# libSceSaveData.native technical debt ### Unknown function info - [sceSaveDataUnknown_RvID8BVeg](../../../core/libs/prx/libSceSaveData.native/Export.cpp) (libSceSaveData.native, NID `RvID8BVeg+g`) - declared without parameters as a throwing stub; Minecraft (PPSA17221) imports it beside `sceSaveDataTransferringMountPs4` and `sceSaveDataDirNameSearchPs4` and fails to load without it. No name in aerolib or among the PS4-migration variants tried with `tools/nid_names.py` hashes to it. - [sceSaveDataTransferringMountPs4, sceSaveDataDirNameSearchPs4](../../../core/libs/prx/libSceSaveData.native/Export.cpp) (libSceSaveData.native) - arguments assumed to be those of `sceSaveDataTransferringMount` and `sceSaveDataDirNameSearch`: KytyPS5 binds both NIDs to the PS5 functions, and [prosper](https://github.com/mattias800/prosper) captured the same result layout on a title for the search. There is no PS4 save area, so the mount returns `NOT_FOUND` and the search reports zero hits - [sceSaveDataConvert](../../../core/libs/prx/libSceSaveData.native/Export.cpp) (libSceSaveData.native) - the parameter block (user id at `+0x00`, `SceSaveDataDirName` pointer at `+0x08`, 48 opaque bytes after it) is read from PPSA28416's single call, not confirmed by KytyPS5, shadPS4, fpPS4 or SharpProspero, which have no body for it. Host saves have no size limit, so an existing save returns `SCE_OK` without touching its files and no event is queued; what the console returns for a save that is mounted, already converted or needs no conversion is unknown. The directory name is validated as `sceSaveDataDelete` does - [sceSaveDataGetConvertProgress](../../../core/libs/prx/libSceSaveData.native/Export.cpp) (libSceSaveData.native) - imported by PPSA16064; signature and error codes follow the [SDK 12.000 reference](https://github.com/peterpuppy/bm/blob/3f9d1ba6b896a53080460c903f5c15af8affb80d/features/ps5/document/output/psn_12/System/Save_Data/SaveData-Reference/sce-save-data-get-convert-progress.md) (`float* progress`). Save data conversion on host filesystems completes synchronously, so the progress query returns `SAVE_DATA_OK` with the last conversion's progress (`0.0f` before any conversion or when conversion fails, `1.0f` after successful conversion), `SAVE_DATA_ERROR_PARAMETER` if `progress` is null, or `SAVE_DATA_ERROR_NOT_INITIALIZED` when the library is uninitialized; intermediate asynchronous conversion progress on console is unmeasured - [sceSaveDataCancel](../../../core/libs/prx/libSceSaveData.native/Export.cpp) (libSceSaveData.native) - imported by PPSA23126, which fails to load without it; added without an implementation because its signature is unknown. Every save data call here finishes before it returns, so nothing is ever in flight to cancel, but what the console returns then is unknown - [sceSaveDataDirNameSearch](../../../core/libs/prx/libSceSaveData.native/Export.cpp) (libSceSaveData.native) - the sort keys (0 directory name, 1 user parameter, 2 blocks, 3 modification time, 5 free blocks) and orders (0 ascending, 1 descending) follow shadPS4, not a hardware run; saves with equal keys keep directory-name order before a descending reverse. A save's size is the `blocks` of the `sceSaveDataMount3` call that created it, kept beside the save in `