Commit Graph

18 Commits

Author SHA1 Message Date
Dean 255a91abd6
Merge pull request #4809 from MarcZX100/codex/unaligned-shader-abi-4782
fix(agc): accept unaligned shader headers in ABI resolution
2026-10-13 15:36:40 +13:00
Dean 834de1ab10
Merge pull request #4199 from sanxchep/fix/msaa-guest-guard
fix(agc): size multisample guest guards by fragment blocks
2026-10-13 15:36:14 +13:00
Dean Galvin 50e5f088c9 perf(agc): skip the depth plane copy when no slice changed
Sampling a depth array, cube or R16_UINT view of depth surfaces went
through DepthPlaneCopy::Refresh on every use. Each use copied every slice
a depth surface holds into the staging buffer and the whole staging buffer
into the copy image, with three ALL_COMMANDS barriers, although nothing
had written the slices since the previous use.

Each depth surface now carries a write serial, bumped when a draw binds it
as its depth target and when a pending fast clear is applied. The copy
keeps the image and serial of every slice it copied. A use copies only the
slices whose surface or serial changed and the guest layers that changed
(as before), and records nothing when none did. A slice whose surface is
the depth target of the latest depth draw is copied at every use until
another depth target is bound, since that draw may still be recorded after
the copy.

Test: agc_driver_depth_plane_guest_layers counts the recorded slice copies
and copy fills; a second use with nothing written records none (it records
one of each without this change), a draw to a slice's surface or a CPU write
to a guest layer copies only that layer.
2026-10-13 14:33:40 +13:00
Sanxchep Sharma 8bcf1cc0df fix(agc): size multisample guest guards by fragment blocks 2026-10-13 02:52:51 +02:00
Dean 1c5e62878a
Merge pull request #425 from MichonGoddijn231849/feat/depth-surface-reads
feat(agc): depth planes sampled as 2D arrays, cubes and integer views
2026-10-13 12:58:34 +13:00
alfalfa-star fd98327ba7 fix(agc): take a memory value fill only when the hardware stores the raw value
The kernel reads its value with s_buffer_load_dword through the V# in
user[4..7] and stores it with buffer_store_format_x through the V# in
user[0..3]. When the value V# covers less than a dword (NUM_RECORDS
times its stride, or NUM_RECORDS bytes for stride 0) the load returns 0,
and a store format other than 32_UINT, 32_SINT or 32_FLOAT converts the
value, so in both cases the HTILE does not receive the dword read from
memory. The match now requires both. Kena's own dispatch (format
32_UINT, a value V# of one 16-byte record) still matches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:40:31 +13:00
alfalfa-star d31b13f491 fix(agc): take an HTILE fill from a value in memory as a depth fast clear
PPSA01802 (Kena: Bridge of Spirits) clears its depth HTILE every frame
with its own compute kernel: a 9-word dword fill that stores, through
the stride-4 V# in user[0..3], a value loaded from the pointer in
user[4..5]. Neither the DMA_DATA hook nor the fill kernels the driver
recognizes saw it, so the depth kept the first frames' contents and the
base pass and sky failed their depth test almost everywhere.

The kernel is matched exactly when the dispatch is decoded, the value is
read from guest memory, and the range is passed to NoteDepthMetadataFill
like a fill, so the whole-HTILE and ZMask rules apply unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:40:24 +13:00
Dean Galvin 90d899d982 fix(agc): first-slice view of depth plane arrays, refuse plane copies of another host format
A 2D-array T# over a depth surface bound to a shader image declared 2D had
no first-layer view, so the descriptor got a null view and the shader read 0.
The depth plane texture now creates the 2D view of its first slice when its
view is a 2D array, for the depth image itself and for the plane copy.

A 16-bit depth surface with stencil may be stored as D24_UNORM_S8_UINT or
D32_SFLOAT_S8_UINT. The plane copy sizes and copies slices by the guest
format, so several slices or an R16_UINT view of such a surface now throw.
2026-10-13 12:18:50 +13:00
Michon 086f7d5091 feat(agc): depth planes sampled as 2D arrays, cubes and integer views
A texture over a depth surface could only sample one 2D slice of the
plane's own format; 2D arrays, cubes and the R16_UINT view of a D16
plane were refused ("sampling the depth plane of depth surface ... is
not implemented"). A one-slice 2D array now views the depth image as an
array. Several slices, a cube, or an integer view of a D16 plane are
copied into a DepthPlaneCopy image at every use: each slice from the
depth surface bound at its address (base plus one 64 KiB-block depth
slice per layer), otherwise from guest memory, detiled. A depth-bits
R16_UINT view (a depth swizzle) keeps the depth copy, since the shader
converts the sampled depth to its bits itself (GTA V's compute
0x242d4a200 samples a D16 plane array that way, reported by
@tibzejoker). Such a texture is not kept in resource templates.

Storage-image access to depth surfaces is no longer part of this
change; #4500 implements it.

TechnicalDebt (Depth plane copies) and ARCHITECTURE describe the copy and
what still throws.
2026-10-13 12:11:02 +13:00
MarcZX100 1988607409 test(agc): cover unaligned shader ABI headers 2026-10-12 22:28:55 +00:00
Adrià 584cc4c571
Merge pull request #4761 from p3n1cillin/claude/agc-driver-validation-debug
feat(libSceAgcDriver): answer validation and shader debugging queries as the retail library does
2026-10-12 23:22:01 +02:00
p3nicillin 8e5a1cae23 feat(libSceAgcDriver): answer the validation and shader debugging queries as the retail library does
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 22:10:58 +01:00
Dean 6f438a1c2e
Merge pull request #4318 from Amoenus/codex/fix-color-target-d64-x
feat(agc): support 64 KiB display XOR color targets
2026-10-13 10:01:57 +13:00
Dean 15f3aeaa93
Merge pull request #3883 from hansjm10/feat/agcdriver-get-hs-offchip-param
feat(libSceAgcDriver): export sceAgcDriverGetHsOffchipParam
2026-10-13 10:00:46 +13:00
Adrià Franch 2115dac9a9 docs(debt): record the D16 stencil depth host format fallback
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 22:13:24 +02:00
Romans Pokrovskis f27bdf4d73 feat(agc): support 64 KiB display XOR color targets
Map SW_64KB_D_X color surfaces through the existing source-backed texture equations and mip geometry. Keep display and render-target equation caches separate. Reject unresolved raw column bits for the new mode instead of accepting them.

Cover the captured PPSA99902 descriptor, independent source offsets, pipe/bank tags, transfers, array/mip placement and resident/non-resident GPU draws. Record unmeasured console behavior in TechnicalDebt.

CPU validation on main e013f8c9: captured-descriptor failure 5/5; changed passes 5/5; pinned AMD addrlib reference 536940 addresses per run, five runs. Full build and GPU validation are tracked externally. AI-assisted implementation and validation: Codex.
2026-10-12 22:38:59 +03:00
Jordan Hans bdb0be019e feat(libSceAgcDriver): export sceAgcDriverGetHsOffchipParam 2026-10-12 19:32:46 +00:00
Adrià Franch 342a8c4590 docs(debt): move library entries to one file per library
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 20:38:29 +02:00