#include "SceTypes.hpp" #include #include #include #include #include #include #include #include #include #include #include #include extern "C" { int APS5_VABI sceAudioOut2ContextResetParam(AudioOut2ContextParam*); int APS5_VABI sceAudioOut2ContextCreate(const AudioOut2ContextParam*, void*, std::size_t, AudioOut2ContextHandle*); int APS5_VABI sceAudioOut2ContextDestroy(AudioOut2ContextHandle); int APS5_VABI sceAudioOut2ContextPush(AudioOut2ContextHandle, std::uint32_t); int APS5_VABI sceAudioOut2ContextGetQueueLevel(AudioOut2ContextHandle, std::uint32_t*, std::uint32_t*); int APS5_VABI sceAudioOut2PortCreate(AudioOut2ContextHandle, const AudioOut2PortParam*, AudioOut2PortHandle*); int APS5_VABI sceAudioOut2PortDestroy(AudioOut2PortHandle); int APS5_VABI sceAudioOut2PortSetAttributes(AudioOut2PortHandle, const AudioOut2Attribute*, std::uint32_t); } static void Require(bool value) { if (!value) std::abort(); } static void SetEnvironment(const char* name, const std::string& value) { #ifdef _WIN32 _putenv_s(name, value.c_str()); #else setenv(name, value.c_str(), 1); #endif } namespace { constexpr std::uint32_t grain = 256; constexpr std::uint32_t queueDepth = 2; constexpr std::uint32_t cushionGrains = 8; constexpr std::uint32_t frequency = 48000; constexpr std::uint32_t formatMonoFloat = 1u << 8; constexpr std::uint32_t formatStereoFloat = 2u << 8; constexpr std::uint32_t attributeData = 0; constexpr int queueFull = static_cast(0x80260507); constexpr float masterGain = 0.5f; constexpr float tolerance = 1e-5f; struct Session { std::filesystem::path path; AudioOut2ContextHandle context = 0; AudioOut2PortHandle port = 0; std::vector buffer = std::vector(static_cast(grain) * 2, 0.0f); explicit Session(const char* name) : path(std::filesystem::temp_directory_path() / (std::to_string(std::random_device{}()) + "-" + name)) { std::filesystem::remove(path); SetEnvironment("SDL_DISKAUDIOFILE", path.string()); AudioOut2ContextParam params{}; Require(sceAudioOut2ContextResetParam(¶ms) == 0); params.num_grains = grain; params.queue_depth = queueDepth; Require(sceAudioOut2ContextCreate(¶ms, nullptr, 0, &context) == 0); AudioOut2PortParam port{}; port.port_type = 0; port.data_format = formatStereoFloat; port.sampling_freq = frequency; Require(sceAudioOut2PortCreate(context, &port, &this->port) == 0); } void Point(const void* data) { const AudioOut2Attribute attribute{attributeData, 0, &data, sizeof(data)}; Require(sceAudioOut2PortSetAttributes(port, &attribute, 1) == 0); } void Fill(float value) { for (float& sample : buffer) sample = value; } std::vector Close() { Require(sceAudioOut2PortDestroy(port) == 0); Require(sceAudioOut2ContextDestroy(context) == 0); std::ifstream file(path, std::ios::binary); const std::vector bytes{std::istreambuf_iterator(file), std::istreambuf_iterator()}; file.close(); std::filesystem::remove(path); Require(bytes.size() % sizeof(float) == 0); const auto* samples = reinterpret_cast(bytes.data()); return {samples, samples + bytes.size() / sizeof(float)}; } }; std::size_t FirstNonZero(const std::vector& played, std::size_t from = 0) { while (from < played.size() && played[from] == 0.0f) from++; return from; } bool Constant(const std::vector& played, std::size_t first, std::size_t count, float value) { if (first + count > played.size()) return false; for (std::size_t index = first; index < first + count; index++) { if (std::fabs(played[index] - value) > tolerance) return false; } return true; } void TestReadAtNextPush() { Session session("anyps5_audio_out2_next_push.raw"); session.Fill(0.25f); session.Point(session.buffer.data()); Require(sceAudioOut2ContextPush(session.context, 1) == 0); session.Fill(0.5f); Require(sceAudioOut2ContextPush(session.context, 1) == 0); session.Fill(0.75f); Require(sceAudioOut2ContextPush(session.context, 1) == 0); session.Fill(0.0f); session.Point(nullptr); for (std::uint32_t push = 0; push < cushionGrains * 4; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0); const auto played = session.Close(); const auto first = FirstNonZero(played); const std::size_t samples = static_cast(grain) * 2; Require(Constant(played, first, samples, 0.5f * masterGain)); Require(Constant(played, first + samples, samples, 0.75f * masterGain)); Require(FirstNonZero(played, first + 2 * samples) == played.size()); } void TestRecreatedPort() { Session session("anyps5_audio_out2_recreated_port.raw"); session.Fill(0.5f); session.Point(session.buffer.data()); Require(sceAudioOut2ContextPush(session.context, 1) == 0); const auto first = session.port; Require(sceAudioOut2PortDestroy(session.port) == 0); AudioOut2PortParam mono{}; mono.port_type = 0; mono.data_format = formatMonoFloat; mono.sampling_freq = frequency; Require(sceAudioOut2PortCreate(session.context, &mono, &session.port) == 0); Require(session.port == first); const std::vector monoBuffer(grain, 0.75f); session.Point(monoBuffer.data()); Require(sceAudioOut2ContextPush(session.context, 1) == 0); session.Point(nullptr); for (std::uint32_t push = 0; push < cushionGrains * 4; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0); const auto played = session.Close(); const auto start = FirstNonZero(played); const std::size_t samples = static_cast(grain) * 2; Require(Constant(played, start, samples, 0.75f * masterGain)); Require(FirstNonZero(played, start + samples) == played.size()); } void TestLevelExcludesCushion() { Session session("anyps5_audio_out2_level.raw"); session.Point(nullptr); std::uint32_t level = 99; std::uint32_t available = 99; Require(sceAudioOut2ContextGetQueueLevel(session.context, &level, &available) == 0); Require(level == 0 && available == queueDepth); std::uint32_t accepted = 0; int result = 0; while ((result = sceAudioOut2ContextPush(session.context, 0)) == 0) { accepted++; Require(accepted < 1000); } Require(result == queueFull); Require(accepted >= cushionGrains + queueDepth); session.Close(); } void TestPrimingAfterRunningDry() { Session session("anyps5_audio_out2_priming.raw"); session.Fill(0.5f); session.Point(session.buffer.data()); for (std::uint32_t push = 0; push < 12; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0); session.Point(nullptr); Require(sceAudioOut2ContextPush(session.context, 1) == 0); std::this_thread::sleep_for(std::chrono::milliseconds(300)); session.Fill(-0.5f); session.Point(session.buffer.data()); for (std::uint32_t push = 0; push < 12; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0); session.Point(nullptr); for (std::uint32_t push = 0; push < cushionGrains * 4; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0); const auto played = session.Close(); const std::size_t burst = static_cast(grain) * 2 * 12; const auto first = FirstNonZero(played); Require(Constant(played, first, burst, 0.5f * masterGain)); const auto second = FirstNonZero(played, first + burst); Require(second < played.size() && second - (first + burst) >= static_cast(grain) * 2); Require(Constant(played, second, burst, -0.5f * masterGain)); } } int main() { SetEnvironment("SDL_AUDIODRIVER", "disk"); TestReadAtNextPush(); TestRecreatedPort(); TestLevelExcludesCushion(); TestPrimingAfterRunningDry(); return 0; }