The end-of-shader action is written by an inline SDK builder as a
RELEASE_MEM packet, so the size is the 32 bytes that
sceAgcCbReleaseMem writes and that sceAgcAcbQueueEndOfShaderActionGetSize
already returns.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
20 of the 31 NIDs have names in shadPS4's aerolib list. They are declared
under those names; POSIX sleep is implemented. The NpPartner001 and Psml
MFSR2 exports stay unnamed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RackGetInfo reports the rack's handles, buffer, id, uid, option limits,
render count and active voices. VoiceGetPortInfo reports a port's matrix,
volume and destination. VoiceQueryInfo answers info id 0x4001 with the
voice channel count and throws for other ids. Assumptions are recorded in
TechnicalDebt.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
sceLoginDialogGetResult zeroed 8 bytes of a result struct of unknown size and reported result 0
with user id 0. It now writes only the leading int32 (USER_CANCELED), like
sceWebBrowserDialogGetResult and like the sign-in dialog, so a title takes its "no user chosen"
path instead of reading an invalid user id. Records the dialog in the silent-stubs list in
docs/dev/TechnicalDebt.md.
Per review: sceUserServiceGetNpAccountId reports success with account id 0 and
sceUserServiceGetUserColor returns blue by default; both are assumptions. Records them under
"Unknown function info" in docs/dev/TechnicalDebt.md.
* feat(libkernel): implement sceKernelReleaseFlexibleMemory
Unmaps the range through sceKernelMunmap, which returns its pages to
the flexible memory budget, as fpPS4 and prosper do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(libkernel): keep the flexible memory release check apart from the batch map checks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
sceAgcCbCondWrite writes the 9-dword COND_WRITE packet: poll a memory
dword, compare it masked with the reference, and write a dword to memory
on a match. sceAgcCbCondWriteGetSize returns its 36 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sceAgcAsyncCondExecPatchSetCommandAddress and
sceAgcAsyncCondExecPatchSetEnd patch the COND_EXEC packet like their
graphics counterparts, since sceAgcAcbCondExec writes the same packet
as sceAgcDcbCondExec. Both variants share one implementation, as the
REWIND patches do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The query writes the maximum resource name length (0xfc) through its
output pointer and returns 0, as prosper does from a title's registration
configuration. The parameter follows the SDK wrapper
sce::Agc::ResourceRegistration::getMaxNameLength(unsigned int*). Resource
registration itself stays unavailable.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>