#include "prx/libSceKeyboard/include/KeyboardState.hpp" extern "C" { int APS5_VABI sceKeyboardInit(void) { return Keyboard::Initialize(); } int APS5_VABI sceKeyboardOpen(int user_id, int32_t type, int32_t index, const void* param) { (void)param; return Keyboard::Open(user_id, type, index); } int APS5_VABI sceKeyboardClose(int32_t handle) { return Keyboard::Close(handle); } int APS5_VABI sceKeyboardRead(int32_t handle, KeyboardData* data, int32_t num) { return Keyboard::Read(handle, data, num); } int APS5_VABI sceKeyboardReadState(int32_t handle, KeyboardData* data) { return Keyboard::ReadState(handle, data); } int APS5_VABI sceKeyboardGetKey2Char(int32_t handle, int32_t arrange, uint32_t led, uint32_t modifier_key, uint16_t key_code, KeyboardCharData* char_data) { return Keyboard::GetKey2Char(handle, arrange, led, modifier_key, key_code, char_data); } void KeyboardPublishInput_nid_postfix(const KeyboardInputEvent& event) { Keyboard::Publish(event); } }