#include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" #include "AudioOut2Internal.hpp" static constexpr int USER_ID_SYSTEM = 0xFF; static constexpr std::uint32_t MIN_SUPPORTED_3D_LATENCY = 1; static constexpr std::uint32_t MAX_SUPPORTED_3D_LATENCY = 2; static std::atomic g_chatEnabled{false}; extern "C" { int APS5_VABI sceAudioOut2Initialize(void) { return 0; } int APS5_VABI sceAudioOut2Set3DLatency(int userId, std::uint32_t latency) { if (userId != USER_ID_SYSTEM || latency < MIN_SUPPORTED_3D_LATENCY || latency > MAX_SUPPORTED_3D_LATENCY) NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceAudioOut2GetSystemState(AudioOut2SystemState* state) { if (!state) return static_cast(0x80260502); state->loudness = 0.0f; return 0; } int APS5_VABI sceAudioOut2SetSystemDebugState(const AudioOut2SystemDebugStateParam* param) { (void)param; NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceAudioOut2EnableChat(void) { if (!g_chatEnabled.exchange(true)) AUDIOOUT2_TRACE("t=%.3f EnableChat: chat audio is allowed alongside the title's; the host mixes no chat audio\n", AudioOut2TraceSeconds()); return 0; } }