Commit Graph

114 Commits

Author SHA1 Message Date
Mouad-Scriptz-0 94087d08b0 feat(libSceVideoOut): capture the host cursor for guest mice and scale their deltas
The console's mouse reports relative motion, so the host cursor can never line
up with the cursor a title draws. While a title has a mouse open and the
window is focused the host cursor is hidden and captured, released on focus
loss or while the pad's mouse-to-stick toggle is on. Motion deltas are scaled
from the presented image's size in window units to the title's display
resolution with sub-pixel carry, so the title's cursor travels as far as the
host pointer would, on scaled desktops and letterboxed windows alike.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-13 14:05:52 +00:00
Nicolas Falesy 6f284b8298 feat(libSceVideoOut): implement sceVideoOutDeleteVrrActiveStatusEvent
The NID -q-vbO859Tw, declared as sceVideoOutUnknown_q_vbO859Tw for
PPSA02530, hashes to sceVideoOutDeleteVrrActiveStatusEvent. It removes the
handle's VRR status registration from the queue like the other Delete*Event
calls, the counterpart of sceVideoOutAddVrrActiveStatusEvent.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017WeVmjnnPPKdxVTpr2Vjtw
2026-10-12 23:04:58 -04:00
PrintOrb 9c007805d6
Merge branch 'main' into fix/videoout-high-frame-rate 2026-10-12 11:15:48 -05:00
Dean 9fca13b538
Merge pull request #4009 from dantdmdarealguy/feat/input-deadzone-sensitivity
feat(input): configure stick deadzones and mouse sensitivity
2026-10-12 23:51:54 +13:00
Dean f55e1117d4
Merge pull request #4058 from ee6aba54/fix/videoout-event-unopened-port
fix(libSceVideoOut): return INVALID_HANDLE for events on ports that are not open
2026-10-12 23:47:16 +13:00
Dean 5aa0e15a4f
Merge pull request #3867 from tv7/fix/videoout-attribute-change-pending-flip
fix(videoout): accept a buffer attribute change while a flip is pending
2026-10-12 17:28:15 +13:00
Simon 43573fd48a fix(libSceVideoOut): return INVALID_HANDLE for events on ports that are not open
Registering a flip or vblank event on a handle that sceVideoOutOpen never
created, or that was closed, threw, which ended titles that register
their flip event before they open the port and ignore the result. The
documented error SCE_VIDEO_OUT_ERROR_INVALID_HANDLE is returned instead,
the same check sceVideoOutSetFlipRate and the other output calls use.

The flip test program gains an "unopened" mode.
2026-10-12 00:21:47 +02:00
PrintOrb 665cca43a0
Merge branch 'main' into fix/videoout-high-frame-rate 2026-10-11 17:21:16 -05:00
dantdmdarealguy 3c581619d3 feat(input): configure stick deadzones and mouse sensitivity
anyps5-input.ini accepts LeftStickDeadzone and RightStickDeadzone (whole
percent, 0 to 90), a radial deadzone on the controller sticks whose
remaining travel is rescaled to the full range, and MouseSensitivity
(above 0, at most 10), which replaces the fixed factor of 1 for mouse
look. The defaults keep the current mapping exactly.
2026-10-11 15:57:12 -05:00
PrintOrb cef97424a8 test(videoout): pin high-frame-rate display rejection 2026-10-11 14:46:14 -05:00
PrintOrb 63434686bf fix(videoout): support permitted high-frame-rate output 2026-10-11 13:40:31 -05:00
Lexroid 5cd25dedbd fix(videoout): accept a buffer attribute change while a flip is pending
sceVideoOutSubmitChangeBufferAttribute2 threw when a buffer of the group
had a flip pending, and Marvel's Wolverine makes that call with flips in
the queue. A flip now takes its buffer group when it is reserved, in
submission order, so flips submitted before the change keep the
attributes their buffers were rendered with and later flips use the
new ones.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:06:04 +03:00
omurc4 d40189d707 feat(libSceVideoOut): export sceVideoOutAddBufferAttributeOption
Elden Ring Nightreign (PPSA25380) imports the function, which no library
exported, so the title failed to load. The option is ORed into the buffer
attribute and a null attribute throws. Options other than 0 and 8 still
throw when the buffers are registered.
2026-10-11 13:26:22 -04:00
Adrià Franch b41db48b7a fix(videoout): build TimedWait into libSceVideoOut instead of importing it from libkernel
libkernel.prx does not export TimedWait::*, so libSceVideoOut.prx had an
unresolved import and titles stopped at load. Compile TimedWait.cpp into
libSceVideoOut, and use NotifyAll for the notify added on main.
2026-10-11 11:19:05 +02:00
Mohd Faour 96890dee37 fix(videoout): wait for flips with the high-resolution condition on Windows
The flip queue's condition variable went through winpthreads, whose
timed waits end on GetTickCount64 steps: the present thread's 10 ms poll
for SDL events and the pad, taken while no flip is queued, ended 11 to
24 ms later on Windows, and WaitForFlipRoom's 60 s bound had the same
granularity. Use TimedWait::Condition, which waits on an event and a
high-resolution timer, so the poll ends at 10 ms and a submitted flip
still wakes the present thread at once.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-11 11:19:05 +02:00
Alex b6cc4fe7f9 feat(videoout): implement sceVideoOutDeleteOutputModeEvent
Unsubscribe an event queue from the output mode events that
sceVideoOutAddOutputModeEvent registers, the same way the flip and
vblank events are removed. Deleting a registration that does not exist
succeeds, and a null queue or an invalid handle throws.

Co-Authored-By: Gemini 3.8 Flash <noreply@google.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 02:36:47 -04:00
XairRrR da642e807b fix(libSceVideoOut): take 64-bit VRR peg arguments and test peg and unpeg 2026-10-11 01:55:16 +02:00
XairRrR 9021735022 feat(libSceVideoOut): accept VRR peg and unpeg on a fixed-rate output
sceVideoOutVrrPegToFixedRate and sceVideoOutVrrUnpegFromFixedRate were
NotImplemented without arguments. Both take the output handle; the peg
also takes two further arguments whose meaning is unknown. VRR is not
modelled and the output always runs at a fixed rate, so both validate
the handle and return 0; non-zero peg arguments throw. Recorded in
TechnicalDebt.

Uncharted: Legacy of Thieves Collection (PPSA05684) stops on main with
"sceVideoOutVrrUnpegFromFixedRate not implemented"; it passes its
output handle to both (and zeros to the peg) and ignores the results.
2026-10-11 01:52:10 +02:00
Joey Fisher a9c132a629 feat(agc): opt-in raised priority for the queue workers and the presenter 2026-10-10 04:13:57 -06:00
XairRrR c9fe124c10 feat(libs): resolve command-buffer flip buffers when the GPU reaches the flip
A flip packet names a buffer index; the buffer was looked up when the
command buffer was submitted, so a title that registers its buffers
after submitting the first frame failed with "flip buffer is not
registered". The buffer is now resolved when the GPU reaches the flip,
as the hardware does. A flip whose buffer is still unregistered then
presents black and completes (see TechnicalDebt).

Uncharted: Legacy of Thieves Collection (PPSA05684) submits its first flip before registering its buffers and stopped with "flip buffer is not registered".
2026-10-10 09:54:29 +02:00
MathiasDevelopes 85d1eb2e60 fix(libSceVideoOut): overlay-bus flips no longer replace the main output
A title that opens a main and an overlay port flips both, and every flip
was presented as a whole frame, so the window alternated between the two
buses: PPSA01736 shows its intro on the main bus and an empty overlay,
and the intro blinked black on every other frame. Overlay flips now
complete and signal their events without being shown. Compositing the
overlay over the main output is not implemented.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 08:48:03 +02:00
Adrià f3999054bd
Merge pull request #1648 from Pedroj-64/fix/videoout-closed-port-flip-cancel
fix(videoout): cancel flips on a port the title closed instead of failing the driver
2026-10-10 08:03:46 +02:00
Dean b57e66fa60
Merge pull request #2152 from MathiasDevelopes/feat/videoout-pre-vblank-start-events
feat(libSceVideoOut): deliver pre-vblank start events
2026-10-10 17:44:23 +13:00
Adrià 85d4bfcf34
Merge pull request #1496 from hugodearaujo/fix/videoout-output-mode-errors
fix(videoout): answer output mode queries with the console's codes
2026-10-10 03:04:33 +02:00
Adrià 1f0c9fef56
Merge pull request #2473 from Celegans12/fix/videoout-vrr-duplicate-export
fix(videoout): remove duplicate VRR exports
2026-10-10 02:10:59 +02:00
hugodearaujo cadcbfd3a8 fix(videoout): answer output mode queries with the console's codes
Measured on a PS5 (firmware 13.60) through dlopen of
libSceVideoOut.sprx on a handle the payload opened.
sceVideoOutInitializeOutputOptions writes 0xFF to byte 2 of the 64-byte
options and returns INVALID_ADDRESS for a null pointer.
sceVideoOutIsOutputSupported checks the handle, then the reserved
arguments, then the mode, then the options. It never answers 0: a mode
the display lacks returns UNSUPPORTED_OUTPUT_MODE, and a value that is
not a mode returns 0x8029001E. Options must keep the initialized words,
except word 3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:42:40 +02:00
Adrià 58706dc2d9
Merge pull request #1225 from Pedroj-64/fix/video-out-present-shutdown-failure
fix(videoout): report GPU driver shutdown failure from the present thread at Shutdown
2026-10-10 01:10:19 +02:00
Celegans12 a3ca03e057 fix(videoout): remove duplicate VRR exports
The named VRR functions hash to LibwuIonIBw and kP2L8t3j-aM already.
Their explicit aliases therefore create second PE exports with the same
patched NIDs and prevent Windows builds from completing.

Keep the named function exports and remove their redundant aliases.
The NID patcher's duplicate-export validation remains unchanged.
2026-10-10 00:49:47 +02:00
Adrià 64fe743995
Merge pull request #1080 from alfalfa-star/feat/videoout-window-icon
feat(videoout): use sce_sys/icon0.png as the window icon
2026-10-10 00:16:44 +02:00
Adrià 7b705629a6
Merge pull request #1714 from johnmaia/feat/videoout-resolution-status
feat(videoout): implement sceVideoOutGetResolutionStatus
2026-10-09 23:54:46 +02:00
Gjon Gojcevic 04dec3ddbc feat(libSceVideoOut): register the VRR status event and accept the VRR status call
LibwuIonIBw registers video out event id 16, which the host never triggers because its VRR state does not change; kP2L8t3j-aM returns 0 without effect.
2026-10-09 23:12:08 +02:00
Pedro a1efdab629 fix(videoout): cancel flips on a port the title closed instead of failing the driver
A flip still queued or in presentation when the title closes its port is discarded, as on hardware, rather than stored as a driver failure. A closed port no longer terminates the presentation thread nor surfaces from Shutdown. The lifetime test now expects cancellation and the reopen mode is registered in ctest.
2026-10-09 09:42:53 -05:00
Pedro 43a460cc66 fix(videoout): report GPU driver shutdown failure from the present thread at Shutdown
presentLoop called AgcDriverShutdown outside its try block, so a stored
worker failure rethrown there terminated the process. Store it in
flipQueue->failure so VideoOutDriver::Shutdown rethrows it after the join.

Register the lifetime, decode and controls modes of video_out_flip_tests
in ctest.
2026-10-09 06:53:27 -05:00
MathiasDevelopes 10f57dea29 feat(libSceVideoOut): deliver pre-vblank start events
sceVideoOutAddPreVblankStartEvent threw "physical pre-vblank timing is
not implemented", so titles that pace on it stopped at startup. It now
registers the event like the vblank event does, and each emulated vblank
tick triggers the pre-vblank start events just before the vblank events,
with the pre-vblank count as data. The console's lead time is unknown.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 12:00:55 +02:00
Dean 3e66276cba
Merge pull request #1367 from Raghav314/fix/videoout-window-at-start
fix(videoout): create the window and the device when VideoOut starts
2026-10-09 21:03:10 +13:00
john.maia 16824f2678 feat(videoout): implement sceVideoOutGetResolutionStatus
Three homebrew titles from #1578 import it and stop at start-up without
it: ps5-opengl (PPSA99005), EVO-PLAYER-PS5 (PPSA99039) and
ProsperoRadio (PPSA99001).

It reports the port's resolution as the full and pane size and the
refresh rate ID as sceVideoOutGetOutputStatus does. The 48-byte layout
follows the declarations in ps5-opengl and EVO-PLAYER-PS5, which agree;
the screen size is 0 and the flags are 0. An invalid handle or a null
status throws, as in the other status getters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:24:46 +01:00
boykopovar 2441bd265d perf(log): write frame timings async to a buffered file 2026-10-08 17:29:49 +03:00
Adrià 4d03ecf4de
Merge pull request #1472 from popcoder565/fix/videoout-vblank-precise-wait
fix(videoout): pace vblanks with a high-resolution timer
2026-10-08 16:13:49 +02:00
popcoder565 b8084b4f02 fix(videoout): pace vblanks with a high-resolution timer
On Windows the vblank thread's condition_variable::wait_until went
through winpthreads, which ends a timed wait on a 15.6 ms
GetTickCount64 step even with the scheduler tick raised to 0.5 ms.
Vblank intervals ranged from 2 ms to 34 ms instead of 16.68 ms. The
thread now sleeps to each deadline with PreciseSleepUs and checks for
a stop or a presentation failure after each sleep.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 04:29:57 -04:00
raghav314 1a2bbc5d3e fix(videoout): create the window and the device when VideoOut starts
The driver created a windowless Vulkan device at the first dispatch and
replaced it with a windowed one at the first flip. The replacement built a
second device and re-imported every host import, and the first flip paid
for it.

VideoOut now creates its window when it starts (the first VideoOut call),
at the default 1920x1080 output, and attaches it to the driver
(AgcDriverAttachWindow) before the call returns. The driver creates its
device with that window, so GPU work and presentation use one device.
Present no longer creates or replaces a device. A device created by GPU
work before VideoOut started is still replaced, now in AttachWindow.

A failure to create the window or the device is thrown from that first
VideoOut call instead of terminating the presentation thread.

Tests:
- video_out_flip_tests onedevice: GPU work, then a flip, leaves one device.
- pacing makes its first presentation span vblanks with GPU work queued
  ahead of the flip; it relied on the device being created at the flip.
- unavailable expects the failure from sceVideoOutOpen.
- guest_video_out_wqhd_detection writes a param.json for the window title
  and is skipped without a display or Vulkan device unless
  ANYPS5_REQUIRE_DISPLAY is set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 05:54:05 +05:30
Gjon Gojcevic e6f4d2c178 fix(libSceVideoOut): ignore the reserved buffer pointers
Titles may leave the reserved pointers of a VideoOutBuffers entry uninitialized, so sceVideoOutRegisterBuffers2 no longer rejects them.
2026-10-07 19:50:12 -04:00
Pouare514 9c5205973b fix(libs): export recomputing Vrr names without APS5_EXPORT alias 2026-10-07 17:25:07 +02:00
Pouare514 0b3dd07ba0 fix(libs): real Vrr names for VideoOut pair, generic Unknown00/01 for the rest 2026-10-07 17:25:07 +02:00
Pouare514 a620a2579d fix(libs): TLOU throwing stubs for VideoOut VrrPeg and VrrStatus 2026-10-07 17:24:59 +02:00
alfalfa-star 57a529d5bf feat(videoout): use sce_sys/icon0.png as the window icon
The display window now takes its icon from /app0/sce_sys/icon0.png when
the game has one, decoded with the existing PNG decoder and set through
SDL_SetWindowIcon. Linux executables have no icon resource, so the
window, taskbar and alt-tab showed a generic icon; on Windows the
embedded resource from #350 already covers this and the call only
reinforces it. Without icon0.png nothing changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 11:41:26 +02:00
Dean f223016895
Merge pull request #956 from JAB-dev/fix/vulkan-loader-race
fix(agc): don't create the Vulkan instance while SDL creates the Vulkan window
2026-10-07 15:23:10 +13:00
JAB-dev e419513f48 fix(agc): don't create the Vulkan instance while SDL creates the Vulkan window
SDL_CreateWindow with SDL_WINDOW_VULKAN loads and queries the Vulkan loader
while the render thread can be inside vkCreateInstance. On Windows the two
together intermittently made the NVIDIA ICD fail instance creation (-3) and
the loader return VK_ERROR_INCOMPATIBLE_DRIVER. libSceAgcDriver now exports
a loader lock that the VulkanDevice constructor and DisplayWindow::create
both hold.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 22:21:26 +02:00
Merijn 4d47b3aac5 Merge branch 'main' of https://github.com/boykopovar/AnyPS5 into fix/videoout-unsupported-output-mode
# Conflicts:
#	docs/dev/TechnicalDebt.md
2026-10-06 09:54:03 +02:00
raghav314 958b856832 feat(libSceVideoOut): implement sceVideoOutAllowOutputResolutionWqhdDetection
Lets an open port report 2560x1440 output (resolution 4). The output
status here is 1080p or 2160p, so the call changes nothing it reports.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:10:25 +05:30
Dean a4bc492b82
Merge pull request #593 from hamb3r/feat/xbox-view-touchpad
feat(pad): map Xbox View button to PS5 touchpad
2026-10-06 12:15:41 +13:00