Commit Graph

367 Commits

Author SHA1 Message Date
Adrià 2d58760056
Merge pull request #1602 from krishnaraya4/fix/agc-linear-volume-mip-rounding
fix(agc): round linear volume mip extents up as addrlib does
2026-10-10 03:14:01 +02:00
Adrià a9ac7bc4c3
Merge pull request #1580 from Zheorgyan/feat/storage-buffers-update-after-bind
feat(agc): bind storage buffers update-after-bind above the per-stage limit
2026-10-10 03:12:01 +02:00
Adrià 7876b46ff3
Merge pull request #1534 from hamb3r/codex/clearmrt-stencil-clear
fix(agc): preserve ClearMRT color writes and validate stencil clears
2026-10-10 03:09:58 +02:00
Adrià 806ff29e5a
Merge pull request #1495 from TideOPL/fix/agc-depth-memory-reuse
fix(agc): treat other-shaped views of a depth surface's memory as reused memory
2026-10-10 03:04:14 +02:00
Adrià ba6f1e5bd6
Merge pull request #1487 from Celegans12/feat/agc-forced-degamma-srgb
feat(agc): accept samplers that force sRGB decoding of sRGB textures
2026-10-10 03:03:19 +02:00
Adrià 7fae9c8f00
Merge pull request #1331 from TibixDev/pr/pipeline-key-storage
perf(pipeline): reuse key storage and hash keys in blocks
2026-10-10 03:00:46 +02:00
Zheorgyan 27e6ad1ad2 feat(agc): bind storage buffers update-after-bind above the per-stage limit 2026-10-10 02:08:15 +02:00
Celegans12 619ec7ad39 feat(agc): accept samplers that force sRGB decoding of sRGB textures
A sampler with FORCE_DEGAMMA (S# word 0 bit 20) threw at decode, so
every dispatch or draw sampling through one was skipped.

DecodeSamplerResource now records the bit, but accepts it only for a
caller that pairs the sampler with its images. The direct sampler
binding does, and RequireDegammaFormat checks each sampled image
against its paired samplers: only already sRGB formats (8, 8_8 and
8_8_8_8 SRGB, BC1, BC2, BC3 and BC7 SRGB) pass, decoded once, as
shadPS4 (PS4) models it. Other textures and unpaired decodes still
throw; gfx10 behaviour is not measured.
2026-10-10 01:38:17 +02:00
TideOPL 430b8e0e36 Merge branch 'main' of https://github.com/boykopovar/AnyPS5 into fix/agc-depth-memory-reuse 2026-10-10 00:38:01 +01:00
TibixDev e272161605 perf(pipeline): reuse lookup storage and hash keys in blocks
Keep serialized lookup scratch under the existing pipeline cache mutex and use the standard byte-string hash for indexing. Preserve exact key comparison and private handling of unidentified shaders. Add a real-device cache lifetime fixture and warmed lookup benchmark.

Written with AI assistance.
2026-10-10 01:03:16 +02:00
TibixDev e7f4b1a1fd perf(memory): write tracked direct memory through backing views
Retain host backing views for emulator writes and completion labels. Validate full spans, preserve write versions and GPU ordering, and keep the fallback for other mappings. Test remaps, aliases, access checks, partial failures, tracking, view lifetime, and completion ordering.

Written with AI assistance.
2026-10-10 00:53:29 +02:00
Adrià a00165da9e
Merge pull request #1252 from MathiasDevelopes/feat/recompiler-native-f16-rte
feat(recompiler): convert f32 to f16 natively when the device rounds 16-bit floats to nearest even
2026-10-10 00:39:15 +02:00
Adrià 27965d8ae7
Merge pull request #1170 from MichonGoddijn231849/fix/dcc-keys-fill-over-aliased-images
fix(agc): a fill of a surface's DCC keys is a key fill over other images' memory
2026-10-10 00:32:43 +02:00
Adrià c6e3aa767b
Merge pull request #1146 from alfalfa-star/perf/agc-draw-snapshot-budget
perf(agc): keep draw snapshots of storage buffers up to 1 GiB
2026-10-10 00:25:31 +02:00
Adrià fc063cff85
Merge pull request #1074 from alfalfa-star/feat/agc-graphics-int64-atomics
feat(agc): accept 64-bit atomics in graphics shaders when the device enables them
2026-10-10 00:14:56 +02:00
Adrià 2d537f13bb
Merge pull request #1073 from alfalfa-star/feat/agc-uint16-color-export
feat(agc): accept UINT16_ABGR color exports into unsigned integer targets
2026-10-10 00:13:23 +02:00
Adrià c0753c7d40
Merge pull request #856 from meh7an/perf/agc-shadow-overlap-without-copies
perf(agc): query unit shadows without copying the overlap list
2026-10-09 23:59:52 +02:00
Dean 330cfae722
Merge pull request #2176 from oneandonlydean/up639/adjusted-regions
perf(agc): bind misaligned draw buffer regions in place through the view adjustment
2026-10-10 10:49:12 +13:00
Dean 05963a68b8
Merge pull request #2175 from oneandonlydean/up639/pipeline-cache-bound
perf(agc): keep up to 1024 cached pipelines
2026-10-10 10:43:53 +13:00
Dean 8b393b6e9a
Merge pull request #759 from Celegans12/feat/agc-guarded-null-pointers
feat(agc): implement deferred faults for reads through null SRT pointers
2026-10-10 08:06:47 +13:00
Dean d93bc7763c
Merge pull request #1004 from Celegans12/perf/agc-staging-pool-reuse
perf(agc): pool device staging buffers by size class
2026-10-10 08:06:32 +13:00
Dean d2612fb586
Merge pull request #1411 from Celegans12/perf/agc-heap-mirror-runs
perf(agc): skip unchanged heap mirror runs and idle mirror sweeps in address-based builds
2026-10-10 08:06:17 +13:00
Dean 05ba7f746a
Merge pull request #1410 from Celegans12/perf/agc-imported-heap-mirrors
perf(agc): release a heap mirror once a host import serves its range
2026-10-10 08:06:03 +13:00
Dean 2af96d1863
Merge pull request #1085 from Celegans12/fix/agc-host-heap-budget
fix(agc): throw instead of aborting when a heap mirror cannot be made
2026-10-10 08:05:48 +13:00
Celegans12 28345b0eac perf(agc): pool device staging buffers by size class
The device-local tier of BufferPool only reused a buffer of the exact
size and usage it was asked for. Partial storage-image detiles and
retiles ask for a new size and the other transfer direction almost
every time, so the tier sat at its budget and missed and evicted
dozens of buffers per frame, and the vkFreeMemory calls on the release
thread held up submits and allocations on the recording threads.

Device-tier requests of 1 MiB and more now round up to an eighth of
their octave, the tier's buffers are created for storage and both
transfer directions, and a request takes the smallest retained buffer
from its own class up to twice its size. Host tiers, the budget and
eviction are unchanged. agc_buffer_pool covers the classes, the fit
and its bound, reuse only after release, the budget and the unchanged
lists.
2026-10-09 14:58:21 +02:00
Celegans12 4709920641 fix(agc): throw instead of aborting when a heap mirror cannot be made
An address-based build whose heap mirror the device refused, or one past
APS5_HEAP_MIRROR_MIB, stopped the process inside acquireMirror. PPSA26344
hit it at 478 s with 6.8 GiB of heap mirrors beside the host imports.

- a mirror that would go past the budget first sweeps the mirrors whose
  registered range is gone, before its allocation; if it still does not
  fit, the build throws "past the budget"
- the mirror is allocated once: a refusal throws with the range, the
  Vulkan result and the mirror totals, so the draw or dispatch fails like
  any other allocation; nothing is registered for the refused range
- the BDA resource tests run with a 4 MiB mirror budget and a mock memory
  limit: a mirror past the budget is made in the swept mirror's memory,
  and a refused one fails after a single allocation attempt
2026-10-09 14:58:20 +02:00
Celegans12 3f00dc7841 perf(agc): release a heap mirror once a host import serves its range
An address-based build maps every readable registered range: through a
host import when one can be made, else through a heap mirror, a
host-visible copy of the range. A range mirrored while the import budget
was full kept its mirror after a later pass imported it, until the guest
freed the range. The pass then read the range through the import, and the
mirror only held host-visible memory and a second copy of the bytes.

The pass now releases the heap mirror of every range it serves through
an import. Recorded work that bound the mirror keeps it until it
completes. If the import goes away while the range stays registered, the
next pass makes a new mirror from the guest bytes. The [buffers] image
mirrors profile line counts the released mirrors.
2026-10-09 14:58:17 +02:00
Celegans12 e804ce85f7 perf(agc): skip unchanged heap mirror runs and idle mirror sweeps in address-based builds
A build served by the cached address space walked every region of the
space for its mirrors, sorted the heap mirrors, compared each heap
mirror's blocks with the write tracker under its own lock and swept the
whole mirror registry. In an offline replay with 37,000 heap mirrors
that took about 10 ms per build, every build.

The space now keeps its writable mirrors, its sorted heap mirrors and
their adjacent runs from when it is published. Each run is still
flushed and collected; a run with no block stamped since the generation
its last complete check collected skips the per-mirror compare, and that
generation is stored only once the build's blocks were copied. The
registry sweep is skipped while every live mirror's range is held by the
cached address space's lease and no mirror was added, replaced or
dropped since.
2026-10-09 14:58:16 +02:00
Celegans12 52eb4272de fix(agc): copy an imported range once a merge extends it past its import
An address-based build maps each imported registered range through its
host import. UploadPrepare merges a descriptor range or snapshot
overlapping such a range into the range's region, and the region kept
the import even when the merge took it past the import's end, as a V#
crossing into the next registered range does. Descriptor then bound the
import's buffer beyond its size, and the BDA table mapped the whole
region, the next range included, through the import's device address.

A merge that extends a region past its end now drops the import. The
region then takes the import lookup and, with no import covering it,
the copy path, as a range crossing an image mirror's end already does.
Like every copied range, it is read-only to pointer stores.
2026-10-09 12:11:06 +02:00
boykopovar 43972e69a1
Merge pull request #2096 from boykopovar/fix/windows-host-import-texture-reuploads
fix(win): windows host import texture reuploads
2026-10-09 12:56:45 +03:00
boykopovar 20cfc0130f fix(agc): preserve write tracking for shared host import aliases 2026-10-09 10:59:50 +03:00
boykopovar 0e1d25a8a2 fix(agc): avoid redundant transfers for untracked imported textures 2026-10-09 10:50:49 +03:00
Dean Galvin ac2d172e0b perf(agc): bind misaligned draw buffer regions in place through the view adjustment
A draw's guest buffer region inside a host import at an offset off
minStorageBufferOffsetAlignment was copied per build (a new buffer, an
input snapshot, a vkCmdCopyBuffer that ends the open render pass), and
DirectRegions refused such builds as templates.

Descriptor already binds any DWORD-aligned view from the aligned offset
below it and passes the remainder through the shader's memory offset
slot. A draw build that is not address-based and whose every guest buffer
element has such a slot (a push constant byte, or a shader data byte
inside its data buffer) now binds a region whose offset in its import is
DWORD aligned in place, like an aligned one: its read-only views are
snapshotted per draw by PrepareDrawBindings at address - adjustment, the
import serial keys the template, and Revalidate proves it per use.
Dispatches keep the copy (they read in-place inputs at execution, not at
record).

agc_driver_recorder_tests misalignedRegionTests: a misaligned read-only
draw region is read in place, the build is reusable, the push constant
carries the adjustment, and the per-draw snapshot starts at the aligned
offset below the view.
2026-10-09 20:36:07 +13:00
Dean Galvin 954864ea80 perf(agc): keep up to 1024 cached pipelines
CachedPipeline keeps at most 256 pipelines. A level with a larger working
set thrashes the LRU: every miss creates a new VkPipeline (modules,
layout, render pass and a driver compile from the pipeline cache). The
bound is now 1024. A cached pipeline is a pure function of its key, so
the bound changes only memory and time.
2026-10-09 20:36:07 +13:00
krishnaraya b719eedaa5 fix(agc): round linear volume mip extents up as addrlib does
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:28:18 -04:00
Celegans12 56f8a62428 feat(agc): implement deferred faults for reads through null SRT pointers
Capturing a shader threw "null or misaligned address" when the flat
SRT walk read through a pointer loaded from memory that is null or
unmapped, even when the program skips that s_load. Such a read now
yields zero and a record with its pc and address, as does a slot whose
address needs it. The registered artifact checks one flag word per
guarded slot at each ReadConst; the capture appends the flags and the
records to the flattened SRT, and a set flag raises an Unmapped BDA
fault through the fault buffer and stops the invocation as a BDA read
does. Nothing per capture enters a key: poisoned and clean captures
share one variant and specialization. Descriptors, branch conditions,
uniform fills, table bases and user-data pointers that need such a
value still throw, and poisoned results stay out of the dispatch and
draw caches. The shader disk cache format becomes 21.
2026-10-09 00:20:59 +02:00
Celegans12 97b9439d4f perf(agc): size the storage and sampled texture caches to the device
The storage image and sampled texture caches each let go of their least
recently used entries past a fixed 2 GiB, and a sampled view of a
storage image counted that image a second time.

The storage image cache keeps a quarter of the largest device-local
heap, at least the 2 GiB of before (TextureCacheBudget). The sampled
cache gets what VK_EXT_memory_budget leaves on that heap after the
memory in use outside sampled textures and cached storage images, the
storage cache's budget and an eighth of the heap budget, read at most
once a second and at least 2 GiB; without the extension it keeps the
storage cache's rule. A snapshot counts its image allocation, a texture
still bound after leaving the cache counts as sampled memory, and a
change of more than 10% is logged at most every 10 s. A nonzero
APS5_TEXTURE_CACHE_MIB sets both budgets; a view of a cached storage
image counts nothing and leaves the cache when its image does.
2026-10-08 20:24:03 +02:00
alfalfa-star a2b049d455 feat(agc): accept 64-bit atomics in graphics shaders when the device enables them
The recompiler emits OpCapability Int64Atomics for 64-bit buffer atomics
in any stage, and the device enables shaderBufferInt64Atomics when it
has it, but graphics shader validation only accepted its fixed list of
capabilities, so every draw whose shaders use one was rejected with
"SPIR-V requires unsupported device capability 12". Compute dispatches
are not validated this way and already ran them.

The device records the feature (bufferInt64Atomics in the device state
and the graphics Context) and ValidateShaders accepts Int64Atomics when
it is enabled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 20:16:01 +02:00
alfalfa-star 45541350bb feat(agc): accept UINT16_ABGR color exports into unsigned integer targets
SPI_SHADER_COL_FORMAT 7 (UINT16_ABGR) was rejected by DecodeState,
though the recompiler already handles it: a pixel shader's MRT output
under mode 7 is a uvec4, and a compressed export's 16-bit halves are
taken with OpBitFieldUExtract. The format is now accepted when the
target's CB_COLOR_INFO number type is UINT; into any other target it
still throws, as does SINT16_ABGR (8), whose halves would need sign
extension.

The target records the export (ColorTarget::uintExport). Shader
validation then requires a uint4 output at its location instead of a
float4 one, and blending into it is refused (Vulkan has no blending of
integer attachments).

PPSA14632 (LEGO Horizon Adventures) writes a 2848x1600 R8_UINT target
this way; those draws were dropped.

agc_driver_pixel_uint16_export draws compressed MRT0 exports under mode
7 into a linear 16_16_16_16 UINT target, one row per pair of packed
words (0x0000ffff/0xffff0000, 0x00010002/0xffffffff and four distinct
halves), and reads every 16-bit component back under the identity,
STD_REV and ALT_REV export mappings. agc_driver_graphics covers the
decode and the blend refusal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:46:09 +02:00
Michon 7208d7d314 fix(agc): a key fill over other images stays inside the image's DCC key extent; test the fill cover
When another live image overlaps the fill, a fill at a live image's dccAddress is a key fill
only while it stays within DccKeyCount (the pipe-aligned key count); with nothing overlapping
the length rule is unchanged. ClassifyFill, NoteKeysFill and ClearByKeysFill share the match.
agc_driver_fill_cover_keys pins Keys, Inside and Several for fills at and beside the keys.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:06:37 +02:00
Michon fc05d1e3e3 fix(agc): a fill of a surface's DCC keys is a key fill over other images' memory
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 17:27:13 +02:00
boykopovar 7fc7372274 perf(shader): cache registered state + reduce preparation transaction overhead 2026-10-08 17:37:03 +03:00
boykopovar 2ec144d4d3 perf(shader): avoid redundant resource validation + eliminate dead spirv computations 2026-10-08 17:29:48 +03:00
boykopovar 05fa426112 perf(shader): eliminate prepared-path overhead in data, descriptors, dispatch, bda 2026-10-08 17:29:17 +03:00
boykopovar 7431e5a6e1 perf(shader): restore prepared vertex inputs + harden buffer specialization 2026-10-08 17:28:55 +03:00
boykopovar 7f56e04157 fix(shader): validate and serialize pipeline specialization constants (wip) 2026-10-08 17:28:35 +03:00
boykopovar 73816838dc perf(shader): add pipeline specialization and direct buffer access (wip) 2026-10-08 17:28:34 +03:00
boykopovar 3e47c30ed7 fix(shader): handle repeated registers and prepare msaa storage shaders 2026-10-08 17:27:28 +03:00
boykopovar f524bbedc3 refactor(shader): separate artifact preparation from draw and dispatch 2026-10-08 17:26:40 +03:00
boykopovar ab0f9985fa feat(shader): resolve bindless resources through runtime heap metadata 2026-10-08 17:26:36 +03:00