20 of the 31 NIDs have names in shadPS4's aerolib list. They are declared
under those names; POSIX sleep is implemented. The NpPartner001 and Psml
MFSR2 exports stay unnamed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every failing sceNet function returned -1 and left the code only in
sceNetErrnoLoc. The functions return the errno combined with
0x80410100 (SCE_NET_ERROR_*), as the resolver paths of this file
already do with RESOLVER_ENODNS and as shadPS4 and fpPS4 do for the
whole library. A title that compares the result with
SCE_NET_ERROR_EWOULDBLOCK saw a non-blocking receive without data as
an unknown failure.
Assisted-by: Claude Opus 5.5
sceNetSend and sceNetSendto called send and sendto without
MSG_NOSIGNAL, so a send on a connection the peer had closed raised
SIGPIPE and terminated the process. shadPS4 has sceNetSend pass
0x20000, FreeBSD's MSG_NOSIGNAL, down to sendto, so a title gets the
error back instead of a signal.
Pass MSG_NOSIGNAL on Linux and translate EPIPE, which fell through to
EIO.
Assisted-by: Claude Opus 5.5
Implement scePthreadGetschedparam and scePthreadSetschedparam on top of
the thread priority, POSIX utimes and fsync on top of sceKernelUtimes
and sceKernelFsync, and sceUserServiceGetAccessibilityZoomFollowFocus
like the other accessibility queries. Add the remaining imports of
PPSA12544 as unimplemented exports and record unknown NIDs and
signatures in the technical debt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Enhanced the network control library to check for host addresses and update connection states accordingly.
- Added support for socket operations including connect, listen, accept, send, and recv in the UDP and TCP socket implementations.
- Introduced error handling for various socket operations, ensuring proper feedback for unsupported actions.
- Created comprehensive tests for both TCP and UDP socket functionalities, validating the expected behavior of the network stack.
- Refactored existing code to improve clarity and maintainability, including the removal of unused functions and the addition of necessary error checks.
libSceNet: replace the always-fail stubs with a real offline network
stack. Sockets, epoll instances, memory pools and resolvers are tracked
in proper registries with create/destroy lifecycles; bind/listen/accept/
connect/send/recv/getsockopt/setsockopt/getsockname behave the way they
would on a console with no link up (bind and listen succeed locally,
connect/send fail with the errno a routeless host would give, blocking
calls such as accept/recv/epoll_wait return on close, abort or their
timeout). Infinite ("wait forever") timeouts are serviced in bounded
slices so a caller can never deadlock the process. Errno values match
the FreeBSD numbering the guest expects through sceNetErrnoLoc. Restored
sceNetGetsockopt and sceNetResolverStartAton (present upstream) using
the same registry-backed conventions as the rest of the rewrite.
libSceRudp: companion change giving the reliable-UDP library a genuine
context registry (init/create/bind/set-option/get-status) with
consistent error codes; connection attempts consistently fail since no
peer can ever be reached offline.