Strip inline explanatory comments (comments are restricted to
technical-debt markers, #endif, and namespace-close trailers) from
HitLog.hpp, libSceConvertKeycode, libSceVoiceChat, libScePngEnc, and
the new hunk in libScePlayGo; add the missing #endif trailer comment
to HitLog.hpp's include guard. Rename the local helpers/params that
didn't match the naming convention: log_soft -> logSoft and
Readable -> readable (private free functions, camelCase), and
snake_case arguments (user_id, request_id, memory_address,
memory_size, output_info) to camelCase. NID export functions and
pre-existing upstream code (libScePlayGo's existing snake_case
parameters, PngEnc's vendored stb_image_write.h) are left untouched.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Replace the unimplemented stubs with a working NONE -> INITIALIZED ->
RUNNING -> FINISHED state machine for the message dialog PRX. Open()
best-effort parses the SceMsgDialogParam layout to pick a sensible
default button (auto-focus-no variants answer No, everything else
answers Yes/OK), then auto-finishes the dialog after a couple of status
polls so a title that waits on a dialog for user input never blocks
forever. Progress-bar mode is instead closed by the title itself via
sceMsgDialogClose, with a time cap as a safety net. GetResult now fills
in a real SceMsgDialogResult (mode/result/buttonId) instead of leaving
the caller's buffer untouched.