11:18:31 +02:00
milescoviello ee720ee004 test(agc): reproduce an import window over a pending storage image
agc_driver_dcc_keys_first_write only exercises the import window when the
device's own host import resolves the write protection of the imported
pages, as the NVIDIA driver does on Linux. CI's devices do not, so the
comparison that #2984 adds for BlockMaybeWritten units is not run there.

RunImportWindow opens an import window itself over a pending storage
image with GuestMemory::ImportWatched and stores the byte already there,
which leaves the same stamp without depending on the driver: the image
must stay pending and unchanged. A store of a new byte inside a window
must still be seen. Devices whose imports are compared print that the
window is not tested, as the recorder's (w) test does. Linux only: the
Windows path compares imports.

TechnicalDebt records that an identical-byte CPU store inside a window
cannot be told apart from the import, and that images tracked by layer
still upload again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:18:04 +02:00
milescoviello f774e1cd98 fix(agc): keep a fast-clear copy where an import window can stamp watched memory
range is write-watched. Since #2984, Refresh turns a BlockMaybeWritten
unit into BlockUnchanged only through compareUntracked, which needs that
copy. Where a host import leaves its range watched and making it stamps
the imported pages (the probe's writtenAtImport, 4 of 4 on NVIDIA's
Linux driver), the import window stamps the surface, so a pending
fast-cleared image counted as changed again and
agc_driver_dcc_keys_first_write failed on main (#3179).

HostImports now keeps whether making each kind of import stamped the
probe's pages, and WatchedImportsStampPages reports whether an import
that leaves its range watched can stamp it. The clear path skips the
copy only when no such import can, as oneandonlydean proposed in #3179.
Devices whose probe saw no pages written at the import, devices without
host imports and Windows (whose alias imports don't disarm the guest
views) keep #2699's saving.
An unprobed watch (APS5_WRITE_WATCH_IMPORTS=watch) keeps the copy.

The fast-clear check in agc_driver_dcc_keys_first_write now expects the
copy exactly when the range is unwatched or such a stamp is possible.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:18:04 +02:00
Adrià 5ad2cb8cd0
Merge pull request #1377 from gjonn/fix/agc-unnormalized-base-level-view
fix(agc): sample the base level of mipmapped views with unnormalized coordinates
2026-10-11 11:17:05 +02:00
Adrià Franch 6ac5cad133 fix(agc): compare the red channel of a swizzled view 2026-10-11 11:10:41 +02:00
Gjon Gojcevic d32a7881f0 feat(agc): apply the view's channel selects to a color compare
Comparison sampling of a color texture required the view's X channel to select red. A title runs image_sample_c_lz on a 1x1 R8 unorm placeholder whose dst_sel is constant 0 on all four channels.

On hardware the compare result is placed in every channel and each returned channel then applies its own dst_sel: 0 gives 0, 1 gives 1, R/G/B/A give the compare result. Return each dmask register from its own select, and throw only for the reserved selects 2 and 3.
2026-10-11 11:10:41 +02:00
Gjon Gojcevic 8f44aa656a fix(recompiler): read sampled image address components the instruction omits as 0
Measured on hardware: a position component the instruction omits reads as 0, like an explicit 0, and the next VGPR is ignored. Missing array layers and derivative components are 0 too. Cube coordinates still need all components.
2026-10-11 11:07:41 +02:00
Adrià Franch ac1c3b775b fix(agc): read the base level of a mipmapped view through unnormalized coordinates only where the hardware does
Multi-level views, and views starting above mip 0, are bound as their base
level only when every use of the image is image_sample_lz through an
unnormalized S# without minimum LOD or LOD bias, the case measured exact on
RDNA2. Selected-LOD, implicit-LOD and offset uses keep throwing.

The recompiler records selected-LOD uses (SamplerUseNonZeroLod) and proves
the case per image (imageUnnormalizedBaseLevel); the shader disk cache
format goes to 27.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 11:07:25 +02:00
Karan Vora 8d0a0504ae Merge remote-tracking branch 'origin/main' into perf/shader-pack-conversions-f32 2026-10-11 04:57:04 -04:00
Adrià f6b421b73c
Merge pull request #3040 from CouchRiv/fix-shader-ldexp-f16-denorm-flush
fix(shader): flush v_ldexp_f16 denormals per the f16 denormal mode
2026-10-11 10:48:14 +02:00
Adrià 4154f0d765
Merge pull request #2411 from karanvora2599/perf/shader-pkrtz-native-rte
perf(shader): convert v_cvt_pkrtz_f16_f32 from the native nearest-even conversion
2026-10-11 10:41:08 +02:00
Adrià 903417e238
Merge pull request #2428 from karanvora2599/perf/shader-dot2-f32-fast-path
perf(shader): compute v_dot2_f32_f16 in f32 outside the special cases
2026-10-11 10:40:42 +02:00
Adrià 0c617bae95
Merge pull request #374 from MichonGoddijn231849/fix/depth-htile-fast-clear
fix(agc): depth fast clears through the HTILE metadata
2026-10-11 10:27:15 +02:00
Adrià 7028457e31
Merge pull request #2259 from TheAggie/fix/shader-coherent-bda-atomic-loads
fix(shader): read GLC/DLC BDA dwords with device-scope atomic loads
2026-10-11 10:26:29 +02:00
Alex 63b2bcb354 fix(shader): flush v_ldexp_f16 denormals per the f16 denormal mode
v_ldexp_f16 ignored the FLOAT_MODE denorm16 flush bits on main. Flush a
denormal half input when bit 0 is clear. When bit 1 is clear, flush the
result when its exact value is below the minimum normal half, decided
on the f32 product before the half conversion rounds it: 0x07ff scaled
by 2^-1 is zero on RDNA2, not the minimum normal. NaN handling and
destination high-half preservation stay the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-11 04:24:00 -04:00
Adrià bbd7157150
Merge pull request #822 from Celegans12/feat/agc-unnormalized-sampler-offsets
feat(agc): accept texel offsets with unnormalized sampler coordinates
2026-10-11 10:23:33 +02:00
Michon 56ea14f44c fix(agc): an HTILE fill covers a depth surface only over its whole pipe-aligned metadata
A fill was taken to cover the surface when it spanned ceil(w/8)*ceil(h/8)*4 bytes, a linear HTILE layout. In
the pipe-aligned SW_64KB_Z_X layout a surface's HTILE words lie across a 32 KiB metadata block per 1024x512
pixels (AMD PAL gfx10 addrlib: a 16x16 surface has a valid word at offset 260), so a fill of the linear size
cleared tiles it never wrote. HtileMetadataBytes gives that extent; the fast clear tests fill it (the compute
fixture now dispatches one group per KiB with TGID_X).

Reported with a PAL reproducer by @Amoenus.

Co-Authored-By: Amoenus <5391396+Amoenus@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:19:53 +02:00
Michon ce65ab251c test(agc): the fast clear tests on main's Mutation::Add gpu flag; one DepthSurface include
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:19:53 +02:00
Michon c133e23dde fix(agc): depth fast clears through the HTILE metadata
Rebased onto main as one commit (the six commits of #374). A uniform fill over a depth surface's whole
HTILE (DMA_DATA, the fill kernels or a CPU store) clears the depth and stencil aspects its ZMask and
SMem fields say, to DB_DEPTH_CLEAR / DB_STENCIL_CLEAR, when the surface is next bound or sampled.

Main's RADV clear_htile_mask recognition (#2229) now goes through the same pending clear: an HTILE clear
marks the matching surfaces' depth aspect, and one for a surface not created yet is applied when it is
first bound. Main's HTILE address decode and this one are merged into one (TILE_SURFACE_ENABLE, a
nonzero DB_HTILE_DATA_BASE and a depth format).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:19:53 +02:00
Adrià 05c870cc05
Merge pull request #2408 from karanvora2599/perf/shader-compare-constant-flush
perf(shader): fold the denormal flush into f32 compares against constants
2026-10-11 10:14:42 +02:00
Celegans12 d0d127b17d feat(agc): accept texel offsets with unnormalized sampler coordinates
Explicit-LOD offset samples through FORCE_UNNORMALIZED samplers now add
sign-extended texel offsets to f32 coordinates before clamping, using
OpFAdd with NoContraction and a sampler specialization selector.

Without native nonconstant-offset support, retain only runtime image
modes valid for unnormalized sampling and reject normalized samplers.
Preserve constant-swizzle handling, indirect-image rejection and main's
flat-volume and flat-line compatibility rules when selecting those modes.

Serialize image compatibility and folding flags and the sampler folding
flag in cache format 34, with roundtrip, preparation and execution coverage.
Retain main's request format 15 and runtime ABI 11.
2026-10-11 10:08:25 +02:00
Adrià f60923bf50
Merge pull request #3294 from kr4y4/feat/shader-compute-user-data-calls
feat(shader): link compute shaders' user-data callees at dispatch
2026-10-11 10:07:22 +02:00
Adrià cf0e270a94
Merge pull request #3175 from Raghav314/fix/agc-bda-written-pages
fix(agc): note BDA-written pages at full address width and read back only the claimed ones
2026-10-11 10:00:06 +02:00
krishnaraya 6d9321fc57 feat(shader): link compute shaders' user-data callees at dispatch
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 09:59:27 +02:00
Scott Schuster eb33094e20 test(shader): register the cross-workgroup test block as GPU-accessible
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 02:46:00 -05:00
Scott Schuster 73e0890c20 fix(shader): read GLC/DLC BDA dwords with device-scope atomic loads
Coherent (GLC/DLC) global loads were emitted as Volatile loads through
physical pointers. Volatile does not make another workgroup's stores
visible within the same dispatch, so a workgroup spinning on a flag
written by another one (decoupled look-back scans, as in RADV's
acceleration-structure build) never saw it on NVIDIA. Aligned coherent
dword reads now use OpAtomicLoad at device scope; the byte path keeps
the old reads for unaligned addresses.

AI-assisted (Claude Code).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 02:41:19 -05:00
Adrià b6f649d962
Merge pull request #3286 from kr4y4/fix/agc-test-flat-apertures-int64-atomics
test(agc): skip flat aperture 64-bit atomic rows without shaderBufferInt64Atomics
2026-10-11 09:29:16 +02:00
Adrià 92bc441279
Merge pull request #3306 from CouchRiv/fix-shader-ldexp-f32-denorm-keep
fix(shader): keep f32 subnormals in v_ldexp_f32 when denormals are kept
2026-10-11 09:28:17 +02:00
Adrià 74a0ba3965
Merge pull request #2479 from NahuelGenchi/fix/agc-alias-one-slice-array
perf(agc): take a 2D storage image's results for a one-slice array on the device
2026-10-11 09:27:06 +02:00