In SCE_AVPLAYER_AV_SYNC_MODE_NONE every decoded frame was handed out in
order, so a title that requests video slower than the film's frame rate
fell behind its audio (about 52 s by the end of the PPSA12544 intro).
While the title pulls audio, frames the audio clock has already passed are
now skipped; frames that are not late are handed out as before.
Fixes#1635
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The f64 unary instructions, v_ldexp_f64, v_div_fixup_f64 and
v_cvt_f64_f32 always quieted a signaling NaN. The hardware does that
only with IEEE_MODE=1, as #1867 measured for the f32 and f16 forms;
with IEEE=0 the NaN comes out unchanged, measured on gfx1036.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
After #1979 the cycle is exact, but the driver's sine of the radians loses
tiny results to its absolute error, and near the zeros of sine at k + 0.5
and of cosine at k ± 0.25 the f32 radians drop the low bits of the cycle.
Measured on RDNA2 (gfx1036), the hardware returns the input times 6.2831826
for every input below 2^-12 of a turn and stays within 7 ULP of the f32 2π
times the distance at the half and quarter turns.
Within 2^-12 of a turn from a zero the lowering now returns the linear term
of the exact distance to that zero, with the hardware's constant at the
integers and the f32 2π elsewhere; everywhere else it keeps the driver's
sine or cosine of the radians. agc_driver_sin_cos_near_zero pins 32 inputs
per type from the oracle with per-lane tolerances.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012GLfKH7Sqe51wX254k1XsV
A compute shader in Astro Bot samples an image as 2D while the bound
T# is 1D, and the recompiler refused it. Offer a 1D runtime mode for
sampled images used only by image_sample_lz and mip-less image_load,
which reads the texel the first coordinate selects, as measured on
RDNA2 in #2237.
With FP16_OVFL=1 the hardware writes an f16 result that would round to
infinity as the largest finite value of that sign, unless a source
operand is infinite. v_div_fixup_f16 keeps the infinity it writes for a
zero denominator or an infinite numerator. Measured on RDNA2 (gfx1036)
at IEEE=0 and IEEE=1 with f16 denormals kept and flushed.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The f16 min/max/min3/max3/med3 now pick NaN results on the bits and
quiet a signaling NaN only with IEEE=1. With IEEE=0, v_min_f64 and
v_max_f64 return the other operand for a NaN, not a quieted NaN. This
completes #1826 for these forms, as measured on RDNA2 (gfx1036).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
With IEEE_MODE=1 the hardware quiets a signaling NaN that v_cubesc,
v_cubetc or v_cubema_f32 returns, keeping the sign the instruction gives
it; with IEEE=0 the bits pass through. Same rule as #1867, measured on
gfx1036 in both modes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A draw that rasterizes both faces with different front and back depth
bias was rejected, since Vulkan has one depth bias per draw and the
cull mode is pipeline state. Such a draw is now recorded twice in the
same pass: front faces with the back faces culled and the front bias,
then back faces with the front faces culled and the back bias. A face
whose offset is disabled gets no bias.
With f32 denormals flushed, as in the 0xc0 float mode titles use, the
hardware flushes all three v_mullit_f32 sources and its product like
v_mul_f32, so a positive denormal limit selects -FLT_MAX and a tiny
product gives zero. The recompiler kept denormals in every mode.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
With IEEE_MODE=1 the hardware quiets each signaling NaN half that
v_pack_b32_f16 packs, after neg and abs; with IEEE=0 it copies the bits.
The recompiler always copied them. Same rule as #1867, measured on
gfx1036 in both modes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A title that opens a main and an overlay port flips both, and every flip
was presented as a whole frame, so the window alternated between the two
buses: PPSA01736 shows its intro on the main bus and an empty overlay,
and the intro blinked black on every other frame. Overlay flips now
complete and signal their events without being shown. Compositing the
overlay over the main output is not implemented.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Vulkan counts the framebuffer colour attachments against maxPerStageResources
for the fragment stage. The draw's attachment count now seeds the fragment
stage's resource total in ShaderResources, so a pixel shader whose buffers and
images fit the limit but whose pipeline exceeds it throws instead of creating
an invalid pipeline. The draw resource cache key carries the attachment count,
so a cached build is never reused by a draw with more attachments.
The f16 forms of v_fma_mix computed an f32 FMA and converted it to f16,
so a result that lands on an f16 tie after the f32 rounding was rounded
twice. RDNA2 rounds the exact product-sum once. They now use the exact
f64 path of v_interp_p2_f16 and flush f32 sources like v_fma_mix_f32.
They follow the f16 round and denormal fields on hardware, so another
f16 mode throws, as packed f16 does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DEPTH_CLEAR_ENABLE (DB_RENDER_CONTROL bit 0, Mesa sid.h) makes the DB
write DB_DEPTH_CLEAR wherever the draw covers. Such a draw is now
rasterized as submitted with an always-passing depth write, no depth
bounds, no depth bias and the viewport depth range pinned to the clear
value, so it touches exactly the pixels the title's geometry covers.
Clearing a read-only or absent depth plane throws, at decode and in the
draw precheck. Depth and stencil clears combine; copy, resummarize and
decompress draws still throw.
Uncharted: Legacy of Thieves Collection (PPSA05684) clears with draws
that set DB_RENDER_CONTROL to 0x3 and stopped with "depth/stencil
clear, copy, resummarize or decompress draws (DB_RENDER_CONTROL) is
unsupported (register 0x0 = 0x00000003)".